EPISODE 1 - Chapter 3 Developpement progresse Update - Mars 2024
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Greetings to all Apocalypse Lovers survivors!
This year kicked off on a challenging note, consuming much of my time and effort. Frankly, a creative drought hit me hard, affecting the storytelling component of the project (though, thankfully, not the rest of the game). Rest assured, progress on the game didn’t halt! My attention, however, pivoted towards other vital areas, especially the character windows. These features have been overdue for a redesign and improvements, and I've dedicated my energy to enhancing these aspects for a better player experience.
The end of cleanup
The completion of the cleanup marks the end of a troubled era and ushers in a new age of prosperity !
As mentioned earlier, this update's duration was extended due to a comprehensive revamp of the Ren'Py code. Notably, I had regrettably included French translation elements directly in the code, leading to a dramatic duplication of certain variables. Shame on me.
We've gone back to square one with the game's code, refining and enhancing it to boost its clarity and flexibility. The journey towards technological innovation has been in progress for quite a while, and I always take the chance to upgrade the 3D settings, alongside the auditory and visual effects, striving for peak immersion. My goal is to render this post-apocalyptic universe with utmost credibility and consistency, hence my focus on the minutiae. It's a demanding but thrilling process that I find greatly enjoyable, even if the benefits and results aren't instantly evident. Thus, patience is essential in this long but rewarding process.
This monumental effort is nearly at its conclusion, with our dedicated programmer on the verge of finishing this daunting task. Only a handful of code lines remain to be fine-tuned, and soon, we'll move past this essential undertaking.
During this concurrent period, I managed to make some progress on Chapter 3, albeit not as swiftly as I would have if the code had already been cleaned and operational. I needed to monitor this task and participate in it for several reasons:
- To ease the workload by providing explanations and graphical elements.
- To guide its implementation as needed.
- To truly understand the modifications made!
Indeed, our friend's coding skills far surpass my own, meaning not only does he have the hefty task of refining the code, but he also takes extra time to walk me through his process. This ensures I grasp my game's coding intricacies! Imagine that - how could I possibly write further content with peace of mind if I'm lost in the coding framework of my very own game!
System Enhancements and Final Touches
A major evolution in character system development was previously in the works. Now, I'm delighted to report that we've moved beyond theory and are just steps away from refining and coding these advancements. Every variable has been reevaluated and refined—for clarity and to illuminate potential narrative directions more clearly. For example, sanity levels, along with other key metrics, have now been bifurcated to enhance gameplay strategy and narrative depth. Our goal remains to challenge conventional game mechanics, making the journey into madness not just thematic but a pivotal, strategic aspect of gameplay. This shift mirrors the essence of Apocalypse Lovers, blurring the conventional boundaries between logic and lunacy, in a world where deviant behaviors become the rules, where the lines between sanity and insanity blur, and where the abnormal becomes the standard.
That being said, and on a lighter note, implementing this through a color system has been integrated into the code. And implementing the modifications for this purpose was surprisingly straightforward, thanks to the adaptable coding frameworks set up by our friend the orange and white hamster.
Below are graphical examples of what the character windows look like currently.
A Brief Societal Reflection on Events
Many games and projects love to ride the wave of trends, artificially echoing events by offering "seasonal" content...
Valentine's Day was just a few days ago, and I found myself compelled to take my partner out to a restaurant. This made her artificially happy (which is what counts, of course), but it's the sole reason I conformed to this tradition, albeit reluctantly. I'm fundamentally opposed to themed events that dictate what to do, how to do it, and how to spend our money. Valentine's Day, Christmas, Halloween—these events have evolved to become, in our time, nothing more than money pumps designed to extort from us. This might sound a bit extreme, and I don't align myself with any specific political or spiritual colors. That said, I'm aware that people still enjoy themed images in games like this one, so I decided to buck the trend of current events. Instead of giving you an image themed around the current Valentine's event, my slightly tipsy self decided to make one themed around Halloween. Quite the rebel, aren't I?
So enjoy this anti-thematic image:
(you can download it by right clicking on the image to get it in high quality)
Conclusion
Reflecting on the progress and insights shared today regarding the development of "Apocalypse Lovers," I'm compelled to express my sincere appreciation for your support and patience. The path of bringing this game to life, marked by both technical challenge and a personal difficulties has still be rewarding. Tackling the complexities of enhancing the game's 3D environments, refining narrative choices through mechanics of initiative or submission, and reworking the code for clarity—all while engaging with the thematic depth of a post-apocalyptic world—increase my commitment to delivering a rich, immersive experience in order to offer something genuinely distinct and engaging.
And as I push forward, navigating the challenges and opportunities that "Apocalypse Lovers" presents, I am constantly reminded of the trust you've placed in me. I am dedicated to not disappointing you, to transforming each obstacle into a stepping stone for improvement, and to ensuring that every update moves us closer to the shared vision we hold for this game. Your support is the foundation of this endeavor, and I pledge to continue striving for excellence and together, we will keep immersing ourselves in an experience that I hope will leave an indelible mark on everyone who steps into the world I'm creating.
Stay excited for what's to come, and remember, the adventure is just beginning.