you are using Always in Control as well right? if not you should be
condomcontrol all it really does is give key bind to the condom force on/off menu config. its convenience more than anything else (the automation was used to help keep npcs from getting away with no condoms with high virtue npcs but its a halfmeasure at best)
Well, im using it, but i think i will just drop it like an ugly baby. I can force NPCs to use condoms using it, and possibly allow me to go balls deep without a condom, but if i set the NPCs to choose for themselves - low and lowest virtue guys still ignore higher virtues forcing condoms on them. Whats the point?
The 'virgin block' module reduces a chicks virtue to naught when used, so it does the same thing i want (no forced condom on me), while reducing "modular clutter". The AI cheating in this regard be damned.
" Those two add (missing) functionality to the game. " i also made the Everyone Wants module for this as well. particularly if you keep the values low and the singleminded Only When single turned on. otherwise the base game force commands are basically useless since they only work on people with the exploitable trait. this module expands the force functions to at least work by small chance on people who have some affection towards you
im trying to think i have probably a few others that are like that, basically game feature expansions but my mind is blank atm. long day
See... the thing about modules that only work when you try to force someone is the purple status that appears after you successfully force someone. That shit never goes away, although it is overshadowed by 21+ love count statuses. It also makes it more difficult to interact with a forced card, if its love count is in the sub 21 range. Nothing good ever comes from forcing someone, unless you base your entire gameplay around rape (which i dont).
Though, giving more functionality to fighting would be a leap forward. Ive mentioned an idea in the past (though im too lazy to look for it), where i should be able to force someone to ignore another person and, if they refuse, beat them up to enforce it. However - this has to happen in a manner that doesnt generate the purple status.
Specifically - i tell someone to ignore another card > they refuse (nothing happens), but then i tell them to ignore another card again, and if they refuse - a fight happens. If i win - they ignore the target card.
The reason the beat up should happen AFTER the second attempt to force is so exploitable cards dont get beat up for no reason (as they always accept the second attempt). Hell, you can even make it work on the third attempt. Just to be safe.
Think you can make something like this?