ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
When a quest tracker is too difficult to implement a common alternative is an achievement system with leading descriptions. Achievements are relatively easy to implement, you can just set a variable when an event happens and write a description for it in some place the player can access.

For example:

"4 planks in a square" -> "Find a workbench while exploring"
"Trials of Hercules" -> Increase your strength stat above 25
"Hi-C" -> "Buy the suspicious drugs from the gym locker room"
"Paul Bunyon" -> Buy and axe and then sell 100 wood to the old man in a single transaction
"Local creamery" -> Milk a slave using the old man's machine
"Rubba dub dub" -> Build the hot shower and fuck a slave in it
"Merchant of Venice" -> Sell a slave that has had their appearance increased with some basic hygene.
"That's not a knife" -> Buy the knife and win a fight
"Pumped up kicks" -> Find the gun while exploring (I actually don't know how to find the gun, so this is wrong)
"The feast of kings" -> Buy 100 food from the old man in a single transaction
"If you love them set them free" -> Raise a slave's Relationship above 50 and then release them
"I can't quit you" -> Build the guest house and populate it with a former slave
"Buddy system" -> Make a former slave a companion
"Back to back" -> Win a fight with a companion
"Don't stick your dick in that" -> Find the horny zombie while exploring
Yes! Achievements is the way to go. That wont give full quest/event tracker but I think that would be even better. Might even add few hidden archievements.
 

nobody14789

Newbie
Sep 28, 2019
52
49
Some reflexions on the dev advancement.

2/ The breeder trait is too powerful compared to other traits, it mostly kill any interest to have child with anyone without it. You may consider splitting it in fertile (chance of pregnancy) and broodmother (reduced length of pregnancy)
I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.

---

Some thoughts about the Horse:

I realize it's just implemented, but if hopefully there's some plan beyond just a +10 relationship bonus to Roger if you give him the horse since he will remain "indebted to you". Also a way to get a horse of your own if you do.

Hay is not being consumed. After a week with the horse, the amount remains unchanged. Also I can't "see" the horse anywhere other than if I visit the settlement for some fun time with the horse girl.

Just a thought, if you keep the horse, since Roger wanted it to help plow the fields or something, you could do the job for him (for caps or some other reward).
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.

---

Some thoughts about the Horse:

I realize it's just implemented, but if hopefully there's some plan beyond just a +10 relationship bonus to Roger if you give him the horse since he will remain "indebted to you". Also a way to get a horse of your own if you do.

Hay is not being consumed. After a week with the horse, the amount remains unchanged. Also I can't "see" the horse anywhere other than if I visit the settlement for some fun time with the horse girl.

Just a thought, if you keep the horse, since Roger wanted it to help plow the fields or something, you could do the job for him (for caps or some other reward).
Thanks! Yes, there will be other ways to get horse later. As you already mentioned - its just implemented to cut travel time. Hay consumption will be in 0.17 with a chance to starve your horse to death. Good idea about helping Roger with horse. Will write that to backlog.
 
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Strec

Active Member
Feb 20, 2018
625
406
I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.
The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.

You must also have a minimum of challenge and the breeder trait kills the use and need of fertility potion and pregnancy accelerator one, breaking the balance. If a game become to easy the interest is quickly decreasing.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,537
1,832
The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.

You must also have a minimum of challenge and the breeder trait kills the use and need of fertility potion and pregnancy accelerator one, breaking the balance. If a game become to easy the interest is quickly decreasing.
Taking into account that it is a post-apocalyptic world, perhaps women could have some percentage of infertility, and the main character might not even know about it (hidden stats).
 
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nobody14789

Newbie
Sep 28, 2019
52
49
The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.

You must also have a minimum of challenge and the breeder trait kills the use and need of fertility potion and pregnancy accelerator one, breaking the balance. If a game become to easy the interest is quickly decreasing.
With no fertility potions and no accelerators if you have max guests it's actually reasonably hard keeping them all pregnant while doing other things. By the time you get Guest #20 pregnant usually Guest #1 is giving birth (and so on). I'm on Day 966 and I have 39 children with six more still on the way. I've stopped getting them all pregnant cause again, I'm running a massive food deficit at this point (without cap revenue). Before I stopped keeping them pregnant all the time one of my guests was giving birth every 12-14 days or so, which is about the same amount of time it takes to get one pregnant in the first place (assuming you're not just fucking her constantly and are off doing other things). Balance.

With the food issue (which actually makes sense in an apocalyptic world) a woman that gets pregnant easily and gives birth faster than normal is a burden, not a bonus since she's increasing the food deficit faster than a "normal" one.

But then that's just my opinion...
 
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GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
im opening a food stall come by Sector 7 (im now a ACE hunter and have 4 slaves with the gardener trait)
 

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FafnirOD

Newbie
Nov 9, 2022
73
268
Just a random thought but since there are starting to be more resources for the player to handle (Hay and whatnot), it'll probably be nice to have a guest handle all forms of supply purchases.

Maybe have them purchase food, hay, potions etc. when it's below a certain amount and have them sell certain items like wood and whatever the scavs finds when it's above a defined threshold.
 

Eisa

Newbie
Donor
Jul 23, 2017
94
100
anybody knows how to turn the age of the kids from 0 so they would grow faster and turn into an adult (18+)
 

cgaduck

Newbie
Jul 5, 2018
22
18
I wonder if, rather than sending girls to work on the street, you could add another building 'Brothel' to send girls with various sex traits to work at. Set a girl with dominant traits as Madam, Other girls with traits, sex, anal, oral, dancer, to work various rooms or floors. Stripper/exotic dancer/gloryhole/sex etc Let the player add on rooms or floors for more services or rooms. Maybe also build your own fight arena, add fighting slaves male and female with traits. Might be interesting if winning was not solely about stamina and strength but also sexual prowess, so A slave with high sex stats could beat a slave with high strength by using their "skills". Just a thought for expanding the compound.
Guest house
Strip Club
Brothel
Bar
Fight/sexfight arena
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,488
1,500
I wonder if, rather than sending girls to work on the street, you could add another building 'Brothel' to send girls with various sex traits to work at. Set a girl with dominant traits as Madam, Other girls with traits, sex, anal, oral, dancer, to work various rooms or floors. Stripper/exotic dancer/gloryhole/sex etc Let the player add on rooms or floors for more services or rooms. Maybe also build your own fight arena, add fighting slaves male and female with traits. Might be interesting if winning was not solely about stamina and strength but also sexual prowess, so A slave with high sex stats could beat a slave with high strength by using their "skills". Just a thought for expanding the compound.
Guest house
Strip Club
Brothel
Bar
Fight/sexfight arena
i second this!!!
 
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