This will be my first review. I'll keep it short and sweet.
Considering how wonky traversing is, I'm glad I just skipped over everything. I'm glad ntrman is experimenting, but the problem is he doesn't give it enough to time make it truly worthwhile. What's the point of doing a top down approach when the game doesn't have much content? You speak to five villagers at max, you can't go into anyone's house. There's no hidden surprises where there sprite step on a certain place to activate it. The game is barebones.
SEX
This might come as a surprise to people, but the sex was dull here to me. Just very dull. It's not like in Season of Loss (winter) with those great scenes like watching Tsugumi's plump pussy overflowing with cum.
Plus, he stuck to his old blowjob, oral, sex build up to stretch out Claire's sex scenes with Kele and friends. Laaame. It worked with The Queen Adopted a Goblin, since it was a short game. Other than that, nothing interesting. He always excelled at interesting sex scenes in my opinion. I did enjoy the blowjob Claire did during the orgy.
Tennants of the Dead was a good step forward, in terms of seeing what ntrman can do. Arrival of the Goddess did not capitalize on that nor evolve any of the concepts. It was a game meant to expand the lore and introduce the next one.
GAMEPLAY
Considering how wonky traversing is, I'm glad I just skipped over everything. I'm glad ntrman is experimenting, but the problem is he doesn't give it enough to time make it truly worthwhile. What's the point of doing a top down approach when the game doesn't have much content? You speak to five villagers at max, you can't go into anyone's house. There's no hidden surprises where there sprite step on a certain place to activate it. The game is barebones.
PLOT/STORY
Do you know what made Adelaide Inn good? It got better over each release. The game was able to actually improve. Now? It seems like each project is just a set up for a future game with no future improvement. That's what RH2 felt like. AOTG was basically introducing the fantasy-elements and canonizing Awakening of the Goddess. Other than that, the writing is barebones. I can say that lot about the game. Aside I put earlier, the game needs more content, more interactions, more everything. There's no island exploration, no furthering expanding on why women in particular like Claire become avatars for the Goddess. There's a dialogue that teases that the villagers are much more older than they seem. It brings up reincarnation. After that? Meh. I'm not a fan of Oluchi, there some who are, so I'm glad to unlock her galleries. Truth be told, Amara is the real tragedy of the game. She's cute, adorable, and has the best design. She's fucking wasted on John. I don't want her to be corrupted or anything, but John? She's too damn good for him. Maybe like, give her one fuck and with him, and she think it was good. Then she tries it out with a villager, and she decides John was boring. Bam. She remains friendly with John for the rest of the game and until he catches her in the act. Anyways, like most of ntrman's recent outputs, the story is third to the art and animation. So, we're not going to get something that really delves into the setting or characters. Hell, none of his games has done that so far, but it's porn... I guess?
SEX
Plus, he stuck to his old blowjob, oral, sex build up to stretch out Claire's sex scenes with Kele and friends. Laaame. It worked with The Queen Adopted a Goblin, since it was a short game. Other than that, nothing interesting. He always excelled at interesting sex scenes in my opinion. I did enjoy the blowjob Claire did during the orgy.
CONCLUSION
Tennants of the Dead was a good step forward, in terms of seeing what ntrman can do. Arrival of the Goddess did not capitalize on that nor evolve any of the concepts. It was a game meant to expand the lore and introduce the next one.