HTML Abandoned Arcanum Hotel [v1.0.0] [Sin-X]

1.50 star(s) 4 Votes

Sin-X

God of Death
Donor
Apr 30, 2017
246
383
Cover.png

Overview:
You play as a young man who receives an old beat up hotel as part of your inheritance from a great grand parent.
You take on the responsibility of restoring the hotel back to its glory days.​

Thread Updated: 2020-04-05
Release Date: 2020-02-19
Developer: Sin-X F95zone
Censored: No
Version: 1.0.0
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Small notice the new dreams do have sound/music so please be aware of your volume level when playing.

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ScreenCap2.png ScreenCap1.png
 
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Sin-X

God of Death
Donor
Apr 30, 2017
246
383
This is already stated in the developer notes spoiler section however I wanted to re-iterate it here to save some people hassle.
This is a Beta Release of 0.0.1

It contains hardly any content if in fact whats there can be called content at all. Right now you have the basics of being able to move around various rooms work to earn money, sleep and eat.

I have spent a lot of time getting the styling and basic functionality in place to allow me to easily move forward with adding actual content.
 
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Sin-X

God of Death
Donor
Apr 30, 2017
246
383
Not sure what kind of content we can expect, but I'm a sucker for the management tag. Wish you luck for this project

My Idea is to go against the grain when it comes to most HTML based porn games they are always 100% focused around seducing woman / feminisation.

I'm going to focus more on building a game where your day to day is about managing a hotel and all the problems that come with it. You will have to earn funds to renovate parts of the hotel that are broken down and in doing so you will need to employ staff to work/run the different areas of the hotel. With each renovation the outgoing costs will increase thus the need to keep clientelle happy and more customers coming in.

This will be coupled with a self management system i.e Making sure to take care of your characters fitness, hunger, hygiene and possibly other states i've not yet thought of xD

I aim to make, any and all characters in the game romanceable, each with there own unique dialogue and challenges that you will have to overcome in order to be succesful with them.

At this time the current mechanic are very basic but I will improve on everything as I go.

DEV NOTE: I don't have everything figured out right now so if there is specific kinds of sexual content you would like to see or if you have ideas on what you think would make for cool mechanics in the game please let me know, if you happen to have any idea for events that could occur. I can't promise they will end up in the game but i'm open to suggestions.
 

cantwakeup111

Member
Mar 3, 2018
243
423
I'm going to focus more on building a game where your day to day is about managing a hotel and all the problems that come with it. You will have to earn funds to renovate parts of the hotel that are broken down and in doing so you will need to employ staff to work/run the different areas of the hotel. With each renovation the outgoing costs will increase thus the need to keep clientelle happy and more customers coming in.

This will be coupled with a self management system i.e Making sure to take care of your characters fitness, hunger, hygiene and possibly other states I've not yet thought of xD
Personally I think that leaning heavily on both hotel and self management will be a detriment. I've found that games that take a similar approach (ie. managing your body on top of managing other things such as work and various misc skills) tend to feel more like a chore than anything else. I understand the theoretical appeal of a simulation of that kind but after the novelty wears off it stops being fun and feel like work. I mean, clicking on "go to shower" and "go to kitchen" for the billionth time at the start of each day isn't really engaging. Almost feels like wasted clicks and time.

I'd take the approach of focusing on hotel management and essentially relegating the "self management" to gatekeeping, without any stats that require regular upkeep(like hunger and hygiene as you mentioned), with self improvement stats like STR, STAMINA, CHARISMA, INT or whatever else in that vein you can come up with. Or if you just want to limit what the player can do in a day, implement a time passing and/or stamina system. Or just doing away with it almost entirely.

Of course this is only my personal opinion on the subject. You're free to make whatever you like and your game doesn't and shouldn't have to appeal to everyone.
 
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Sin-X

God of Death
Donor
Apr 30, 2017
246
383
NO SISSIFICATION, TRANSFORMATION, also not grindy stat/level management.

Never thought I'd say this.. but, where the fuck is his PATREON? (y)

View attachment 558379
Don't have one, since I'm working a full time job alongside working on this and the fact that I'm aiming for some complexity with this game there's no telling on what the release schedule will be like at this time. I couldn't rightfully condone accepting money for that.
 
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Sin-X

God of Death
Donor
Apr 30, 2017
246
383
Personally I think that leaning heavily on both hotel and self management will be a detriment. I've found that games that take a similar approach (ie. managing your body on top of managing other things such as work and various misc skills) tend to feel more like a chore than anything else. I understand the theoretical appeal of a simulation of that kind but after the novelty wears off it stops being fun and feel like work. I mean, clicking on "go to shower" and "go to kitchen" for the billionth time at the start of each day isn't really engaging. Almost feels like wasted clicks and time.

I'd take the approach of focusing on hotel management and essentially relegating the "self management" to gatekeeping, without any stats that require regular upkeep(like hunger and hygiene as you mentioned), with self improvement stats like STR, STAMINA, CHARISMA, INT or whatever else in that vein you can come up with. Or if you just want to limit what the player can do in a day, implement a time passing and/or stamina system. Or just doing away with it almost entirely.

Of course this is only my personal opinion on the subject and you're free to make whatever you like.
This thought has already crossed my mind in play testing and you're 100% spot on, I'm currently working on balancing to see if I can find a way to make it amicable and less chore like. I had one thought to make it more of a background element in that not eating would have an impact on your work performance when checking in hotel guests, or not showering will have an impact in the sense that you will gain less affection when romancing NPC's

That way it's something you can choose to ignore but again this is all theory at this moment in time.

I wanted the simulation to feel relatively life like in that we all have to bathe and eat on a daily basis but it just doesn't make for good gameplay.
 

cantwakeup111

Member
Mar 3, 2018
243
423
This thought has already crossed my mind in play testing and you're 100% spot on, I'm currently working on balancing to see if I can find a way to make it amicable and less chore like. I had one thought to make it more of a background element in that not eating would have an impact on your work performance when checking in hotel guests, or not showering will have an impact in the sense that you will gain less affection when romancing NPC's

That way it's something you can choose to ignore but again this is all theory at this moment in time.

I wanted the simulation to feel relatively life like in that we all have to bathe and eat on a daily basis but it just doesn't make for good gameplay.
Very encouraging thing to hear, I'll be keeping an eye out on how the game progresses! (y)
 
May 21, 2017
499
273
I dont mind waiting a long time for a build release, but just dont abandon the game too soon. Many devs do that. No matter what content is injusted im willing to play as long as it has decent content and good playthroughs. As for feminization, can you keep that voluntary? Cause few people like forced and few dont. So if you keep it optional then its left to the players if they want it or not during the playthroughs.
 
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Sin-X

God of Death
Donor
Apr 30, 2017
246
383
I dont mind waiting a long time for a build release, but just dont abandon the game too soon. Many devs do that. No matter what content is injusted im willing to play as long as it has decent content and good playthroughs. As for feminization, can you keep that voluntary? Cause few people like forced and few dont. So if you keep it optional then its left to the players if they want it or not during the playthroughs.

So I had intended to keep the MC as a male protag, The option of having lots of unique romanceable character is to give every player the option to persue what there after, I intend to have Female, Male and some of the inbetween characters as NPC's

I personally don't go for certain types of content myself but I would like to try and be as inclusive as possible for the sake of all players.

It may be that I create some events with with both male and female veriations to them and then let the player's decide.
 
1.50 star(s) 4 Votes