No exe. Only browserhello, there is not a .exe for that agame? is just on the website?
What exactly do you mean :hello, there is not a .exe for that agame? is just on the website?
Perhaps is the first time playing an HTML game..Not sure why'd you want an .exe....![]()
Not really.Perhaps is the first time playing an HTML game..
thanks a lotV 0.71
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Attached patched index.html. Move to game folder and run as index.html
Did you assign Slaves as Companions? They won't fight. Only Guests assigned as Companions will fight.i cant get companions to join the fights, they are not pasifist, am i missing something?
Relationship has to be 50 or higher to get the girls to work in the street.How do u get girls to work in the street
Only options I get is 1 maid and 1 in kitchen
if setup.pregnancyChance($tmpGirl, setup.perkHas('fertility'))
if setup.percentageChance(setup.pregnancyChance($tmpGirl, setup.perkHas('fertility')))
<<set $tmpGirl.happy += Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
<<set $tmpGirl.happy += randomInteger(1, 10)>>
the math.min it's present to cut the value if go over 100. i think the right code should be- happyness tanks if girl gets to sad, and it is impossible to recover from it.
because due to this,
so, if happy is currently below 0 (e.g. girl is sad), then any action like workout will tank the happyness further because Math.Min(100, negative number) will return negative number... and what you get when you add two negative numbers? A negative number that is more negative! Thus, once girl is sad, any actions will make her even more sadder, until suicide event triggers.Code:<<set $tmpGirl.happy += Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
The above need to be fixed as,
simply add any random number to girl happyness... thus, things like talking to her or working out with her will improve her happyness, alwaysCode:<<set $tmpGirl.happy += randomInteger(1, 10)>>
<<set $tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
Yes, I agree.the math.min it's present to cut the value if go over 100. i think the right code should be
Code:<<set $tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))>>
$tmpGirl.happy += randomInteger(1, 10)
$tmpGirl.happy = Math.min(100, $tmpGirl.happy + randomInteger(1, 10))