TLDR; Poor quality across the board. Bad writing, hastily made sex scenes, barebones gameplay; Build 1.01
- Author completely misunderstood, or willfully ignored why his previous AOTG COMIC was considered great to begin with. He turns the mysterious and slow NTR buildup from the comics with hot POV, into near instantaneous cucking of the MC with zero buildup or emotional demands for the player. NTR game without emotional buildup is like a butterfly without its wings. In short, the great premise of the comics is utterly wasted by the writing team trying to speedrun a game out, or just being plain incompetent at what they do. Emotionless.
- Exploration aspect feels pointless, it can hardly be called a selling point for this game. Slowly waddling all over the map, only to realize there is nothing special outside of the outfit unlocks scattered across the edges of the map. If there is to be exploration, there should be something fun and rewarding attached to it, like idk, a new route? The outfit unlocks just don't feel worth the waddling. Right now its just there, wasting time from your only precious life you have. I want a refund on those minutes, NTRMAN.
- The minigames suck, barebones concepts of what is considered "gameplay". In fact they seem to have been untested, as the author had to release a patch (1.02) to tune down the difficulty immediately upon seeing actual feedback. The idea of cognitive/physical demands from the player by the game is a fresh idea for this particular author, but the gameplay fails to meet the players expectations of a challenge. The players being frustrated with the difficulty (1.01) or bored (easier difficulties, 1.02?) means that the author needs to reconsider how to match the demands of the gameplay to the expectations of the player base for this genre of game.
- Why are tribespeople communicating the way they do in this game? They speak perfect global language, despite there being a joke at the start about them mispronouncing a word. They then proceed to communicate and understand everything perfectly, with nuanced choices of words that you would expect from, idk, a butler? . Huge blunder by the writing team in terms of missed immersion, if the writing was any good to give it a platform. Sadly, the writing is lazy across the board as well.
This game is a splash of cold water, both to the audience and the author about the dangers of loosing sight on what is making them great at what they do, and steering the ship towards something meaningless and hastily made. Only saving grace of this product is the art-style of NTRM. I encourage you, the reader who has not played the game, that if you do, try winning the minigames route (Which i did not do), as they probably are hiding the best contents of this game, the main NTR route (Which i did) is not it.
- Author completely misunderstood, or willfully ignored why his previous AOTG COMIC was considered great to begin with. He turns the mysterious and slow NTR buildup from the comics with hot POV, into near instantaneous cucking of the MC with zero buildup or emotional demands for the player. NTR game without emotional buildup is like a butterfly without its wings. In short, the great premise of the comics is utterly wasted by the writing team trying to speedrun a game out, or just being plain incompetent at what they do. Emotionless.
- Exploration aspect feels pointless, it can hardly be called a selling point for this game. Slowly waddling all over the map, only to realize there is nothing special outside of the outfit unlocks scattered across the edges of the map. If there is to be exploration, there should be something fun and rewarding attached to it, like idk, a new route? The outfit unlocks just don't feel worth the waddling. Right now its just there, wasting time from your only precious life you have. I want a refund on those minutes, NTRMAN.
- The minigames suck, barebones concepts of what is considered "gameplay". In fact they seem to have been untested, as the author had to release a patch (1.02) to tune down the difficulty immediately upon seeing actual feedback. The idea of cognitive/physical demands from the player by the game is a fresh idea for this particular author, but the gameplay fails to meet the players expectations of a challenge. The players being frustrated with the difficulty (1.01) or bored (easier difficulties, 1.02?) means that the author needs to reconsider how to match the demands of the gameplay to the expectations of the player base for this genre of game.
- Why are tribespeople communicating the way they do in this game? They speak perfect global language, despite there being a joke at the start about them mispronouncing a word. They then proceed to communicate and understand everything perfectly, with nuanced choices of words that you would expect from, idk, a butler? . Huge blunder by the writing team in terms of missed immersion, if the writing was any good to give it a platform. Sadly, the writing is lazy across the board as well.
This game is a splash of cold water, both to the audience and the author about the dangers of loosing sight on what is making them great at what they do, and steering the ship towards something meaningless and hastily made. Only saving grace of this product is the art-style of NTRM. I encourage you, the reader who has not played the game, that if you do, try winning the minigames route (Which i did not do), as they probably are hiding the best contents of this game, the main NTR route (Which i did) is not it.