cantwakeup111
Member
- Mar 3, 2018
- 253
- 445
Yes I know, we will surely change it, I just have to find an open access music that corresponds to the universe.You'll probably need to change some of the music tracks later on as you're basically opening yourself to get DMCA'd.
I suggest trying epidemic sound libraryYes I know, we will surely change it, I just have to find an open access music that corresponds to the universe.
If you have one or more ideas, we are always listening to good advice.
I suggest trying epidemic sound library
Thanks, I'll get the info.Samantha's new name ends up the same as Jessica's custom name.
So far this game looks really good, but i have the same problem here.alright, i CANNOT find the towel to wash her.
You simply go to the bathroom and put the rod in the small field. As if you were repairing the generator.So far this game looks really good, but i have the same problem here.
Have everything else but the towel. Can't access bathroom and only clickable item I found is a rod in the blue bucket. I supposed I could use it to get the towel from bathroom, but it is impossible to take it. Can someone point me in the right direction?
Couldn't pick up the rod while having sponge, soap and bassin already in the inventory.You simply go to the bathroom and put the rod in the small field. As if you were repairing the generator.
Nevermind, find out the problem. After loading the game i got "Inventory full" text that helped me to figure out what the problem is. Didn't know you can have only 4 items in your inventory. Would be nice to see "inventory full" message rather then "deny" message when you try to take something while having inventory full
I will pass on the info of your problem.Couldn't pick up the rod while having sponge, soap and bassin already in the inventory.![]()
Sorry, did not see that problem here. But yes, I did not stumble upon because I let the first three items with the girl, when I was looking for the towel myself.Couldn't pick up the rod while having sponge, soap and bassin already in the inventory.![]()
We are aware, we are thinking about changing this, or putting an explanation (tutorial)Fantastic game!
Like the story so far, the setting, everything, hot!
Can you just make that indicator, that there are clickable objects NOT appear, when the only thing to click is the way out?
And while using the tool belt, it either should close itself when used or at least should close also, when the belt icon left is clicked a second time, instead of only having the cross to close the bar.
Thank you and I am looking eagerly forward to that nice game of yours!
Thank you for the answer, I understand you. I really liked your game. An interesting world, an intriguing plot, good characters. And I really want to believe that the flaws that are there now are the result of an early version of the game. I understand perfectly well that the setting of the game involves the death of characters from the player's choice, but not from everyone! And this should not constantly lead to the death of the player! You are given two choices A and B. You choose for yourself, the character dies the game ends, this is a dead-end branch of the plot, it does not let you play. There is only one way to continue the game, B. choose In the end and it turns out that you have no choice, you either choose B and play on, you either choose this and the game ends. This is the illusion of choice. And this happens more than once in the game. If you take the good story games "Star Wars: Knights of the Old Republic", "Dragon Age", "Mass Effect", they always give several ways to develop the plot. And your choice doesn't end the game, you have to live with the consequences. Of course, this is your game and it's not for me to tell you how to do it. I'm just giving friendly advice, players like freedom of choice, people like to go through the game in different ways and see different results. Do not take away people's freedom. Good luck!Hey, thank you for playing the game and give me your feedback !
I concede that some choices may seem punitive by leading to the death of one of the main characters. But hey, this is the apocalypse after all. However, and although it is only a simple prologue, the playable content is not linear as long as it can take different narrative branches. The choices have, for the most part, an influence. If only on the stats of the main characters, which then are taken into consideration in future interactions. But I admit that it will be much more visible as the story progresses, especially when past choices impact future events.
I'm pretty confident that in the next update, you will not have the feeling that you choices are unrelevant (even the ones you've done in this very first version).
Do you think player freedom comes free? The dev did give us a lot of freedom in how the MC can act. A lot more than most games. If you do some seriously fucked up stuff, the game cannot go on unless a whole different branch is made. Essentially doubling the workload so early in the game. I also hate bad endings, but only if it doesn't have any scenes to go with it. This game always gave us some deliciously depraved scenes before the bad ends happen, so it's not a waste of time. I'm sure the MC could "train" her enough eventually so that there doesn't have to be a drastically different route to support the "evil" choices.Thank you for the answer, I understand you. I really liked your game. An interesting world, an intriguing plot, good characters. And I really want to believe that the flaws that are there now are the result of an early version of the game. I understand perfectly well that the setting of the game involves the death of characters from the player's choice, but not from everyone! And this should not constantly lead to the death of the player! You are given two choices A and B. You choose for yourself, the character dies the game ends, this is a dead-end branch of the plot, it does not let you play. There is only one way to continue the game, B. choose In the end and it turns out that you have no choice, you either choose B and play on, you either choose this and the game ends. This is the illusion of choice. And this happens more than once in the game. If you take the good story games "Star Wars: Knights of the Old Republic", "Dragon Age", "Mass Effect", they always give several ways to develop the plot. And your choice doesn't end the game, you have to live with the consequences. Of course, this is your game and it's not for me to tell you how to do it. I'm just giving friendly advice, players like freedom of choice, people like to go through the game in different ways and see different results. Do not take away people's freedom. Good luck!
I definitely get the wish for impactful choices but those games had million dollar budgets, "KOTOR" specifically had (according to google) a budget of 200 million which =250 million in 2022 based on inflation. I personally think Its best that they don't broaden their games scope too much since that's pretty much what happens to most games on this site. Also "apocalypse loves" actually seems to have a story and I would like to see the ending some day, preferably not in 5+ years. Also updates will take longer and feel shorter since I think most people only play one route so they'll miss a good chuck of any update. well whatever the dev decides I hope they plan out the game so they can actually have the accomplishment of finishing their game in a satisfactory way without committing 1/10th of their total lifespan. So far I think its a great game based on Ep.1, and adding multiple routs would probably make it better though that will require time and money which is quite limited.Thank you for the answer, I understand you. I really liked your game. An interesting world, an intriguing plot, good characters. And I really want to believe that the flaws that are there now are the result of an early version of the game. I understand perfectly well that the setting of the game involves the death of characters from the player's choice, but not from everyone! And this should not constantly lead to the death of the player! You are given two choices A and B. You choose for yourself, the character dies the game ends, this is a dead-end branch of the plot, it does not let you play. There is only one way to continue the game, B. choose In the end and it turns out that you have no choice, you either choose B and play on, you either choose this and the game ends. This is the illusion of choice. And this happens more than once in the game. If you take the good story games "Star Wars: Knights of the Old Republic", "Dragon Age", "Mass Effect", they always give several ways to develop the plot. And your choice doesn't end the game, you have to live with the consequences. Of course, this is your game and it's not for me to tell you how to do it. I'm just giving friendly advice, players like freedom of choice, people like to go through the game in different ways and see different results. Do not take away people's freedom. Good luck!