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Happy New Week!
Working between DAZ and Blender last week, I'm starting to get into the groove of Blender. Posing can still be difficult in Blender. Animating is one thing, but posing is different. As I've worked with DAZ over the years, I've refined my workflow. Creating shortcuts, keybinds, use tools to speed things up. Much of that doesn't translate to Blender, so I find myself fumbling here and there. But I am improving the more I work in it. I did spend a day creating those template poses to help speed things up. Everyday things like a walk template, standing template, sitting template, etc. And it has helped a lot putting a character in a base pose, then tweak it so the characters don't all have the same pose. Dealing with grain is different in Blender too. I looked into different methods and learned a new technique to denoise within blender while maintaining sharpness.
In DAZ, I've tried many different things. My current setup now is rendering at 1080
25k samples. Some of you who know DAZ might have done a double take on that number and asking how long that even takes. I reinvest a lot of what I get from Patreon and Steam back into Artemis. Some of you probably remember the server I mentioned last year. Steam was a big part in making the server happen. The parts were sitting on my workbench for months because I was just too busy with development, I didn't get to setting it up until around when CH5 dropped. But I put it together and it's doing amazingly well. Renders taking about 20-40 minutes, depending on scene complexity. I don't use a denoiser in DAZ since it there's practically no grain at that sample size. With Blender, I do. But the method I use in blender works great. The two softwares are vastly different, so I try not to think if it works here surely, it'll work there too.
Anyways, I thought I'd try to share a bit more of my workflow this week. I've gotten a few DM's asking to pick my brain. I thought I'd share some things. Especially my journey transitioning from DAZ to Blender. DAZ is great for what it does and is completely fine at hitting the mark. So don't let my move from DAZ to Blender discourage you if DAZ is working for you. There's just so much more I want to do, that DAZ just isn't working for me anymore.
Also, for those still waiting on that Paige stream. So sorry it's taking so long to do that stream. So if you felt you missed it. You haven't. I'm constantly shifting gears in development, I lose track of time and in this case. Just gets pushed back some. But her scene is just around the corner, so I need to get it done this week. I'm going to say sometime this Saturday and it'll be just me working on the jeep with some music in the background. No voice comms, just chat. So if you're concerned about any spoilers, don't worry. I'm a stickler about spoilers, so just the jeep and maybe even tweak Paige's outfit. I have another idea for her outfit and I'll put it together that day if there's time. And you guys can choose between the two.
That's it for last week.
Have yourselves an amazing week and be well!
- digi.B