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Grim

Active Member
Aug 17, 2016
914
627
I've got a module/trigger logic question for anyone that knows. Modules always have some initialization trigger which is run when the card gets added to the class, with a line that usually looks like this:
ThisCard.SetBool(ModuleName) = ThisCard.GetBool(key: ModuleName, default: true)

What's the purpose of doing that as opposed to:
ThisCard.SetBool(ModuleName) = true

I've seen the latter in a few modules, but the former seems to be way more common.

On a related note, triggers will usually gate the logic with this kind of check:
If (ThisCard.getBool(key: ModuleName, default: true) then

Shouldn't the default be false there? If the module hasn't been properly initialized then why would you want the trigger logic running regardless?
 
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SageMode9373

New Member
Mar 12, 2021
4
0
Getting lag during conversations and customization. Any idea what the issue might be because the game runs smoothly when doing something like walking around the map.
 

BigBiggieBig

Member
Jan 6, 2019
354
1,029
Using AAU/AA2mini, I do not understand why making futa characters has become MORE complex than it was before the advent of this patch. Either that or there are no good guides that are easy to find, I have spent a good while trying to find a guide that didn't involve messing with the AAU archive model thing in the editor (Which didn't work for short/tall bodies when I tried it).

If anyone has a good mod/guide to allow futa characters, I'd appreciate it.
 

SageMode9373

New Member
Mar 12, 2021
4
0
Think the last issues I have is that characters I download will sometimes have parts on their skin that are completely black, skin will clip somewhat through stockings, and that when a character does have shoes on their card it seems as if they're wearing 2 pairs.
 
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Grim

Active Member
Aug 17, 2016
914
627
Think the last issues I have is that characters I download will sometimes have parts on their skin that are completely black, skin will clip somewhat through stockings, and that when a character does have shoes on their card it seems as if they're wearing 2 pairs.
Black skin on the high-poly character model, or low poly? If it's the high-poly then you might be missing the Hipixel Skin mod. If it's low-poly then you might be missing the Untan Lowpoly mod.

The issue with shoes and stockings might be an uncensor issue, if you're using a different uncensor mod than what the clothes were designed for. Clothes and overrides are also often made for a single body weight/height, so if you've been changing weight/height on any of the cards you've been downloading then they might not work correctly.
 
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SageMode9373

New Member
Mar 12, 2021
4
0
Black skin on the high-poly character model, or low poly? If it's the high-poly then you might be missing the Hipixel Skin mod. If it's low-poly then you might be missing the Untan Lowpoly mod.

The issue with shoes and stockings might be an uncensor issue, if you're using a different uncensor mod than what the clothes were designed for. Clothes and overrides are also often made for a single body weight/height, so if you've been changing weight/height on any of the cards you've been downloading then they might not work correctly.
Thanks, got things sorted out regarding the skin issue. Is there a way I can figure out what uncensor mods they might use or would it be best to just ignore it?
 
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Grim

Active Member
Aug 17, 2016
914
627
Thanks, got things sorted out and I think I know how to deal with the uncensor issue
Not sure how far you've gotten, but it sounds like you might not have followed the , which is recommended for getting everything set up to a good starting place
 

Nase

New Member
Aug 1, 2021
11
12
I have heard whispers of a karaoke pack that once existed, yet every link I have found directs me to dead download pages. Does the karaoke pack still exist somewhere?
Edit: On the same note, where can I get the character maker? The Unlimited download comes with an editor but I cant for the life of me figure out how to create a character which it, so I'm assuming you can't.
 
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Grim

Active Member
Aug 17, 2016
914
627
I have heard whispers of a karaoke pack that once existed, yet every link I have found directs me to dead download pages. Does the karaoke pack still exist somewhere?
I remember playing this years ago, and whatever copy I had came with karaoke songs. I guess those were cut out in recent years to keep the size small.
 
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Eski

Newbie
Jun 25, 2018
24
11
I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
 
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Feb 20, 2024
118
82
I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
Try purging the girl in question from the school roast.
 

Monosomething

Well-Known Member
May 24, 2019
1,865
3,185
I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
Im afraid not. Just start a new game. Theres a module you can use to completely disable the ability to knock anyone up. "Infertile".

Try purging the girl in question from the school roast.
LMAO

Girl: im pregnant... youre the father. Take responsibility!
You:
7bf.jpg
 
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Wjeidwfwef

New Member
Nov 22, 2020
8
12
I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
There's also the "Irresponsible" module for your character that should cancel out the game over interaction.
 
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JustAl

Active Member
Jan 28, 2022
683
818
Speaking of solutions to the issue of getting the pregnancy ending, it is possible to make a module to be able to tell any girl you're not interested in their pregnancy ending. Take the logic from Irresponsible and lock it behind a condition flow to check for a string value like "DenyPregTrue" to deny to pregnancy, defaulting to "DenyPregFalse" if the string is not found. That way the player can prevent a pregnancy ending or enable it again per girl at will.

However, the usual AA2 community logic for this is: if you have a problem that bothers you, then you make the solution yourself if you can't find someone else's work on it.
 

Eski

Newbie
Jun 25, 2018
24
11
Try purging the girl in question from the school roast.
Definitely a solution, but not the one I would've wanted. This is why you use contraceptives, folks!

There's also the "Irresponsible" module for your character that should cancel out the game over interaction.
Is there a way to insert modules into a in-progress save?

However, the usual AA2 community logic for this is: if you have a problem that bothers you, then you make the solution yourself if you can't find someone else's work on it.
I feel this. I was in this thread a while back to see if there was a module combination to do the whole corruption thing without having to slap it onto every single person I was interested in. There wasn't, so I ended up repurposing the Corruption module to make everyone in the class Corruptable with some tweaks to the corruption process catered towards my taste. Might share it once I refine it a bit better.
 
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