Not in the latest Scrappy, don't think so. Most of the time, it's a simply binary. If you have 2 choices while you're working with her, usually one awards each point, and it's easy to tell which will be which. You can check your work by using quicksave and noting the Artemis app in the phone, which will tell you her current "scores."
There are a couple of places, I think, where there's a potential for an Artemis behaviour point based on how you behave towards Kindra around her; she can learn by example here, and they're a bit less obvious. Then there's at least one place where there's a binary choice but one of the options gives multiple points -- I know that happens in a place where she has made a poor choice and really scared you, so it's more appropriate to scold to show the gravity of the situation.
That said, I'm on board with his decision to make it seem less like you're choosing between Good Aiden/Bad Aiden. I will say, though, that changing up the writing on the firm responses might help some. Case in point, Artemis makes a mess because you've done a shit job teaching her to cook (OK, you're trying to encourage some independence, but you never actually showed her how to work a mixer). I'd like to use the firm response there, but I want it to be more "OK, see, we've made a big mess and that needs to be cleaned up" instead of the current options of "LOL that was hilarious ruin more things" and "NO BAD LOOK WHAT YOU DID." On that note, though, even though it's clearly bad behaviour modeling, I admit I'm not big enough to not choose the asshole response when teaching her about bad word nuance.