Hey Everyone!
Touching base really quick on the 0.6.2 patch coming up. I expect it to be finished in around August. I'm only dedicating about 1-2 hours every other day to work on it, since obviously CH7 takes precedence. But with the cooing sounds implemented, various typo fixes and other adjustments. I've finally gotten over the major hurdle which was the Farmer's Market scene. Last I spoke about it, it was a difficult scene to work on. Mainly since it was done in Blender as a sort of baseline for me to work with the program versus DAZ.
As a reminder of what that scene looked like on CH6's release:
Hair is very flat. The denoise was too much and smoothed out a lot, taking away details. The depth of field was pretty crazy.
Here's the final version after many revisions:
Biggest improvement being her hair stands out better and doesn't look like a wig. I was able to get the sheen and restore texture back into it. Her face is a lot better. The finer details, especially on her lips, have improved. Image resolutions on the post are lower but can be compared on release for anyone wanting to compare.
Now it's just a matter of re-rendering the animations. Taking what I learned from working on this, I can quickly fix some of the issues that were in the animations. Such as Reina's hair and Kindra's skin (Also June's sparkly hair). Taking what I learned here and applying it to future scenes I intend to work on in Blender.
Learning a new skill/program is not always easy, but putting in the time to learn has its obvious benefits. Knowing what I know now, I look forward to applying it to planned scenes in CH7, especially the lewd scenes.
That'll wrap it up for last week. Temps are soaring, so I hope you all are staying nice a cool if you're in an area with hot climate. If you're the lucky ones in far cooler climates, I envy you.
-digi
Also, shout out to Varadero on Discord for commissioning this artwork of Artemis. It's always nice to see another's artistic interpretation of your creations.