*Beep-boop*
Somewhat exciting week. The RAID setup on my NAS came in clutch. I got an alert saying one of the drives degraded, checked my NAS and one of the NVME drives was disconnected. I'm setup on RAIDZ2, so if one drive goes down, I can continue working while I resolve the issue (So long as an additional one doesn't fail). Resolving the issue wasn't a big deal either. Just replaced the problematic drive, let it resilver and things are back at 100%. I think it took like 15 minutes to do, 10 of those minutes was just pulling out the PC and swapping the drive. The drive is still within warranty, so I'm sending it in for a replacement so I can have the spare on hand again.
Just a friendly reminder for one doing this or considering doing it, setting up a NAS with at least a level of redundancy is important. I have these files backed up to Backblaze B2. So, if I didn't have redundancy, I could have just downloaded the 1TB database in maybe an hour or less. But swapping out the drive took considerably less time and I was able to let things continue rendering during all this.
Last week I was applying the fixes to the other scenes from what I've put together after fixing the Paige market place scene. Though those fixes didn't fully translate over and needed some manual adjustment. Which is expected. I was able to bug Puggy again about it and he helped sort things out/understand the issue more. The bulk of the work for the 0.6.2 fixes is mostly done. The patch isn't my biggest priority as I'm focusing on Chapter 7, hence why this patch is taking a while. But with the re-renders done, some code implementation and testing. The 0.6.2 patch is going to be out on the week of August 25th.
As a reminder, this will fix minor things like spellings that have been reported since the update. Improved the quality of some of the renders done in Blender. i.e. Market Place, Kindra's skin in her lewd anim, the camera POV in one of her shots, June's sparkly hair in her lewd scenes and the new main menu that popped up after completing CH6.
Some new technical stuff like finally being able to adjust the font size (and width of the dialogue box). This should help expand the dialogue if the bigger font size extends beyond the dialogue box.
And the long-awaited
cooing noises during CH5. This will be on by default, but you can go into the config menu and zero out the coo's if you want.
I also mentioned previously that I'll be splitting the books into Book 1, Book 2, etc. This should help a lot with downloading future updates. You do not need to transfer saves or anything like that. I've already implemented and tested the code. If you're playing Book 1 and load a Book 2 save, the game will prompt you load the save with Book 2 (and vice versa). This will probably bring back memories from the ol' era where we had to swap discs to continue playing games, lol.
Anywho, this won't be part of the 0.6.2 patch. This will be implemented in the CH7 patch. Reason being is I need to run more checks and implement fail-safes for things like, if someone decides to merge the contents of the Books into one giant book, nothing breaks because that would be totally fine to do. You kind of have to think ahead for that kind of stuff, which isn't easy sometimes when you're juggling so many other different things with development. To avoid rushing that feature, I want to spend more time thinking on it before finalizing it.
Sorry for the long winded log. I try to condense these, but I also want to share what goes on during development because a lot more goes into it than just posing and rendering. I also want to keep things in mind of what's to come, so there's no surprises.
Have a great week! Stay safe and keep hydrating!
digi