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Gewd mornin'!
This week I maintained focus on story renders. I took a small break and decided to work on some code. Mainly revise the code for music. I mentioned that I'll be slowly replacing the tracks from my composer who did an amazing job on Artemis' new main menu song. But this will take some time to catch up and replace the tracks. In the meantime, I'll be using music from another subscription-style website until everything is fully replaced. All this which I've mentioned already, but to my point. The new code allows me to name the file ch4track01.mp3 and all the info is pulled from the metadata. So when it comes time to swap the tracks for my original tracks, it doesn't completely mess with the code...in theory haha. I didn't want to spend too much time on this as I wanted to get back to story renders. But so far, graphically, it's looking a lot nicer. Disregard the placement, etc. I arranged it quickly. I won't update the UI assets until I'm done with story renders. Just wanted to take a mental break from rendering and work on some code. There's something about coding that's cathartic for me
Oh, and when I release CH4 I'll also be releasing the main menu song as well as DJ Kink's song then. Kind of want everything to be a surprise, but also wanted everyone to be aware these will be available to you should you want them, regardless of tier. When that time comes.
Speaking of code, I toyed around with how the main menu plays out. In CH3 I introduced that snazzy animation intro just before the menu appears and I'm really digging that. But I noticed when returning to the main menu from a playthrough, it'd be nice to be right at the menu. So, I have some methods written down for when I return to coding that will set it to play once until you next reboot the game. And I may take it a step further and add a feature in the config that sets it so it only plays once ever.
So as of right now, CH4 is at 2,939 story renders with just 3 scenes remaining. As I mentioned at the beginning of July, this week will be a short week for me with development. I'll be out of town during the weekend, so there will be another devlog on Friday evening instead of Monday. I plan on squeezing in a scene this week. But I'll be focusing on animations, so they can render out during the weekend while I'm gone. I'll also be going over the script for the Halloween event for when I return next Monday. It's a big event planned with lots of moving parts. Especially since I'm designing it to introduce the LiDAR app again. I'd say Ch4 is 80-85% there. Once I can say the Halloween event is all coded and rendered, it'll put it at 90%. At that point, I'll be putting everything together and doing my best to go through it with a fine tooth comb for any issues.
I'm still shooting for end of August release. Though to remind everyone, I'm giving the Beta Team two weeks to test instead of the usual one week. So Beta test may push the release. I just want to say that now so everyone is aware of the roadmap.
Nearly there! CH4, end of Book 1. It's exciting for me and I'm eager to have to you guys as soon as possible.
Have yourselves a great week!
- digi.B