Walter Victor
Conversation Conqueror
- Dec 27, 2017
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Latest progress report from the developer at Patreon:
Artemis DevLog - CH5
Happy Monday!
I’ve been dividing my time fairly well this week. The final patch for Chapter 4 should be coming soon. It’s mostly spelling errors, the revised LI backgrounds for DataLeaks, misc UI changes. So I’m not trying to prioritize it over the other things too much. But it’s still high on the list to see done. Only a few more LI backgrounds to complete. There was a bug reported over the weekend and I need to take a closer look at it but I’ll have a solution to include with the patch in case others have to encountered it. It doesn’t seem widespread so, it was hard to really narrow down. Basically it preventing you from starting the game.
Hardware changes. I managed to snag me a 4090, but I’ve been waiting on my adapter from CableMods to come in, which it did. But my motherboard hasn’t come in yet as it got delayed to this week. So hoping I can start building this weekend. My main PC has an AIO loop so, didn’t really want to take it out to test the 4090. But much thanks to you guys it’s a helpful upgrade for Artemis CH5 development. Weather has been nice and cold, about 40F/4C. So I stacked two of the 3090s last night. Temps only spiked to about 80F/25C during renders. Once I get the 4090 build up and running, I’ll stack the other two 3090s. When summer comes around, I’ll probably get a like a portable AC. I did some test renders and 4k rendering went from 1 hour 14 minutes to just 20 minutes. Which is great news because I’ll be rendering at 4k now and downscaling to 1080. Renders will look a lot crisper. For reference, the flashback in CH4 with Kindra, MC and Cassie was done in 4k and downscaled.
I also went shopping for more assets outside the DAZ the store. Someone’s comment on last weeks post made me chuckle about her DJ equipment. And that’s DAZ assets for you, so little to choose from, haha. But fortunately I do have the knowledge to convert 3rd party assets to DAZ and I’ll be doing more of that this chapter. And I’m very thankful to afford some of the high priced 3D models now. We will still see Kindra’s workshop, but as the chapters go on. I want to explore more of Central Pointe City and it’s various hotspots. And of course Kapuletti Industries’ HQ. The new DevLog image is Kindra’s office, from KIHQ.
On the Steam front of things, I submitted the store page for review on Friday. I got the approval email not long ago. All that’s left is coming up with the build to test and some misc things to mark off. But yeah, if all goes well. We’ll see it on Steam between Jan-Feb 2023
Speaking of progress. I’ve been focused on the outline mostly. With how things ended in CH4, there’s a lot to follow up on. Let the waves settle as it were. Story structure is something I go back and forth on. Making sure I hit certain beats, referenced the correct thing with the correct character, catch plot holes. Which one almost slipped by writing chapter 5 I’ll admit. Part of me wants to make this a somewhat short chapter, only because I would hate to overscope thinking I’m full time now and bite off much more than I can chew. Then trap myself in another 9 month cycle. The events are planned out for each book, getting there is a bit organic. Sometimes I get an idea and decide, this direction is better or that. For example, “Dear Mom” Chapter 2 had a whole different ending planned. All that said I’m about 8 scenes blocked out. Chapter 3 was about 20 and chapter 4 was about 28 I believe. I’m going to review the scenes done so far and see if any fat needs to be cut or if they can be merged.
That about wraps it up. Goal this week is to take a big chunk out of the outline and start writing scenes out and storyboarding.
Have yourselves a great week!
-digi.B
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Artemis DevLog - CH5
Happy Monday!
I’ve been dividing my time fairly well this week. The final patch for Chapter 4 should be coming soon. It’s mostly spelling errors, the revised LI backgrounds for DataLeaks, misc UI changes. So I’m not trying to prioritize it over the other things too much. But it’s still high on the list to see done. Only a few more LI backgrounds to complete. There was a bug reported over the weekend and I need to take a closer look at it but I’ll have a solution to include with the patch in case others have to encountered it. It doesn’t seem widespread so, it was hard to really narrow down. Basically it preventing you from starting the game.
Hardware changes. I managed to snag me a 4090, but I’ve been waiting on my adapter from CableMods to come in, which it did. But my motherboard hasn’t come in yet as it got delayed to this week. So hoping I can start building this weekend. My main PC has an AIO loop so, didn’t really want to take it out to test the 4090. But much thanks to you guys it’s a helpful upgrade for Artemis CH5 development. Weather has been nice and cold, about 40F/4C. So I stacked two of the 3090s last night. Temps only spiked to about 80F/25C during renders. Once I get the 4090 build up and running, I’ll stack the other two 3090s. When summer comes around, I’ll probably get a like a portable AC. I did some test renders and 4k rendering went from 1 hour 14 minutes to just 20 minutes. Which is great news because I’ll be rendering at 4k now and downscaling to 1080. Renders will look a lot crisper. For reference, the flashback in CH4 with Kindra, MC and Cassie was done in 4k and downscaled.
I also went shopping for more assets outside the DAZ the store. Someone’s comment on last weeks post made me chuckle about her DJ equipment. And that’s DAZ assets for you, so little to choose from, haha. But fortunately I do have the knowledge to convert 3rd party assets to DAZ and I’ll be doing more of that this chapter. And I’m very thankful to afford some of the high priced 3D models now. We will still see Kindra’s workshop, but as the chapters go on. I want to explore more of Central Pointe City and it’s various hotspots. And of course Kapuletti Industries’ HQ. The new DevLog image is Kindra’s office, from KIHQ.
On the Steam front of things, I submitted the store page for review on Friday. I got the approval email not long ago. All that’s left is coming up with the build to test and some misc things to mark off. But yeah, if all goes well. We’ll see it on Steam between Jan-Feb 2023
Speaking of progress. I’ve been focused on the outline mostly. With how things ended in CH4, there’s a lot to follow up on. Let the waves settle as it were. Story structure is something I go back and forth on. Making sure I hit certain beats, referenced the correct thing with the correct character, catch plot holes. Which one almost slipped by writing chapter 5 I’ll admit. Part of me wants to make this a somewhat short chapter, only because I would hate to overscope thinking I’m full time now and bite off much more than I can chew. Then trap myself in another 9 month cycle. The events are planned out for each book, getting there is a bit organic. Sometimes I get an idea and decide, this direction is better or that. For example, “Dear Mom” Chapter 2 had a whole different ending planned. All that said I’m about 8 scenes blocked out. Chapter 3 was about 20 and chapter 4 was about 28 I believe. I’m going to review the scenes done so far and see if any fat needs to be cut or if they can be merged.
That about wraps it up. Goal this week is to take a big chunk out of the outline and start writing scenes out and storyboarding.
Have yourselves a great week!
-digi.B