CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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Thaimas

Newbie
Sep 10, 2021
33
48
Alternatives could be maybe somehow small icons with just texts beside them or idk. Haven't thought about that too much.
UNICODE

Code:
setup.displayOrientation = function(person) {
    if (person.likesGuys == false && person.likesGirls == false && person.likesTGuys == false && person.likesTGirls == false) {
        return '⚲';
    }
    else if (person.likesGuys == true && person.likesGirls == true && person.likesTGuys == true && person.likesTGirls == true) {
        return '⚧';
    }
    else if (person.likesGuys == true && person.likesGirls == true) {
        return 'bi';
    }
    else if ((person.gender == 1 || person.gender == 3) && person.likesGirls == true) {
        return '⚤';
    }  
    else if ((person.gender == 0 || person.gender == 2) && person.likesGuys == true) {
        return '⚤';
    }
    else if ((person.gender == 1 || person.gender == 3) && person.likesGuys == true) {
        return '⚣';
    }  
    else if ((person.gender == 0 || person.gender == 2) && person.likesGirls == true) {
        return '⚢';
    }
1718297826630.png
 

gunisgdx

Newbie
Nov 27, 2021
67
50
UNICODE

Code:
setup.displayOrientation = function(person) {
    if (person.likesGuys == false && person.likesGirls == false && person.likesTGuys == false && person.likesTGirls == false) {
        return '⚲';
    }
    else if (person.likesGuys == true && person.likesGirls == true && person.likesTGuys == true && person.likesTGirls == true) {
        return '⚧';
    }
    else if (person.likesGuys == true && person.likesGirls == true) {
        return 'bi';
    }
    else if ((person.gender == 1 || person.gender == 3) && person.likesGirls == true) {
        return '⚤';
    }
    else if ((person.gender == 0 || person.gender == 2) && person.likesGuys == true) {
        return '⚤';
    }
    else if ((person.gender == 1 || person.gender == 3) && person.likesGuys == true) {
        return '⚣';
    }
    else if ((person.gender == 0 || person.gender == 2) && person.likesGirls == true) {
        return '⚢';
    }
View attachment 3733241
I think it’s best to leave just first 4 columns (beauty, orientation, age, strength).
Both on phones it will be visible and on the PC there will be enough necessary information (y) And everything else info
can be found in NPC menu.
 
Last edited:

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
Thanks for answers.
Regarding the lack of necessary information about NPCs: 60% of the participants in this forum play on their phones,
but in general more than 50% of people such games play on PC. It is a fact. But it's YOUR game, and you do what you think is best. ;)
Actually that 60% isn't from forum BUT the actual data (google analytics). I think more like 63-64% so yeah (I was surprised too). So won't add as in your texts BUT I agree that need to add more initial information there (One of the ideas was that maybe somewhere in settings player could toggle what info he wants to see there)
 

Thaimas

Newbie
Sep 10, 2021
33
48
Bug report:

jobs (streets) (1)
[object Object] was found dead in the streets...

At time of morning "report" after wake up.
 
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gunisgdx

Newbie
Nov 27, 2021
67
50
Bug report:

jobs (streets) (1)
[object Object] was found dead in the streets...

At time of morning "report" after wake up.
Yep. And at the same moment, instead of the companion icon, a portrait of a girl appears - probably the same deceased
street worker, whose name is object Object :rolleyes:

This bug appeared after update 0.39b
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
Bug report:

jobs (streets) (1)
[object Object] was found dead in the streets...

At time of morning "report" after wake up.
Yep. And at the same moment, instead of the companion icon, a portrait of a girl appears - probably the same deceased
street worker, whose name is object Object :rolleyes:

This bug appeared after update 0.39b
Thx. Already fixed for 0.40 release (ETA ~ 10 days)
 

Magnus Castor

Newbie
Jun 8, 2023
86
108
What does this "You" mean?

View attachment 3741189
"You" = mc = main character, the player character, the hero of the game.

Perharps we should replace that "you" with something else? Suggestions?

But I see another problem: The line should read someting like
You: Axe | Bow | Gas mask...

Bug found and fixed in source! Awaiting master's approval :cool: and then included in coming versions of the game.

Thanks for reporting the bug. (y)
 

gunisgdx

Newbie
Nov 27, 2021
67
50
"You" = mc = main character, the player character, the hero of the game. <..>
I know what it means in English, but the meaning of the whole line was completely unclear :rolleyes:

And another question. Why does MC on horseback move as slowly as on foot? There should be 50-60% less time
on horseback between locations.
Otherwise, what is the point of a horse in the game?..
 
Last edited:
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Magnus Castor

Newbie
Jun 8, 2023
86
108
I know what "you" means in English, but the meaning of the whole line was completely unclear :rolleyes:

And another question. Why does MC on horseback move as slowly as on foot? There should be 50-60% less time
on horseback between locations.
Otherwise, what is the point of a horse in the game?..
A horse should cut travel times in half. And it does if I understand the code correctly. Can you write down your travel times or clock before and after?
 

gunisgdx

Newbie
Nov 27, 2021
67
50
It feels like you can cover as many locations in a day on horseback as on foot. This is not counting special quests,
but only everyday tasks.

I can't check now because my MP only rides a horse. It seems in game impossible, having a horse, walk оn foot? :unsure:
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
It feels like you can cover as many locations in a day on horseback as on foot. This is not counting special quests,
but only everyday tasks.

I can't check now because my MP only rides a horse. It seems in game impossible, having a horse, walk оn foot? :unsure:
As for horse and you traveling - it's cut in half.
Another idea was THAT if you have companions with you, you go slower, even with horse because they still travel on foot (not implemented tho).

But for now - if you travel then yes - travel time is /2. (Maybe need to do similar for explore too)
 
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jamiehmcw91

Engaged Member
May 28, 2021
2,123
975
As for horse and you traveling - it's cut in half.
Another idea was THAT if you have companions with you, you go slower, even with horse because they still travel on foot (not implemented tho).

But for now - if you travel then yes - travel time is /2. (Maybe need to do similar for explore too)
Anyway that you could maybe have a motel/hotel in your village that way you could maybe have familes in and that could help with more jobs ect.
Also maybe have another guest house. I have too many slaves and some of them i dont want too sell or kill
 
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ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,466
1,689
Anyway that you could maybe have a motel/hotel in your village that way you could maybe have familes in and that could help with more jobs ect.
Also maybe have another guest house. I have too many slaves and some of them i dont want too sell or kill
Plan for now is that there is "Base bulding open". Where you will be able to manage energy production/consumption.
In next update I've added hospital where all sick people will go but plan in the future is that you can also build settlers houses.
Those would be people you do not interact with but they just live in your village and maybe go to work in some other places.
Next would be that you manage your village idk tax policy,or for example once per week each settler pays x amount of caps as taxes for living there.
If taxes are too high, some of them might leave, etc. so that settler count wouldn't stay the same.
 

GamerDaddy

Engaged Member
Feb 6, 2023
2,027
1,214
Plan for now is that there is "Base bulding open". Where you will be able to manage energy production/consumption.
In next update I've added hospital where all sick people will go but plan in the future is that you can also build settlers houses.
Those would be people you do not interact with but they just live in your village and maybe go to work in some other places.
Next would be that you manage your village idk tax policy,or for example once per week each settler pays x amount of caps as taxes for living there.
If taxes are too high, some of them might leave, etc. so that settler count wouldn't stay the same.
I definitely can get behind this kind of setup
 
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3.70 star(s) 41 Votes