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Happy New Week!
This week I was mostly in Blender. Switching between the apps (DAZ/Blender) was a bit uncoordinated at first, as I fumbled through shortcuts, etc. But it's getting easier. Doing a whole scene in Blender has gotten less intimidating and a lot more refreshing. Most of you know my frustrations with DAZ, but I still appreciate it for it does. Throw characters in a scene and hit render. My time in Blender, though, just reminds me of my high school days. Working in an actual 3D software. Posing is probably the most intimidating part, since DAZ has so many pose assets to choose from. It really spoils you. But working on this particular scene in Blender just reminds me that you don't really need them. I do plan on creating generic starter poses to get the characters into position (walk, sit, run, sleep, etc.) and then adjust from there. I also like having complete control of my scene, from the sky down to the single vertice.
I really wanted to share a render from this scene, but I want to see how much of a difference you can tell when you experience it on release. In my opinion, it certainly looks great. I'm just curious if there will be any jarring differences in the quality as you go through scenes. All that said, I'm pretty confident in transitioning fully into Blender by Book 3, and any feedback on this chapter will help me adjust as I transition to it. I am excited about it because just working on this scene alone, has shown me how much more creative I can get when working on a scene. Not only this, but better my workflow. So instead of bouncing between 3-4 different programs, exporting/importing, etc. I can just do it all in one.
Anyway, sorry. I know I simp for Blender to an annoying degree. But I'm a very creative person, and I love it when I step into this virtual playground and can create without boundaries.
That wraps it up for last week.
I hope you all have a great rest of your week. The weather is starting to warm up (in my state, at least.) So stay hydrated!
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digi.B