Plenty of content with no obvious use; example going to the club at night, interacting with the women never leads to any positive outcome. Relationship can be grinded to a certain point, but then you're stuck with the MC cumming in his pants and no indication how to progress.
When you advance some quests, you'll get content there.
The "evil" path seems to be a general dead end with some characters; example if the sister needs help with homework, the evil choice only loses relationship and doesn't add more "evilness". Only other choices are to move towards "good", or stay neutral and leave the event.
Again, when you advance her quest, you get more options for the evil path.
PS - deleted the game after getting robbed in the alley
This is a random event. Eventually, when you advance quests enough, you can beat him up. And there are achievements that unlock with this event.
You can usually just either save/reload before going to the alley or rollback and going again. Though you need the console to enable rollback.
Evidently, this game is primarily a "Resource Management" game, because you can't do anything at all without managing the arousal and energy bars. Even time is a resource, because clicking anywhere on the map advances time, so you need plan everything around this as well.
Especially at the start, yes, this is annoying. It gets better, though I personally just cheat the energy and arousal parts, much like I do with money in any sandbox game.
Most annoying part i found, you can't even go to sleep at night when energy is too high. So the next day already starts messed up, since you can only wait / rest for the whole night.
This is actually very annoying and should be fixed. Especially because you need to sleep to trigger some quests.
Yes the UI works in a sandbox-like system, but you have no actual freedom in where to go and what to do. All content is locked behind quests, and these are 100% on rails. So the Open World / Sandbox tags are rather misleading.
Well, yes and no. Many quests are optional and you don't need to do them at all. Also, you can complete most quests in any order you want. Only a few are tied to other quests.
However when having to show up in the alley at 4:00 in the morning, it actually starts a different quest on arrival, and you have to grind yourself through another eventless day
This is because multiple quests can trigger in the same location at various points. So there is an order where it checks for them. In this case, the alley first checks for Judy's quest, then for Julia's, etc. I personally don't really mind this. You were going to do the quest where you check the alley but something happened and you got sidetracked. Feels natural to me.
What annoys me is that some achievements are locked out when you advance Emma's quest to completion.
TLDR; The sandbox is sometimes a little clunky. And the rate at which arousal increases is way too unforgiving, especially at the start, in my opinion. The game has lots of upsides to it that, to me, more than offset these annoyances, especially if you use cheats. Despite being a sandbox, this game is not a grinding game. Almost everything gets triggered without having to repeat everything over and over again. But I understand that sandbox tolerance isn't the same for everyone, so if you can't get past that issue, then I guess this game might not be for you. Which is a shame, because the renders are pretty good and the story is quite interesting as well.