UncleEd001sex

Member
Jul 17, 2022
244
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I'm locked with Octavia. The Journal says Increase Relationship, but I can't get it past 45 with pelts, but can't do anything else. I already did the settlement quest, have Eve and the Church in my base. Is Octavia locked behind Dom (that's the one I haven't finished yet)
You should have gone on a Recon mission with Octavia, where, after a fight, you found a "Tribal Medallion". Octavia mentions thinning out the leaders by collecting those medallions . New quest is to bring her tribal medallions.
 

Ramon745

Newbie
Aug 13, 2025
48
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You should have gone on a Recon mission with Octavia, where, after a fight, you found a "Tribal Medallion". Octavia mentions thinning out the leaders by collecting those medallions . New quest is to bring her tribal medallions.
Somehow I missed the "medallion" delivery after the recon mission. Must have been half asleep and didn't read it properly.
Thanks.
 
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Ramon745

Newbie
Aug 13, 2025
48
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28
Great setting, great ideas. Nice implementation that could use some reworking. Not so great personnel management. Also base management could be more in depth. resources (gathering, buying, selling, producing) can be unbalanced at times.
But overall a really nice concept and time well spent.

tl/dr

So...

Nice game overall. Some mechanics I would tweak a bit.

The greenhouse produces too little food and takes too many people. I would increase the amount of food per worker, limit the number of person per greenhouse and allow for multiple greenhouses. I have about 1/4 of my people doing farm work and can't produce enough, even with some other hunting and the shop.

Speaking of the shop, I have it set to a minimum of 50 food. The shop buys sometimes 2 or 3 food per day while way below the mark. However, it would depend on "when" the game reads the number of food. If the game reads it before the day ends, it's one thing. If it reads after the day ends and after the food is produced and before the food is consumed, could actually be it (I'm just half thinking out loud).

One tiny detail, I would move the very last end of day "tab" (the one with the daily totals) to the top of the page. Most days I don't look at the page but do scroll to the end for a quick look.

Wood and hunting are so, so unbalanced. MC is this mighty person that can gather 60 or even 90 wood a day (30 per "session"). A regular person can gather 6 at the most (at least that is the best I got and with woodcraft). Hunting is completely useless. I have 4 hunters with bows and most days they have nothing at all. They eat way more than they "produce", and I think that for food jobs, that is the key. On average hunters and farmers should produce about 5 food per day (considering a 1 food consumption per day). I have about 1/4 of my people on food production and that is not enough.
OTOH, scavenging is easy to pile up with people. Selling stuff isn't really worth is in the game but resources are expensive if you need to buy them. I built the entire wood wall with almost only gathered wood and rope. Actually haven't bought anything in a while

No animal pens for meat and a butcher?

Car parts are incredibly hard to find to fix the car for the first time. I had to cheat my way to get the car fixed as I had only come across 3. And after the car was fixed, I also had some trouble while exploring and needed more. We come across busted up cars all the time. They can have gas masks, bullets, batteries but no "car parts". A bit weird that one person knows where to find the one and only car that will work when we have already come across a multitude of them. And that car is all messed up too.

Milk farm... I don't get it. Doesn't quite go with the flavour of the game but I guess it's important enough that it's in the game. I know some people like it but.... Also, milk is more valuable than cheese in the game and the girls produce less food than they consume so I don't see the point of it all (I know, we can sell milk to the fight ring, but still...).

The game should have some sort of automatic relationship bonus, even for slaves. I'm actually not sure that "relationship" is the best "word" for it, I would lean more towards affinity, respect or something like that. Doesn't bother me much though. But a slave that is well fed, has a clean bed to sleep in and treated decently would prefer to stay even if they were not slaves. The world is pretty bleak outside. I also miss escape attempts.

I would appreciate some upgrades to the slave pens to make then half decent rooms to make them happier. But slaves are always way too happy. It's easier to keep them happy than it is to keep free people happy... weird.

In the game, solar panels produce electricity at night (but less than during the day) :D

Hospital is cool but I have 2 doctors and the visuals are kind of messed. Not a huge deal.

Overall the shop needs a revamp. I have ridiculous amounts of necklaces and other items that the store will only sell once in a blue moon.

Would like to have options for the slave/resident training. While not have a good slave handler instead of a sadistic one? They could learn skills too (or maybe multiple teachers). Some of the skills they can learn by doing but others they don't seam to pick up at all. And other jobs like hunting, doctor, mechanic, teacher can't even be taught.

Can we get a dining/living hall where people can hang out? Must we always have a party by the fireplace?

Well... as you can see, I actually complain mostly about the "base". The "world", I actually think it needs less work than the "base". I really like the setting of it all. Could use more locations but I guess the dev can only do so much.

Sanctuary needs to be really good and expansive in the future. So much talk about it just makes me want it to be really good or bad :D My post apocalyptic mind wants it to be a really evil place.

Eve's village is kind of meh. Not much going on. Just a placeholder for the Roger and Even quests. But not too terrible.

The city is nice. Yes, it could use more places, more shops, a restaurant to take the wife. I don't like that "browsing" slaves takes up so much time, but that is just nitpicking on my part. I would like an option to browse male or female only. Maybe even an "order" system. Let's say we ask for a specific slave (gender, ethnicity, breasts, hair, skill, age, traits....). Would cost more, but would guarantee a specific slave. Or pay (50, 100 creds) to get a list of slaves with a specific skill or trait. Something along those lines.

Where do you buy guns? In a post apocalyptic world, nobody sells guns? Odd....

The fighting ring thing is a bit boring. Way too many fights to move up the ranks, the prize money is too little and the "fighters" we can win don't even have the fighter skill.

Some places found while exploring should have a place mark to revisit. Out the top of my head is the bar or the former mall.

I could go on (I just might). Mostly it's just my insight, so view it as suggestions.
 
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empire031

New Member
Dec 9, 2018
1
0
10
doesn anyone have a save with church blueprint? I can't get it, it doesn't show up, ı find it almost 10 times and 10 times blueprint didn't show up.
 

Creus

Member
Aug 7, 2017
111
22
174
Hey,
Here is the action pack in its new 'pack' format.
Compared to previous version it has extra threesome transfemale images.
Version 2025-11-26 : Gofile

Install it with the new method, like for a girl pack, in the game folder you put the content of the pack in the packs folder, you end up with the following folder:
<GAME_FOLDER>\packs\Extended-decker-666\
containing :
- actions\ folder
- actions.js file

Launch the game and tick the box for Extended-decker-666 in the packs settings section.
CU
What exactly does this mod do? it is bigger than the game
 

PDookie

Newbie
Dec 29, 2017
35
74
150
Am running into an issue with happiness. i have people living in the guest house. working as gardeners when they are gardeners. i never run out of food. i have the bath house. they all constantly have a slow decline of happiness till they just dissappear one night. what do i need to fix this ?
 

UncleEd001sex

Member
Jul 17, 2022
244
419
238
Am running into an issue with happiness. i have people living in the guest house. working as gardeners when they are gardeners. i never run out of food. i have the bath house. they all constantly have a slow decline of happiness till they just dissappear one night. what do i need to fix this ?
A few extra empty Guest beds, if your Guest house is full. Parties and workouts will help raise their happiness, as will gifts. Sex, though, works the best.
 

Siggy313

New Member
Feb 3, 2020
14
37
80
Am running into an issue with happiness. i have people living in the guest house. working as gardeners when they are gardeners. i never run out of food. i have the bath house. they all constantly have a slow decline of happiness till they just dissappear one night. what do i need to fix this ?
Fewer than three empty guest beds will result in a small daily mood penalty, not having at least as much food as you have people (guests+slaves) will result in a small daily mood penalty, every bad weather event will cause a moderate mood penalty, and someone leaving or being kicked out will cause a moderate to severe mood penalty.
From my findings, just having a full guest house can be enough to cause a mass exodus if you are not mitigating it with a party/group workout or two every week. Especially since someone leaving due to low mood can cause a great enough drop in one or two people to cause them to leave too, followed by everyone else, going from a full camp to a ghost town over the course of a single week.
 

Siggy313

New Member
Feb 3, 2020
14
37
80
Hi
I took 4 slaves to Negan and got 5 wood. The quest remains the same. Do I need to repeat it a few times?
Negan has two quests, only one of which is the story quest. They are badly labeled. One trades 4 slaves for 15 fuel and sets a flag for the Dom/Isabel quest line, the other is 2 slaves for (I think) 5 fuel. If you only saw one option, and Isabel/Dom had asked you to get the fuel, then you didn't have four blonde women with 80+ beauty score. Another sign the story trade didn't happen would be if you still had two of the four women as your companions. If you are bathing them to raise their beauty stat, remember that that buff degrades over time, reducing daily until it is gone. This means that if you bathe one get them to exactly 80 then fall asleep, she will no longer be 80 when you wake up.
 
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Ramon745

Newbie
Aug 13, 2025
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Negan has two quests, only one of which is the story quest. They are badly labeled. One trades 4 slaves for 15 fuel and sets a flag for the Dom/Isabel quest line, the other is 2 slaves for (I think) 5 fuel. If you only saw one option, and Isabel/Dom had asked you to get the fuel, then you didn't have four blonde women with 80+ beauty score. Another sign the story trade didn't happen would be if you still had two of the four women as your companions. If you are bathing them to raise their beauty stat, remember that that buff degrades over time, reducing daily until it is gone. This means that if you bathe one get them to exactly 80 then fall asleep, she will no longer be 80 when you wake up.
That was it. I think I did the one with the 2 slaves. Went back on the save and did the first one (it was 4) and now the quest log says bring 2 slaves twice, so I think it's good.
It really needs to be clearer though.

Thanks
 

Ramon745

Newbie
Aug 13, 2025
48
39
28
You know what I'm missing? Some sort of option to move people (or families) from the guesthouse into the "settlement". I have plenty of houses but quite often can't send "families" I find to the houses, only get them as guests. I have a bunch of "mom, pops and kid" found in the wild that I would like to move to houses.
 
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