I enjoyed playing this update but still have a problem with the choices of paths in a sort of "non-mod" world where I am not just clicking on whatever choice matches my goal for that play through.
I think that part of the problem is that the concept of "nymphomaniac" is completely different than that of prostitute or hero. The latter are character traits that influence choices on how to behave in a given situation. Nymphomania is a mental disorder that creates compulsions. It is the opposite of choice. No one can "choose" to be a nymphomaniac like they can choose to be a hero or a prostitute.
I think that a better choice for that third character trait is "submissive" rather than "nymphomaniac." A submissive Leslie can choose whether or not to follow her inclinations, while a nymphomaniac Leslie MUST follow her compulsions. In this sense, submissiveness is more like altruism (the "hero" route) and materialism (the "prostitute" route).
I did like the fact that the Speech icons for the characters were generally idealized versions of the characters we see in the full-scale drawings. I recognize that this is just different artists doing different versions of the same thing, but thought that it worked pretty well, even if serendipitous. There are a few occasions where the character and the speech icons were totally different people (one of the buddies of the woman who plays a trick on Leslie on the beach, for instance), but it was never unclear who was speaking, so that's rather moot.
Other than that, there are just a few niggles:
1. The game assumes at one point (discussion in the morning with Tate) that Leslie has slept with Ji-A when she did not (and cannot in two of the three routes). That should be eliminated. Ditto the assumption that Leslie kissed Doug rather than getting the chapter of the book.
2. The mud fighting isn't sexy. At all. The story around it is sexy, but the actual fighting is the opposite of sexy. It needs more scenes of the loser getting humiliated, perhaps, or the two fighters stripping one another. Also, the "champion" woman and the "land whale" are neither of them anyone that would actually appear in a mudfighting contest that people would be willin got pay to see; the champion woman because she's already won too many times and removes the suspense from the fights she is in, and the land whale because everyone would be scrambling to pay whatever it cost to leave the match so they didn't have to look at her any more. The inclusion of either or both could, perhaps, be justified with just a few lines of storytelling, but that needs to happen for that fight to be at all credible.
3. The art style/character appearance changes between scenes, and sometimes inside a scene. It was especially notable in the confrontation between Leslie and the 'championship woman," where Leslie's hair changes color and style between images. Not enough to make re-drawing necessary, but something to watch out for.
The one major thing I'd change is to provide some sort of indicator as to what character trait is dominating Leslie's thinking at any given time. It seems that following a character trait path is the way to allow interesting decisions, but the player is guessing as to what is happening with any given choice and what Leslie is like at any given time. Just a minor graphical symbol would do.