Druid64
Member
- Dec 11, 2019
- 289
- 159
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Sorry Never noticed before and I haven't downloaded the Game since I got my new PCThis is a screenshot of my guest profile after 97 days and about ten consecutive days of sleeping in.
Sorry Never noticed before and I haven't downloaded the Game since I got my new PCThis is a screenshot of my guest profile after 97 days and about ten consecutive days of sleeping in.
Yes, they all work in the Free game. The only advantage the supporter code gives is the ability to choose the event, which still doesn't guarantee a car part.Thanks for this.
Does this work for the free version and not the paid one? I ask because I've been exploring for a while and can only find car batteries or bullets (using the explore button)
No exe. Only browserhello, there is not a .exe for that agame? is just on the website?
What exactly do you mean :hello, there is not a .exe for that agame? is just on the website?
Perhaps is the first time playing an HTML game..Not sure why'd you want an .exe....![]()
Not really.Perhaps is the first time playing an HTML game..
thanks a lotV 0.71
The patreon code is activated by default
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Attached patched index.html. Move to game folder and run as index.html
Did you assign Slaves as Companions? They won't fight. Only Guests assigned as Companions will fight.i cant get companions to join the fights, they are not pasifist, am i missing something?
Relationship has to be 50 or higher to get the girls to work in the street.How do u get girls to work in the street
Only options I get is 1 maid and 1 in kitchen
if setup.pregnancyChance($tmpGirl, setup.perkHas('fertility'))
if setup.percentageChance(setup.pregnancyChance($tmpGirl, setup.perkHas('fertility')))
<<set $tmpGirl.happy += Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
<<set $tmpGirl.happy += randomInteger(1, 10)>>
the math.min it's present to cut the value if go over 100. i think the right code should be- happyness tanks if girl gets to sad, and it is impossible to recover from it.
because due to this,
so, if happy is currently below 0 (e.g. girl is sad), then any action like workout will tank the happyness further because Math.Min(100, negative number) will return negative number... and what you get when you add two negative numbers? A negative number that is more negative! Thus, once girl is sad, any actions will make her even more sadder, until suicide event triggers.Code:<<set $tmpGirl.happy += Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
The above need to be fixed as,
simply add any random number to girl happyness... thus, things like talking to her or working out with her will improve her happyness, alwaysCode:<<set $tmpGirl.happy += randomInteger(1, 10)>>
<<set $tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
Yes, I agree.the math.min it's present to cut the value if go over 100. i think the right code should be
Code:<<set $tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
$tmpGirl.happy += randomInteger(1, 10)
$tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))