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LonelyGuy561

Newbie
May 23, 2024
17
6
57
TotFit? What's that? You mean "Tot Outfits v5.9". They are supposed to be included in the Council Clothing Collection (The CCC), or am I wrong?

I follow this guide: and I have installed all the mods from step 2 (that include Council Clothing Collection). I've also installed "The Harderlinker" from step 3 as well as "The Texture Starter Packs".

It's strange, only affects some clothes. Example View attachment 4932282 cloth1_err.png
Yes, he meant tot outfits, the latest one, sorry if he wasnt being very clear.
 
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Zadke

Member
Nov 21, 2017
331
700
306
Then that's not the problem. Because I've downloaded the latest version.
I still think thats the problem cuz the clothes from your SS aren't her default one 2025_0612_0105_56005.png

If you dont have this swimsuit then yeah you dont have the totfits ppx 2025_0612_0107_46245.png

in the case you have the totfits... you have the civ uncensor right?
 
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BudgetPro

Member
Nov 11, 2020
491
264
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what am i doing wrong?
You can't unpack audio data from PPX and use it for anything.
this isnt quite right. the issue is that when you PACK a ppx, the compression is achieved in part by converting audio into very compressed ogg/opus file type. therefore when you UNPACK the ppx, you will get that compressed opus format audio.

the audio is fine, however, since the ppx packer is designed to convert audio to opus, you can not GIVE it opus in the first place.

in otherwords you need to provide the packer with a different audio format (wav is the default) so the packer can convert it to opus correctly.

if you pulled the audio from ppx, and you are trying to repack, you have to convert it before you repack it.

if all you are changing is a couple lines, then what you actually want to do is pack up a new ppx with ONLY the lines you want to replace, and make sure your new ppx has a higher number at the start of the file name than the original ppx. keep the original installed, ADD your new ppx (it will then load after, and replace the lines from the original ppx as long as you used a higher number in the filename to control the load order)
 

BudgetPro

Member
Nov 11, 2020
491
264
131
They are supposed to be included in the Council Clothing Collection (The CCC), cloth1_err.png
they are accounted for (in terms of slots) but not included in the ccc ppx

i for example have all these ppx installed:

21_CCC_CIV_v2_3a.ppx
21_CCC_Male_CIV_v2_2.ppx
22_totfits_CIV_v5_9.ppx

21_NoPan_outfits_CIV_v1.ppx
21_NoPan_outfits2_CIV_v1-1.ppx
21_NoPan_outfits3_CIV_v1.ppx

22_pregnancy-outfits_CIV_v1.ppx

30_FaizKitbashesV1_6.ppx


and others.
 
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tiikerihai

Member
Oct 22, 2022
142
84
62
this isnt quite right. the issue is that when you PACK a ppx, the compression is achieved in part by converting audio into very compressed ogg/opus file type. therefore when you UNPACK the ppx, you will get that compressed opus format audio.
Yeah but the point is that it's lossy. You don't want to use lossy audio for any kind of processing when lossless is available. The original game data has the lossless versions of every audio file and that is available both as part of the full game and individual pp files online.

Unpacking PPX with audio -> repacking PPX with audio after converting it to wav is lossy to lossy conversion. It's bad. Also the opus packing settings in ppx aren't that great either. I had to leave the ding sound wavs out of the PPX files because the compression mangled them.
 
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MonnGonn

New Member
May 28, 2025
5
1
13
Ohh, i see...:HideThePain:

I didn't see the link at the end of the post on tot Patreon, I thought the last CCC included "Tot Outfits v5.9".

In any case, it works now.

Thanks for the help.
 
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BudgetPro

Member
Nov 11, 2020
491
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Yeah but the point is that it's lossy. You don't want to use lossy audio for any kind of processing when lossless is available. The original game data has the lossless versions of every audio file and that is available both as part of the full game and individual pp files online.

Unpacking PPX with audio -> repacking PPX with audio after converting it to wav is lossy to lossy conversion. It's bad. Also the opus packing settings in ppx aren't that great either. I had to leave the ding sound wavs out of the PPX files because the compression mangled them.
oh i thought he was going after personalities, most of which are not in the original game
 

dbuck53

Active Member
Apr 25, 2024
606
539
179
they are accounted for (in terms of slots) but not included in the ccc ppx

i for example have all these ppx installed:

21_CCC_CIV_v2_3a.ppx
21_CCC_Male_CIV_v2_2.ppx
22_totfits_CIV_v5_9.ppx

21_NoPan_outfits_CIV_v1.ppx
21_NoPan_outfits2_CIV_v1-1.ppx
21_NoPan_outfits3_CIV_v1.ppx

22_pregnancy-outfits_CIV_v1.ppx

30_FaizKitbashesV1_6.ppx


and others.
Thanks. This is the first time I've seen the NoPan outfits mentioned. they were a little harder to find so I'll leave a link for anyone else looking for them.
 

Monosomething

Well-Known Member
May 24, 2019
1,941
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BudgetPro got a question for ya in relation to your Global After Date H:

Can you make one that has a 100% chance to get laid after a date? Would make bypassing virtue this much easier, without having to resort to underhanded stuff like baiting to compete.
 

LonelyGuy561

Newbie
May 23, 2024
17
6
57
BudgetPro got a question for ya in relation to your Global After Date H:

Can you make one that has a 100% chance to get laid after a date? Would make bypassing virtue this much easier, without having to resort to underhanded stuff like baiting to compete.
You don't even need to ask him, he got damn near every module in the book. He most likely have one your talking about right here as we speak.
 
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BudgetPro

Member
Nov 11, 2020
491
264
131
BudgetPro got a question for ya in relation to your Global After Date H:

Can you make one that has a 100% chance to get laid after a date? Would make bypassing virtue this much easier, without having to resort to underhanded stuff like baiting to compete.
actually you can already do that if you want
Untitled.png

if you jack up the _percentLoveAddedToRoll multiplier a bunch youll have basically guaranteed offer every time

also lowering the minLove to 0 will increase offers
 
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BudgetPro

Member
Nov 11, 2020
491
264
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How high do these number go? 100? 1000?
i dont think theres a limit but at some point it doesnt make a difference. lets say they had a single love interaction, so 30 points would be a natural 3% ish, if you set the love multiplier to like 10.0 that would make it around 30% chance on roll. if you set the love multiplier to 100.0 that would be a 300% chance so guaranteed even with only a single love interaction
 

Monosomething

Well-Known Member
May 24, 2019
1,941
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i dont think theres a limit but at some point it doesnt make a difference. lets say they had a single love interaction, so 30 points would be a natural 3% ish, if you set the love multiplier to like 10.0 that would make it around 30% chance on roll. if you set the love multiplier to 100.0 that would be a 300% chance so guaranteed even with only a single love interaction
You may as well be speaking chinese to me right now, so...
Untitled.png
 

BudgetPro

Member
Nov 11, 2020
491
264
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You may as well be speaking chinese to me right now, so...
View attachment 4943485
sorry i explained that poorly. the AfterDateH_roll variable is a temp variable so changing that will do nothing, what you want to do is increase the one called _percentLoveAddedToRoll change it from 0.5 to something like 100.0 if you want it to be guaranteed.
keep _minLoveAtLowVirtue set to 0
 
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