GamerDaddy
Engaged Member
- Feb 6, 2023
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i second this ideaMaybe a "run away" event for guests, a bit like missing scavengers.
Rather have slaves hang themselves as they have worse conditions.
i second this ideaMaybe a "run away" event for guests, a bit like missing scavengers.
Rather have slaves hang themselves as they have worse conditions.
Shouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.Hi,
A small wish. It may a little more work for you, but what about different editions:
Perhaps saving people some bandwith.
- An update only, containg only the changed files just like your patches. Often only the main html-file.
- A light edition containing just a minimum of images and videos.
- A super girl pack containg all the images and videos including support files like js/actions.js
- A heavy edition with everything...
It's nice to have gigas of videos but I prefer a few megas of content: more location, quests, tasks, events ...![]()
- About update only I agree and probably will start to do that soon (check modified timestamp after I've started work on next release)Hi,
A small wish. It may a little more work for you, but what about different editions:
Perhaps saving people some bandwith.
- An update only, containg only the changed files just like your patches. Often only the main html-file.
- A light edition containing just a minimum of images and videos.
- A super girl pack containg all the images and videos including support files like js/actions.js
- A heavy edition with everything...
It's nice to have gigas of videos but I prefer a few megas of content: more location, quests, tasks, events ...![]()
it's not a waste of time it helps out the dev and others that want to mod the gameShouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.
However, less action pictures in a game with a 'training' aspect can lead to quicker sense of repetition.
In any case don't worry I'm the one wasting my time collecting generic pics lately, the DEV focuses on coding, unique events, storyline.
Cheers
Shouldn't be too complicated to offer an optional mod pack to go from a '3 images per action' to a '20 images per action', rather than putting all my mods in the main game.
However, less action pictures in a game with a 'training' aspect can lead to quicker sense of repetition.
In any case don't worry I'm the one wasting my time collecting generic pics lately, the DEV focuses on coding, unique events, storyline.
Cheers
Thx. Will add in next tech updateHello,
So today I was playing around with hair color modding, with 4 natural colors : black, brown, blonde and ginger ; and 6 artificial colors (blue, green, red, pink, purple, white).
In attachment the hair icons for the dolls.
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Then I made a two roll system :
- first based around loose genetics (black for non whites, otherwise 25% black, 40% brown, 10% ginger, 25% blonde).
- second on wild chance of dying hair (25% artificial, 25% blonde or ginger, 50% no)
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Hey DEV would be nice to have a "hair dye kit", to customize slaves and guests, a bit like you did with the piercings.
Cheers
those that pay and that did the job to look into the code know it. and it's a bit cocky of you to ask that in the dev thread with an active dev replying to messages on an very active schedule.Does anybody know the patreon code?
There is actually a dedicated function for thatHi,
In the nightclub, I find it a bit odd that you don't get info about the girl you dance with before the bathroom.
So I modded the section, to display race, hair and breast size.
Furthermore it feels strange that her exact age and beauty score are displayed, so I made age categories and rounded the beauty score to a 'out of 10 grade'.
View attachment 2903928
Age category display would be nice in other places, I believe...You don't have permission to view the spoiler content. Log in or register now.
Maybe a dedicated function would be useful ?
PS : I also changed a bit the 'nightclub' beauty boost and the drunk status...
Cheers![]()
Cool, learning things everydayThere is actually a dedicated function for that
If girl is set to $tmpGirl variable you can use <<include 'NPC info'>>
That also also is already in the game. Not sure if everything changes to approx but year 100%.Cool, learning things everyday.
Maybe it would be nice to have a visual info card, that is less precise ?
As in my example I rounded the beauty score to 10 and furthermore I gave an age category.
Having a precise age and beauty score feels strange to me until you can 'manage' the girl.
Keep it up![]()
That could work. In my function it adds +5/10 years in each side and takes a random number from that.Ah okay, I did not look into how the "(approx) age" works.
Was thinking giving an age category like 'early 20s' or 'late 30s' made more sense for me.
SugarCube.State.variables.guests[0].traits[0] = "gardener"does anyone know how to change traits?
it used work with
(SugarCube.State.variables
.slaves[3].traits[0] = "woodcraft" )
but that command doesnt work anymore