- Jun 8, 2023
- 86
- 108
Since I suggested a FAQ/dictionary I might start such a thing. This can be a possible help page in game
Note: this post is only a placeholder. More to come sometimes
skills and such
assigned to jobs and simular
You can assign your slaves and guests to different jobs.
Slaves can only work in the garden/greenhouse or streets.
Guests can work in any job.
Improving the farm
The hero takes possession of a farm with little luxury. There is water but only cold water, a basement with only a few slave cells, a barren garden.
Things to build in the workbench
...
List of items
...
To be continued ....
Note: this post is only a placeholder. More to come sometimes
skills and such
- Cook - Decreases chance of rotten food. Not learnable. Useable only in kitchen assignment
- Doctor - Decreases chance of miscarriage and reduces sickdays. Not learnable. Can work anywere.
- Gardener - Gives bonus food while assigned to garden/greenhouse. Learnable
- Sadistic - Not a skill but a trait. A must for the mistress job. Not learnable?
- Scavenger - More likely to find stuff, and less likely to get into trouble. Learnable
- Shopkeeper - Can work in shop and manage your goods. Not learnable
- Woodcraft - Can gather more wood. Learnable
assigned to jobs and simular
You can assign your slaves and guests to different jobs.
Slaves can only work in the garden/greenhouse or streets.
Guests can work in any job.
- Companion -
A companion travels with the mc. Help him with fights.
Requirements: None - Any guest can be a companion.
Bonus: A good strength help in fights. - Doctor -
The doctor don't need a special assignment. Can work anywhere. Any guest with doctor skill will step in as doctor when needed.
Requirements: Doctor skill.
Bonus: none - Forest -
Works in the forest, producing wood and sometimes a few berries to eat.
Requirements: None - Any guest can work in the forest
Bonus: A good strength gives more more wood.
The skill woodcraft also help. It's learnable. - Garden/Greenhouse -Works in garden/greenhouse producing food.
Requirements: None - Any guest or slaves with a decent relationskip can work in the garden
Bonus: Upgrade the garden with a greenhouse to produce more food
.The skill gardener also helps. It's learnable. - Guard -
A guest with good strength might work as a guard, watching over your place. Might sometimes capture cute young women who tries to sneak in.
Requirements: A good strength - ...
... - Kitchen -
Any guest can work in the kitchen but with no effect. Only if the guest has the cook skill it will ha an effect.
Requirements: None - Any guest can work in the kitchen
Bonus: Cook skill - Maid -
Any guest can work as a maid. Will give extra energy for the hero taking a nap. - Mistress -
Any guest with the sadistic trait might work as mistress. Will whip the slaves into shape.
Requirements: Sadistic trait
Bonus: A padddle? - Scavening -
A guest assigned to scavening is sent out to find and collect nice-to-have things. There is a chance of a scavenger not coming home. When that happens the mc have a chance to go out and try to find her.
Requirements: None - Any guest can work in as a scavenger
Bonus: Scavenger skill gives more things.
Survival: Both a good strength and scavenger skill will increase the of coming home. The scavenger skill is learnable - Shop -
If you build a shop you will need a guest with shopkeeper skill to handle it. With a shopkeeper you can sell surplus and buy needed materials.
The shop also contains storage space to keep materials in the house.
Requirements: Shopkeeper skill for the shop part. None for storage part.
Bonus: none - Streets -
Whatever you call the sexworkers, working the streets means coming in contact with the dark underbelly of human society. People don't respect others property. Assaults, abuse and even killing of the workers isn't unheard of. High risk of miscarriage and loosing unborn childs.
Dom, that more or less owns the streets, let your girls work there but you have to pay high taxes and get no protection in return.
After getting a better deal with Dom you will get lesser tax and some protection.
Bonus: Deal with Dom, submission and other sexual traits, beauty,
Survival: Deal with Dom for a little protection. Endurance
Improving the farm
The hero takes possession of a farm with little luxury. There is water but only cold water, a basement with only a few slave cells, a barren garden.
- Basement - You start with only a few slave cells in the basement but with room for more. Obedient slaves can be released and upgraded to guests in the guesthouse.
- Bathhouse - A little luxury for the persons living in the farm. Improves beauty, at least temporary.
- Bedroom - A place to rest and sleep and more. Taking a nap will restore energy. Having a house-maid will restore more energy when napping.
- Cold shower == upgradable to ==> hot shower
- Garden , produces food == upgradable to ==> greenhouse, produces more food/worker
- Gate - You can upgrade your farm to a settlement. For this you need a gate.
- Greenhouse - an upgraden garden, produces more food per worker
- Guest beds - Expands the guesthouse.
- Guest house - You can build a guest house. It starts with only a few beds but with room for more. Released slaves and invited persons live in the guest-house.
- Lab - An expansion to the guest house. A scientific laboratory.
- Nursery - A place to store children. Otherwise they will take up valuable space in basement and guesthouse.
- Shower - Starts with cold water only. Taking a cold shower will restore a little energy. Can be upgraded to hot shower that restore a little more energy.
- Shop - A shopkeeper can sell surplus and buy needed items. from passers-by. Also storage space for the farm.
- Slave cells - Expands the basement
Things to build in the workbench
...
List of items
...
To be continued ....
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