- Jun 10, 2017
- 1,466
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YesJust a question, does giving a knife to slave or guest give them a higher chance of probality from getting killed if they are assigned to scavenging or prostitutions?
YesJust a question, does giving a knife to slave or guest give them a higher chance of probality from getting killed if they are assigned to scavenging or prostitutions?
wouldnt a male mistress be a master?Hey,
In attachment the .js that makes the v0.28 action pack v0.29 compatible.
I'm busy right now but I will work sooner or later on :
- male 'mistress'
- male+female guests having sex
CU
Currently working, maybe pixedrain was down or you have something blocking it.So I guess the mod version download site is now dead because when I click the pixeldrain link it always error
Yes, I was referencing the job by the name it currently uses and put quotes for the gender mis match.wouldnt a male mistress be a master?
i have A.D.H.D some times my brain just wont let something alone (even if i knew what was being said)Yes, I was referencing the job by the name it currently uses and put quotes for the gender mis match.
Just for the sake of game balance, make heavies appear after you build the settlement gates/ formally established the your settlement. This to avoid getting game too hard for the newcomers.So, I have a couple idea for the game. Since the revolver (which its stock image are probably Colt Phyton) use 38 Specials, how about introducing heavy-armored bullet-resistance/ near bulletproof enemies with higher health than regular enemies and can tank 45-70 percent damage from 38. ( Knife deal standard damage just like on regular enemies.) The only insta-kill the heavies are 357 Magnum which basically can be fired in the same revolver. Make 357 harder to find in game (like police car event which 30 to 40 percent probality to get it alongside standard 38 or gasmask.) Or make it pricier to buy from probaly future-faction related to military or something.
Go to storage in the shop at the bottom of the page and just transfer whatever goods you dont need from your inventory to the store using the >> buttons, or, visa versa when taking stuff from the store <<.How actually to use shop in your settlement? I don't completely understand the instructions at the bottom.
You can set limits min/max. If items you have enabled in shop (has set min/max) are outside that range, shopkeeper will try to buy/sell them untill it's in the range.How actually to use shop in your settlement? I don't completely understand the instructions at the bottom.
If min is 10, then shopkeeper will try to buy wood if it's below 10.How about min, how do they work? (If wood: min 10, max 100) And what if I want to sell every single thing of the item ( like milk) and not buying it?
Se alguém pudesse compartilhar o código, seria incrível e muito apreciado.
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Eu também preciso desbloquear algumas partes bloqueadas
ttyrke Sorry for the late reply, and I found the problem. I was using the code like this:ttyrke Whenever I try to edit a slave's traits or skills, I get this error:
You don't have permission to view the spoiler content. Log in or register now.How you try to change them? By error looks that you do something wrong and game cant find typed skills/traits