smokrader
Member
- Dec 25, 2017
- 283
- 200
actually yes and no , my guide (v2) is not outdated , but since the dev updated his code ( about hair) now , it doesn't divide the hair and race by colorOkay it's a little better with the guide, however it is not working for me sadly. I did some troubleshooting and i've noticed that YOUR female custom portrait folder (mod part 1) contain folders related with the hair color of women and i think that the issue.
View attachment 4596583
The same folder in the base game do not contain hair color folders, same in the html file i don't find hair color values
View attachment 4596582
Your guide is probably outdated because the last part when you need to setup the range in the html file do not include the hair color (i've noticed that because the range were already correct).
I tried to add your code piece (found inside the instructions.txt of the mod folder) but i got error when trying to change the portraits with the correct name of the slave.
I don't know what to do here, i don't know how to change the value related to the hairs color
while it's true that the instruction inside the mod part 1 is outdated,
before, when i did the mod part 1 a year ago , you had to place them like it was indicated in the mod
but now, instead of having a "race" folder and inside it a hair color folder ( red black blonde)
it's only a race color , which mean you only have to take all the portrait inside of black-hair, red hair, blonde hair into the correct race
one example; if before you had let's say for the race "latina" , 15 blondehair portrait 0 redhair portrait and 25 blackhair portrait;
you had (with the old code, like put in the old instruction)
female:
latina:{
black: setup.range(1, 25),
blonde: setup.range(1, 15),
red: setup.range(1, 0)
}, and ...
but now since you put all the portrait ( no matter the color inside the same ( correct race of the model) folder, with the "new code"
now, (taking the example i just made into account) it's put like this : ( like say in the guide V2)
female: {
latina: setup.range(1, 40),
and ...
why ? because 25+15 = 40
in short follow the guide V2 instead of the instruction inside the mod part 1