Rycharde's Realm

Well-Known Member
Game Developer
Jan 17, 2018
1,182
805
328
Got a church blueprint when Rodger sent me and Eve looking for a book. No blueprint added to inventory. Cannot build a church in the base.

Has the School been added to the game? Searched for School (13) in changelog, but...
 

Venyas

Member
Jan 20, 2018
146
198
282
Got a church blueprint when Rodger sent me and Eve looking for a book. No blueprint added to inventory. Cannot build a church in the base.

Has the School been added to the game? Searched for School (13) in changelog, but...
You get the blueprint from Eve after she moves to you, the school you get when an npc with teacher trait asks for it in an event.
 

UncleEd001sex

Member
Jul 17, 2022
252
432
238
Got a church blueprint when Rodger sent me and Eve looking for a book. No blueprint added to inventory. Cannot build a church in the base.

Has the School been added to the game? Searched for School (13) in changelog, but...
For the Church, keep following the Eve story line in the Journal.

As for the school, it has been added. You need a teacher in your guest house not assigned to any job. On a sunny afternoon (Between noon and 4, I believe) go to the Youth District, and a random event may happen where you find the teacher reading to a group of kids. The event has 2 versions, 1 where you just continue on with your day, and the 2nd where stay to listen to the story, and when finished, you and the teacher have a talk about a school. After the talk, the list of materials needed to build the school will appear under the bases tab in the Settlement management menu in the bedroom.
 

UncleEd001sex

Member
Jul 17, 2022
252
432
238
Bug fixes released on Discord

0.73a patch:
Fixes:
- Greenhouse guest list error
- Threesome error
- Event [Explore] - ambush. Text told that they were holding gun but wasn't.
 
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Kazuto556104

New Member
Jul 27, 2018
10
8
215
Got this message,
"Warning!
Game has detected a game breaking bug for Blair!!
Please save the game to the file and report it as bug without making any other movements."
after playing .73a and using the strip club.
 

VorVeldaz

New Member
Mar 13, 2024
5
2
13
Guys, question. If I were to invite a family without a small house built, they'll go to guesthouse right? What about when I have built a house? How do I move them there? Will an event automatically trigger for me to move them from guesthouse to small house? Also what about couples that got married under my banner, will they be considered family and move to small house as well? It was only one time I got two npc to get married. So I never really encounter this one. The other one I asked since I always try to finish first Blair/Vincent storyline to unlock the whole upgrade of my cabin before I expand my base. I ask since I'm changing my play style.
 

Rolliman

Newbie
Dec 20, 2023
43
27
125
The short answer is make sure you have at least three empty guest beds, at least as much food as slaves + guests combined (people under 18 don't count), and interact with your people daily. If the exodus has already begun, it may be too late to prevent them from leaving as one person leaving causes a drop in mood for everybody and low mood is what causes them to leave.
Talk, workout, and party with people if you want to keep them. Or just start the colony from scratch. If you have some people you really want to keep, you can throw them in the basement. Their mood will drop, but they will no longer suffer mood penalties when people leave. Once everybody is gone, work on the mood of those you threw in the basement, then send them back into the house. Follow the rules from the first sentence of this post and you should be able to hold onto them.
I've had it happen a couple hundred days after a new game on two separate occasions. It sucks, but you can always rebuild.
in my opinion, its to much work and effort to keep all guest and slaves. as mc you have to keep the system running and to improve it. but if you have nearly 50 guests and slaves and with 100 points stamina its imposssible, to keep everybody in good mood.

but maybe ttyrke could think about some fine-tuning (I would say so).

if you could defend an attack on your settlement, your guests feeling more safe, and get a positive mood point, the same can happen, if your guards catched a thief, or if you got some other improvements. e.g. replacing the wooden walls with stone walls.
the other main thing is food. if you can keep the foodballance high enough, so that nobody is starving for a longer time, than your guests should gain a mood boost, too, because they trust more in your leadership.

last but not least i would suggest a family house, because its not logical why your own kids should become your guests. another point is, that your kids should have a larger bad mood tolerance than your guests, because they are family and blood is more worth than water.
 
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