- May 3, 2018
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Fun topics and I love the cross-eye 3D! I am just going to go ahead and click like on all of them. I have played with cross eye 3D in the past but never stuck with it. The main issue is that, I learned how to cross my eyes and then be able to refocus my eyes so that I can view the image without having to get close to the screen. So I can enjoy cross eye content. However, most of those in my personal irl friends group can barely even cross their eyes, so I gave up (my plan was to make games more interesting by using cross eye art) because I couldn't expect people to be able to enjoy the game as I had hoped. But certainly, love anyone who makes cross eye art, as well as cover the range of topics as you do.
My only 2 suggestions would be to play with the lighting a bit. I have a very soft (like a 12' size) fill light (typically warmer color) and maybe play with a softer key light (I typicall max out between 5 or 3 feet, or if I am using something like the sun, between 3 and 1 feet but this is so the detals of theface don't get washed out, but I prefer to port daz asset to blender to render so these numbers may not translate well). if you want to know more, click here for a basic example of what you can do with lighting, and here is a warning to not bother with looking to ray tracing hardware for future upgrade options just yet, a few more years are still needed for the ecosystem to mature.
As for your computer. Daz uses Iray, made by nvidea, and from what I hear, it only supports nvidea brand cards, such as your 1050. The 1050 performs about the same as a stock 780, which was my first card. I upgrade to a 1080ti after some time (I had a 970 but gave it to a friend), and with the default settings, it already reduced the render time by a fourth (which was to be expected because benches show a 1080ti was 4 times more powerful than a 780). I am able to make some pretty quick runs, but I try animation, not still images. A believe daz has a beta version, where they are playing around with a denoising AI, so you can make a render with fewer samples, denoise it and still have it look good just by using less time.
Hope you keep up the amazing work!
My only 2 suggestions would be to play with the lighting a bit. I have a very soft (like a 12' size) fill light (typically warmer color) and maybe play with a softer key light (I typicall max out between 5 or 3 feet, or if I am using something like the sun, between 3 and 1 feet but this is so the detals of theface don't get washed out, but I prefer to port daz asset to blender to render so these numbers may not translate well). if you want to know more, click here for a basic example of what you can do with lighting, and here is a warning to not bother with looking to ray tracing hardware for future upgrade options just yet, a few more years are still needed for the ecosystem to mature.
As for your computer. Daz uses Iray, made by nvidea, and from what I hear, it only supports nvidea brand cards, such as your 1050. The 1050 performs about the same as a stock 780, which was my first card. I upgrade to a 1080ti after some time (I had a 970 but gave it to a friend), and with the default settings, it already reduced the render time by a fourth (which was to be expected because benches show a 1080ti was 4 times more powerful than a 780). I am able to make some pretty quick runs, but I try animation, not still images. A believe daz has a beta version, where they are playing around with a denoising AI, so you can make a render with fewer samples, denoise it and still have it look good just by using less time.
Hope you keep up the amazing work!