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Strec

Active Member
Feb 20, 2018
607
391
Another suggestion I was thinking of is "dedicating" a slave to a male guest and he now "owns" her, being able to fuck her whenever (maybe random events can be attached to this as well), take her with him on a leash (similar to what we see in an event) and all sorts of other random things that can happen due to that addition.
This now also starts to make more sense as MC can take slaves with him as well.
Stockolm syndrom seems to be the only roleplay way to change the sex orientation of a slave, sure (or a very hard blow to the head :p).

There remain a lot of work to do on the gender management in the game with some limitations to a gender hard to understand with a lot of fixed choices used where some could be partly random (for example gender of ennemies in events or restrictions in jobs) .

It's also right concerning the slavery, the only thing that would prevent a slaver from enslaving would be opposition to strong, beeing with 4 companions and not beeing able to enslave an elderly couple or a small family is very frustrating.
 

Strec

Active Member
Feb 20, 2018
607
391
You can give them to NPCs/Guests and it will increase their strength until it reach 30 (the requirement for some jobs).
 

dcosmic

Newbie
Dec 1, 2023
27
23
so when/how do i make people use all the dumbbells ive been making?
Maybe should be added to the automation system to give the dumbells to guests (choose male/women and/or both). Either in a rotation system, or until a certain max (modifiable) str is reached.
 

dcosmic

Newbie
Dec 1, 2023
27
23
Suggestion for transmale (as I havent seen the dev for this in discord)
Bonus coins for when working the streets, as she has "additional" component.
 

dcosmic

Newbie
Dec 1, 2023
27
23
Stockolm syndrom seems to be the only roleplay way to change the sex orientation of a slave, sure (or a very hard blow to the head :p).

There remain a lot of work to do on the gender management in the game with some limitations to a gender hard to understand with a lot of fixed choices used where some could be partly random (for example gender of ennemies in events or restrictions in jobs) .

It's also right concerning the slavery, the only thing that would prevent a slaver from enslaving would be opposition to strong, beeing with 4 companions and not beeing able to enslave an elderly couple or a small family is very frustrating.
I think it is kinda weird as well to have orientation changed. This is not realistic.
It's good to have certain actions not available for specific orientation and corruption linked to "allowing" certain things nonetheless.

I believe the dev wants to keep things realistic as much as he can while introducing apocalyptic world with some things in there that make sense and could happen.

This does open later possibility for addition of sex change hospitals in XYZ town where for example gays want to be turned into transmale.


Although, personally, I don't really care for such things much.
 
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Strec

Active Member
Feb 20, 2018
607
391
Don't know if it is a bug but I'm not sure that jobs works as intended.

They often have no result at all (not a question of percentage) during the night and after some digging in the code I did not see why. It's like something did shortcut the entire call for jobs but I've not the needed tools to profile this.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
Maybe should be added to the automation system to give the dumbells to guests (choose male/women and/or both). Either in a rotation system, or until a certain max (modifiable) str is reached.
Yes. Already contributed for 0.30 so will be in that release (under automation system)
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
Don't know if it is a bug but I'm not sure that jobs works as intended.

They often have no result at all (not a question of percentage) during the night and after some digging in the code I did not see why. It's like something did shortcut the entire call for jobs but I've not the needed tools to profile this.
Any example?
1. What job?
2. Expected result?
3. Current result?
 

Strec

Active Member
Feb 20, 2018
607
391
Don't really take care on this for now, it's more a feeling that something I'm sure, I'll see this later after adding more and more workers inmy current game ;)
 

dcosmic

Newbie
Dec 1, 2023
27
23
Any example?
1. What job?
2. Expected result?
3. Current result?
He is referring to the random chance of getting something.

Not all streetworkers will always bring home tokens.
Not all scavengers find something
Not all hunters bring home pelt, food or berries

etc.

He is expecting 100% odds.
 
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Strec

Active Member
Feb 20, 2018
607
391
He is referring to the random chance of getting something.

Not all streetworkers will always bring home tokens.
Not all scavengers find something
Not all hunters bring home pelt, food or berries

etc.

He is expecting 100% odds.
No, it's why i precised in my post They often have no result at all (not a question of percentage) ...". Bref.


Bug? : the automation remove dumbbell on a slave having less tha 30 strength?

bugDumbbell.png
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
No, it's why i precised in my post They often have no result at all (not a question of percentage) ...". Bref.


Bug? : the automation remove dumbbell on a slave having less tha 30 strength?

View attachment 3238519
As far as I know dumbbell automatization isn't specifically implemented to might be that code overlaps somehow.
(dumbbell automatization will be in 0.30)
 
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