- Feb 20, 2018
- 610
- 392
This post is not here to denigrate the work of the devs but just to give an opinion that I hope is constructive.
I am very disappointed with the many discussions we had in the first months of development. What looked like a potential very good sandbox turned little by little into just a story with some pornographic sides.
From the moment any progress in the construction of the camp (and therefore the slave trade) is impossible without progressing in history, we are no longer in a sandbox, we are even very far from it...
Buildings cannot be unlocked other than through history, materials cannot be unlocked other than through history, new equipment cannot be unlocked other than through history, etc... It's the Evil2 syndrome taken over by a bunch of care bears.
Where in all of this is the point of the slave trade? However, the construction of the village and slavery were at the start the basic idea of the game, in any case that is what served to attract customers... What happened to all this?
The framework of the game is good, the chosen paths are open to criticism. However, this is easy to correct by separating camp construction and story, which should only serve to provide advantages and speed up farming, for those who want it... Not in every game!
Think about Bethesda games, nothing prevents you from playing and progressing even if you decide not to follow the main story, for example after ten games.
I can make some suggestions on the sandbox side but I don't have the impression that this is what is expected since the evolution and implementation of the Patreon mode, which will have killed one more game.
Good luck for the future and may the money be with you.
I am very disappointed with the many discussions we had in the first months of development. What looked like a potential very good sandbox turned little by little into just a story with some pornographic sides.
From the moment any progress in the construction of the camp (and therefore the slave trade) is impossible without progressing in history, we are no longer in a sandbox, we are even very far from it...
Buildings cannot be unlocked other than through history, materials cannot be unlocked other than through history, new equipment cannot be unlocked other than through history, etc... It's the Evil2 syndrome taken over by a bunch of care bears.
Where in all of this is the point of the slave trade? However, the construction of the village and slavery were at the start the basic idea of the game, in any case that is what served to attract customers... What happened to all this?
The framework of the game is good, the chosen paths are open to criticism. However, this is easy to correct by separating camp construction and story, which should only serve to provide advantages and speed up farming, for those who want it... Not in every game!
Think about Bethesda games, nothing prevents you from playing and progressing even if you decide not to follow the main story, for example after ten games.
I can make some suggestions on the sandbox side but I don't have the impression that this is what is expected since the evolution and implementation of the Patreon mode, which will have killed one more game.
Good luck for the future and may the money be with you.