mncub31

Member
Nov 1, 2017
328
118
Problems with the actions.js file. There are many inconsistencies between text and files webp and gif. I opened the file in the editor and made changes, now everything works for me.
Okay so what do I have to change for Angela because every other girl I put in works fine?
 

felixsr

Newbie
Feb 16, 2018
39
9
There were also errors when the pictures were not displayed. I remember I had to make a lot of corrections
 

Cabbytoday

Member
Nov 6, 2022
103
41
I wash there was a place to buy glass.......I need glass
And How many Solar panel do I need for base I have 31 Produced but I don't see anything coming up is it for an up date down the raod????
 
Last edited:

TaurusBR

Member
Oct 7, 2019
117
123

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,472
1,715
Great game, thanks to the author!

It would be convenient to have a table like this with data in the basement and guest house. I made this one for myself, but I assume that many people will also want to use this one.

View attachment 3723699
Something similar was in the game actually already but was removed because 60ish+ % are playing from the phone. I might maybe add "enable/disable" columns in some other tech update
 

Lord_everhard

Active Member
Oct 10, 2020
915
862
Need for what? That section is WIP but idea is that there will be "buildings" that produces energy and any other buildings will consume it (hospital, bar, defenses etc)

Right now there are only solar panels so nothing will drain that power.

View attachment 3724545
How about a Locker room Showers room thing?, Sasuna, or Some sex Dungeon toys (wait that would need a Sex toy dealer nvm) but you get the idea
 

elfhumper

Member
May 5, 2024
185
150
Need for what? That section is WIP but idea is that there will be "buildings" that produces energy and any other buildings will consume it (hospital, bar, defenses etc)

Right now there are only solar panels so nothing will drain that power.

View attachment 3724545
Machine gun turrets to discourage raiders.

Also kinda curious is there a chance that we'll be able to kill Negan and take over Sanctuary, cause I really hate that SOB.
 
Last edited:

FallenR

New Member
Nov 2, 2021
14
2
How do you fix this error? Error: <<if>>: bad conditional expression in <<if>> clause: setup.family.isBloodToMc is not a function
 

elfhumper

Member
May 5, 2024
185
150
How do you fix this error? Error: <<if>>: bad conditional expression in <<if>> clause: setup.family.isBloodToMc is not a function
It's a misspelling in the HTML if you know how to do it go to
Line 30180 and change !setup.family.isBloodToMc to !setup.family.isBloodToMC
 
Last edited:
  • Like
Reactions: ttyrke

elfhumper

Member
May 5, 2024
185
150
Whats the beauty range in nightclub?
stunning 90-100 ?
gorgeous 80-89 ?
Beautiful ?
Average ?
Ah I remember now
90-100 stunning
80-89 gorgeous
70-79 beautiful
60-69 attractive
50-59 average
40-49 plain
30-39 unattractive
20-29 ugly aka is that a girl or a dude
10-19 hideous aka seriously is it a girl or a dude
-1-9 repulsive aka OMG what the hell is it :ROFLMAO:
 
Last edited:

funtimes2048

Newbie
Nov 29, 2021
30
8
Depending on your level of frustration, there is always the console to cheat SugarCube.State.active.variables.backpack.data.tribe_medallion=# your way to end-run RNGesus and find salvation/damnation on another path. ;)
Oh shit, how does this work? Just F12?
 

hans_markoff

Newbie
May 18, 2023
29
23
ttyrke I noticed that after you make a bathhouse, girls with 100 natural beauty will go and get washed, causing the game to reduce their beauty -_- pls fix
Machine gun turrets to discourage raiders.

Also kinda curious is there a chance that we'll be able to kill Negan and take over Sanctuary, cause I really hate that SOB.
+1 on skullfucking Negan.

Not sure about machine gun's power level, a strong PC would probably just carry it around ourselves and trivialize any combat encounter lol.

Some production upgrades:
-Hydroponics upgrade to improve garden/greenhouse production (& consumes power)
-Wood Lathe upgrade to reduce crafting costs for mostly-wood items (& consumes power)
-Chemistry Equipment upgrade does nothing by itself (& consumes power)
+Read & comprehend Undergrad Chemistry Textbook (Minimum INT requirement: 100) to allow crafting of basic chemicals, including cleaning chemicals & gunpowder if you have Chemistry Equipment.
-Metalworking Tools upgrade (consumes power) to reduce crafting costs of mostly metal items, and enable the production of knives (metal, wood, cloth) bullets (metal, gunpowder) and maybe even guns. If we could get long guns (shotguns, rifles) that potentially lets you buff body armor to make revolvers not-insta-kill.

Some defense suggestions:
-Wooden Watchtower. Can be garrisoned by 4 (?) Guards with Bows (or guns). Gives them bonus to survivability during base battles. Garrison has chance to instantly kill/severely injure attackers every two turns (every turn with guns). Adds a small amount of Defense. Can be burned down.
+Spotlights: Upgrade to Watchtower. Need Spotlight item. Consumes power. Vastly improves defense at night. Adds chance to blind enemies. Blinded foes suffer a combat malus on their first 2-6 turns.
+Watchtower Metal Plating & Doors: Upgrade to Watchtower. Uses up some Metal. Greatly improves garrison survivability during base battles. Watchtower now immune to fire.

-Wooden Barricade: Consumes a bit of labor/time from multiple guests/slaves and alot of wood. Adds some Defense. Can be climbed over. Can be destroyed by attackers. Can be burned down by attackers.

-Rammed Earth Walls: Consumes a huge amount of labor/time from many guests/slaves and some Wood. Slaves have chance to run away during it's construction. Adds alot of Defense. Requires maintenance after heavy rain. Can be climbed over by attackers. Cannot be directly destroyed (without siege equipment). Cannot be burned.
+Stone Slabs: Upgrade to Earth Walls. Makes the wall immune to rain damage. Requires Quarry to Mine the stone.

-Razor Wire: Consumes a bit of labor/time and some Metal. Needs Metalworking Tools. Low INT slaves/guests (and player, if low INT lol) may be injured during construction (Doctor helps?). Adds some defense. Cannot be climbed over (without siege equipment). Cannot be destroyed (without wire cutters). Cannot be burned.

-Moat: Consumers a large amount of labor/time. Slaves have chance to run away while it's being built. Adds some defense. Defense value decreases during dry spell can drop to 0 during Drought Crisis. Cannot be climbed over (without siege equipment). Strong, lightly equipped (no body armor) enemies can swim across. Cannot be destroyed. Cannot be burned.

Other:
-Quarry: Assign slaves to mine rocks here. Output dependent on STR and if they have Pickaxe item.

-Medical Clinic: Reduces chances of your guests/slaves/self dying from disease/injury/childbirth/etc with Doctor assigned here. Further improves recovery/reduces risk if Sterilization is toggled ON, which drains Cleaning Chemicals every day. Automatically produces a bandage every day (still uses cloth) it is manned and nobody is sick/injured or giving birth.
+Medical Equipment: Consumes power. Further reduces chances of dying.
+Surgical Instruments: Reduces deathrisk/increases recovery proportional to Doctor INT over 50. (Doctor INT below 50 is a net negative with surgical tools)
 
Last edited:
3.60 star(s) 42 Votes