- Jun 10, 2017
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Thx. Will check itI found a typo/spelling error in the code
- Variable "goodwill" sometimes spelled as "godwill" at multiple places.
Thx. Will check itI found a typo/spelling error in the code
- Variable "goodwill" sometimes spelled as "godwill" at multiple places.
Yes! Achievements is the way to go. That wont give full quest/event tracker but I think that would be even better. Might even add few hidden archievements.When a quest tracker is too difficult to implement a common alternative is an achievement system with leading descriptions. Achievements are relatively easy to implement, you can just set a variable when an event happens and write a description for it in some place the player can access.
For example:
"4 planks in a square" -> "Find a workbench while exploring"
"Trials of Hercules" -> Increase your strength stat above 25
"Hi-C" -> "Buy the suspicious drugs from the gym locker room"
"Paul Bunyon" -> Buy and axe and then sell 100 wood to the old man in a single transaction
"Local creamery" -> Milk a slave using the old man's machine
"Rubba dub dub" -> Build the hot shower and fuck a slave in it
"Merchant of Venice" -> Sell a slave that has had their appearance increased with some basic hygene.
"That's not a knife" -> Buy the knife and win a fight
"Pumped up kicks" -> Find the gun while exploring (I actually don't know how to find the gun, so this is wrong)
"The feast of kings" -> Buy 100 food from the old man in a single transaction
"If you love them set them free" -> Raise a slave's Relationship above 50 and then release them
"I can't quit you" -> Build the guest house and populate it with a former slave
"Buddy system" -> Make a former slave a companion
"Back to back" -> Win a fight with a companion
"Don't stick your dick in that" -> Find the horny zombie while exploring
I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.Some reflexions on the dev advancement.
2/ The breeder trait is too powerful compared to other traits, it mostly kill any interest to have child with anyone without it. You may consider splitting it in fertile (chance of pregnancy) and broodmother (reduced length of pregnancy)
Thanks! Yes, there will be other ways to get horse later. As you already mentioned - its just implemented to cut travel time. Hay consumption will be in 0.17 with a chance to starve your horse to death. Good idea about helping Roger with horse. Will write that to backlog.I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.
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Some thoughts about the Horse:
I realize it's just implemented, but if hopefully there's some plan beyond just a +10 relationship bonus to Roger if you give him the horse since he will remain "indebted to you". Also a way to get a horse of your own if you do.
Hay is not being consumed. After a week with the horse, the amount remains unchanged. Also I can't "see" the horse anywhere other than if I visit the settlement for some fun time with the horse girl.
Just a thought, if you keep the horse, since Roger wanted it to help plow the fields or something, you could do the job for him (for caps or some other reward).
The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.I don't think you've hit late game then (i.e. max guests + lots of children). I'm at a point where either I need to start selling children (undesirable) or stop getting girls pregnant (also undesirable) as the food consumption is outstripping my ability to produce and/or buy it and continue to get girls pregnant (currently at about a deficit of 40 food daily before cap revenue is factored in). If I found a breeder (not that I'm actively hunting more girls currently) I'd quickly sell her so she's someone else's problem.
Taking into account that it is a post-apocalyptic world, perhaps women could have some percentage of infertility, and the main character might not even know about it (hidden stats).The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.
You must also have a minimum of challenge and the breeder trait kills the use and need of fertility potion and pregnancy accelerator one, breaking the balance. If a game become to easy the interest is quickly decreasing.
With no fertility potions and no accelerators if you have max guests it's actually reasonably hard keeping them all pregnant while doing other things. By the time you get Guest #20 pregnant usually Guest #1 is giving birth (and so on). I'm on Day 966 and I have 39 children with six more still on the way. I've stopped getting them all pregnant cause again, I'm running a massive food deficit at this point (without cap revenue). Before I stopped keeping them pregnant all the time one of my guests was giving birth every 12-14 days or so, which is about the same amount of time it takes to get one pregnant in the first place (assuming you're not just fucking her constantly and are off doing other things). Balance.The case you expose is due to a lack of some form of contraceptive, ideally in a rpg/management game you must have the adequate tools to really manage, and random must be very low.
You must also have a minimum of challenge and the breeder trait kills the use and need of fertility potion and pregnancy accelerator one, breaking the balance. If a game become to easy the interest is quickly decreasing.
They age normally. My oldest child is 1+anybody knows how to turn the age of the kids from 0 so they would grow faster and turn into an adult (18+)
i like this ideaThey age normally. My oldest child is 1+
Sidenote It'd be nice to see a guest/slave/child b-day, not only so we could easily see that they're aging, but being able to gift them on their b-day etc.
i second this!!!I wonder if, rather than sending girls to work on the street, you could add another building 'Brothel' to send girls with various sex traits to work at. Set a girl with dominant traits as Madam, Other girls with traits, sex, anal, oral, dancer, to work various rooms or floors. Stripper/exotic dancer/gloryhole/sex etc Let the player add on rooms or floors for more services or rooms. Maybe also build your own fight arena, add fighting slaves male and female with traits. Might be interesting if winning was not solely about stamina and strength but also sexual prowess, so A slave with high sex stats could beat a slave with high strength by using their "skills". Just a thought for expanding the compound.
Guest house
Strip Club
Brothel
Bar
Fight/sexfight arena
Who's mom? Eve?how we can get rid of father and have mom only for ourself?![]()
You are thinking of wasteland lewdness.how we can get rid of father and have mom only for ourself?![]()
Yep sorryYou are thinking of wasteland lewdness.
You grandfather dies at the beginning here.