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"Tldr, I've gotten over burnout.
Hey, I’ve been inactive for a very long while, and it’s easy now to say it was all due to burnout.
I was unhappy with what I was creating and how I was doing it. I was unsatisfied with their quality and was displeased by my reason for making them. At some point, I was making them just to have content out to keep money flowing. Despite this, I was still making stuff, which resulted in them taking more time.
I knew I had to make some changes in how I approached art. This took me a long time, as I was still thinking about the people who financially supported me and the responsibility of giving what they paid for asap. I am grateful for all the support I receive, and it boggles my mind that I still have many patrons despite not posting anything.
The irony is that the best way for me to create is to not care about anything other than myself: what people say, whether positive or negative, how my work will be received, how much attention and money it will earn, how long it will take to finish, and even my actual art. The biggest change in my approach is fully letting go of these things. I’m focusing solely on creating something great.
I'd say I regained my full productivity in August. I know I have unrealistic expectations for myself, wanting to do fan animations alongside multiple original projects. I loathe myself for not being able to do them consistently, but I’m still not giving up on that; I just want to do better.
My new workflow is honestly dumb and nonsensical. I’ve just been working on more things simultaneously. With this workflow, I can do whatever I’m feeling at the moment (sketch, colors, backgrounds, etc.), and I won’t need to force myself to do a particular task when I’m not feeling it.
This also gives me more time to judge my work and ensure I’m happy with it. Before, I felt I couldn’t judge my work properly because I was trying to release it asap. What often happened was that I thought my work looked good when it was freshly finished, but I’d find faults I’d want to fix when I looked at it later. I’m not trying to be a perfectionist; I just want to have no regrets.
Status of my current projects:
Fan Animations
Currently, I’m doing an impossible quest of lewding all the zzz girls.
AGRSS
I’ve already mentioned this, but I’ve been remaking the game from scratch because I was unsatisfied with its quality. I also didn’t have a clear vision when I started the project. I mostly made things up as I updated. Now, I have a clearer direction, not just for Agrss but for all original projects I want to do.
Most new visuals were done when I was still burned out, and I considered redoing them again. Ultimately, I decided not to, as I chose not to care too much about it.
CRIMR
I started this project mainly to do something different (pixel animations). Like Agrss, it has the same issue of not having a clear vision when starting. Now, I need to figure out how to fit what I have already started into the final product of Agrss. Considering my dissatisfaction with my past works, I’d honestly want to remake my first Vel vn too. If I were to do that, Crimr also can’t be too similar in gameplay. This project is on hold before those other things are finalized.
Holy Maiden Era
Initially, this project would have been much simpler—similar to the Vel vn, which had only a few shots between the lewd scenes. It turned out to be much more elaborate, with many more shots for each update. It’s currently lower on my priority list, but I’ve already done the character art for all the shots for the first build. I’ve done most of them after my burnout.
Thanks for caring and reading to the end. I mainly wanted to show that I haven’t been doing jackshit for the past months. New stuff would come eventually."