Siggy313

New Member
Feb 3, 2020
12
36
80
I had almost entire package of workers at one point - gardeners, a teacher, a cook, a maid, a mistress, a milker, hookers, one woodcutter and one guard. About 20 people including slaves. And I made sure that the food never dips below 40 units.
If it's about food wouldn't the problem eventually solve itself by reaching a number of guests that are happy with the ammount of food they're getting? Yet after a while I was left with completely empty camp not counting slaves, Blair and the lab scientist lady.
And as Gizmoman pointed out the issue started occurying only after Blair tells you that you should start policing your camp.
Might have found the main cause, might have found some other supplemental causes.
Is it all guests and all slaves effected, or just guests? Also, are only females effected? And what was the happiness threshold you set for Day Off? Red, yellow, light green, or dark green?

Regardless of the threshold, if the answers to the eother two questions were "all guests, regardless of gender", all of the following might be relevant.

Some interesting bits I've found so far:
First, here's the code that defines what mood an NPC has, thus what smiley face they are assigned in menus:
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Next, a bit of code that causes all guests mood to drop should one decide to leave. I think it would mean that if someone leaves, every guest loses 80 or 50 mood depending on their relationship with the leaving NPC.

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A guest will choose to leave if the day ends when their relationship to the MC is under 0 or thier mood is -70 or lower.
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There also appears to be some code to cause all guests to lose 5 happiness if there are fewer than three spare beds.
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I suspect that your bunkhouse being "overcrowded" or not having an overabundance of food, mixed with weather events and possibly other stuff I haven't found yet, caused multiple NPCs to have mood drops over multiple days. Once one finally left, the "overcrowded" penalty wasn't applying anymore, but them leaving caused everybody else's moods to drop again. So another followed due to bad mood. Then another. Then the mass exodus began.

As a brief aside, though, I suspect this starting around the time Blair mentions automation has less to do with automation being unlocked and more due to the fact that it took a while to get enough bunks/people for this cascade to trigger. A -5 to mood for everybody is a minor thing when you only have 3 or 4 people since, due to random interactions, you can gain that back pretty easily. Once you have 25 or 30, a random encounter with any individual character become less likely.

That said, I wish there was some in-game indication that overcrowding or food scarcity is causing mood loss. So far, it seems like there are a lot of elements working in the background against you with no rhyme or reason explained. Probably still some that I've missed.
 

Druid64

Member
Dec 11, 2019
311
178
157
Does anybody know how to trigger the Fight Cage "proposal" event?
You mean where you fight or where you have fighters fight??

For you show up and talk to them say you want to fight I think? For you to enter your Fighters though you need to win a certain number of times and I can't remember for sure haven't played in over a year I think though you train fighters or assign them
 
Sep 28, 2018
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You mean where you fight or where you have fighters fight??

For you show up and talk to them say you want to fight I think? For you to enter your Fighters though you need to win a certain number of times and I can't remember for sure haven't played in over a year I think though you train fighters or assign them
It says in the changelog there was a new Fight Cage "Proposal" event, and thats what I meant. The events you described were older afaik since I triggered them months ago.
 
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soulmentor

Newbie
Jun 19, 2017
27
11
257
It says in the changelog there was a new Fight Cage "Proposal" event, and thats what I meant. The events you described were older afaik since I triggered them months ago.
After you let fight, not fight youself, you get a proposal from a guy to let him bang your fighter (mine had won the fight) for 40 caps.
 

Looky-Atta-Cookie

New Member
Aug 15, 2023
9
9
131
So, a lot of those links don't seem to actually go to a download? Unless I am making a mistake...which of the 5 actually results in a download?

Please advise!
 
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UncleEd001sex

Member
Jul 17, 2022
243
419
238
So, a lot of those links don't seem to actually go to a download? Unless I am making a mistake...which of the 5 actually results in a download?

Please advise!
All 5 links on the 1st page should take you to the download. If you don't trust them, or they don't work, try this from the Dev.

0.72 release (event update)
Full: Mega
Only update: Mega

Changelog:
Official site with latest version:
 
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reaper_gfx

Newbie
Apr 20, 2020
19
4
137
Anyone having an issue with the church blueprint ? It said i got it on a quest with Eve but when i went to go build it appears to be missing.

Also i have pickaxe's but wont let me assign them. The quarry was working before but i lost the save and started fresh
 

Siggy313

New Member
Feb 3, 2020
12
36
80
Anyone having an issue with the church blueprint ? It said i got it on a quest with Eve but when i went to go build it appears to be missing.

Also i have pickaxe's but wont let me assign them. The quarry was working before but i lost the save and started fresh
If I recall, the story makes it seem like you should have it, but it doesn't appear in your inventory, ya? There is a second event with Eve involving it that actually gives you the blueprint. If she is in your colony, wait a few days, then interact with her in the Guest House. I think that's when you get the actual blueprint. Think there is only one scene there ATM, though.
 
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