- Jun 23, 2017
- 476
- 657
Ollane's game was pretty unique in how it was a sandbox event game but with a basically board game/dice roll type interface.
event games are not uncommon, but there are several difficulties that are just part of the style. such as priorities lists or tables and list or table conflicts (one of my modding specialties used to be merging leveled lists and dialogue scripting), whether or not events kick right (unrestricted vs too restricted), probability of events firing (too low vs too high), and bugs when you have events chain that require prerequisite events.
i think they're a LOT harder to make then other types of games like say a scroller or a VN. but it can be done with good planning.
event games are not uncommon, but there are several difficulties that are just part of the style. such as priorities lists or tables and list or table conflicts (one of my modding specialties used to be merging leveled lists and dialogue scripting), whether or not events kick right (unrestricted vs too restricted), probability of events firing (too low vs too high), and bugs when you have events chain that require prerequisite events.
i think they're a LOT harder to make then other types of games like say a scroller or a VN. but it can be done with good planning.