- Jun 10, 2017
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Can you add link to them?2 ttyrke, May be reasonable also put smokkrader's packs 1&2 to 1st post with links?
Can you add link to them?2 ttyrke, May be reasonable also put smokkrader's packs 1&2 to 1st post with links?
Actually that 60% isn't from forum BUT the actual data (google analytics). I think more like 63-64% so yeah (I was surprised too). So won't add as in your texts BUT I agree that need to add more initial information there (One of the ideas was that maybe somewhere in settings player could toggle what info he wants to see there)Thanks for answers.
Regarding the lack of necessary information about NPCs: 60% of the participants in this forum play on their phones,
but in general more than 50% of people such games play on PC. It is a fact. But it's YOUR game, and you do what you think is best.
Yep, that will be best<..> (One of the ideas was that maybe somewhere in settings player could toggle what info he wants to see there)
I can highly recommend "Now & Then" https://f95zone.to/threads/now-then-v1-00-0-ilsproductions.51634/So far I have found 3 interesting games about a post-apocalyptic world:
1. apocalyptic world
2. Wasteland lewdness
3. Desert stalker
What else can you recommend?
Yep. And at the same moment, instead of the companion icon, a portrait of a girl appears - probably the same deceasedBug report:
jobs (streets) (1)
[object Object] was found dead in the streets...
At time of morning "report" after wake up.
Bug report:
jobs (streets) (1)
[object Object] was found dead in the streets...
At time of morning "report" after wake up.
Thx. Already fixed for 0.40 release (ETA ~ 10 days)Yep. And at the same moment, instead of the companion icon, a portrait of a girl appears - probably the same deceased
street worker, whose name is object Object
This bug appeared after update 0.39b
"You" = mc = main character, the player character, the hero of the game.
I know what it means in English, but the meaning of the whole line was completely unclear"You" = mc = main character, the player character, the hero of the game. <..>
A horse should cut travel times in half. And it does if I understand the code correctly. Can you write down your travel times or clock before and after?I know what "you" means in English, but the meaning of the whole line was completely unclear
And another question. Why does MC on horseback move as slowly as on foot? There should be 50-60% less time
on horseback between locations.
Otherwise, what is the point of a horse in the game?..
As for horse and you traveling - it's cut in half.It feels like you can cover as many locations in a day on horseback as on foot. This is not counting special quests,
but only everyday tasks.
I can't check now because my MP only rides a horse. It seems in game impossible, having a horse, walk оn foot?
Anyway that you could maybe have a motel/hotel in your village that way you could maybe have familes in and that could help with more jobs ect.As for horse and you traveling - it's cut in half.
Another idea was THAT if you have companions with you, you go slower, even with horse because they still travel on foot (not implemented tho).
But for now - if you travel then yes - travel time is /2. (Maybe need to do similar for explore too)
Plan for now is that there is "Base bulding open". Where you will be able to manage energy production/consumption.Anyway that you could maybe have a motel/hotel in your village that way you could maybe have familes in and that could help with more jobs ect.
Also maybe have another guest house. I have too many slaves and some of them i dont want too sell or kill
I definitely can get behind this kind of setupPlan for now is that there is "Base bulding open". Where you will be able to manage energy production/consumption.
In next update I've added hospital where all sick people will go but plan in the future is that you can also build settlers houses.
Those would be people you do not interact with but they just live in your village and maybe go to work in some other places.
Next would be that you manage your village idk tax policy,or for example once per week each settler pays x amount of caps as taxes for living there.
If taxes are too high, some of them might leave, etc. so that settler count wouldn't stay the same.
Herbs: collecting in the forest in small amount -> herbs add-on to green house -> pharmacy shop -> supplying hospital, cleaners <-> plague and infections, sexually transmitted disease <-> using condoms,In next update I've added hospital where all sick people will go but plan in the future is that you can also build settlers houses.