Tip: did you ever see a garden with illimited production? With a limited size a garden can produce a limited amount, whatever the number of gardeners. It remember me a joke:
if one guy can swim from Europe to America in 300 days, 300 guy may do this in 1 day
Advice: focus on craft, management and training.
For example you missed a chance to use crafting in this patch. In replacement of changing the pregnancy change you may add a potion for the MC increasing his fertility for the day
For the garden too you can use the craft. Fix a production level for the basic garden and permit to extend the size of the garden.
Concerning the crafting you may add some basic ingredients permitting to have more various recipes and opening on new features :
- Wood is ok, perhaps you could add a feature so slaves could get some wood in the forest
- Iron could permit to have a mine and some slaves affected to mine
- Glass or plastic could be found (frequently) with MC exploring or better, with slaves affected to scvenging
- Textile could be produced by ships, with slaves as sheperds.....
...
It would be far more interesting to produce solar panels yourself with iron and glass, personnaly I can't imagine them made of wood
Concerning the trade be simple or you'll have problems as the game advance. If you want to manage for each trader the list you want him to sell you'll have to change the lists for each new item.
So the classic is:
- Each item have a base price and a category it is affected to : resource, intermediate (rope, potion, ...), elaborated (solar panel, weapon, ...)
- Each trader have a list of the categories it sell with a price multiplier for each
With that all is possible and you just need, for a new item, to fix a base price and to affect it to a category
edit : if you kill a slave with 5 whipping session :
1/ You have really a very, very good strenght
2/ You are a very, very bad slaver, change job
Seriously a slaver punishment don't generally physically hurt but must influence the willpower. Eventually double the relationship loss but it is enough.