Try purging the girl in question from the school roast.I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.
Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
Im afraid not. Just start a new game. Theres a module you can use to completely disable the ability to knock anyone up. "Infertile".I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.
Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
LMAOTry purging the girl in question from the school roast.
There's also the "Irresponsible" module for your character that should cancel out the game over interaction.I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.
Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
Definitely a solution, but not the one I would've wanted. This is why you use contraceptives, folks!Try purging the girl in question from the school roast.
Is there a way to insert modules into a in-progress save?There's also the "Irresponsible" module for your character that should cancel out the game over interaction.
I feel this. I was in this thread a while back to see if there was a module combination to do the whole corruption thing without having to slap it onto every single person I was interested in. There wasn't, so I ended up repurposing the Corruption module to make everyone in the class Corruptable with some tweaks to the corruption process catered towards my taste. Might share it once I refine it a bit better.However, the usual AA2 community logic for this is: if you have a problem that bothers you, then you make the solution yourself if you can't find someone else's work on it.
How did you get both to run simultaneously? Mine just keeps throwing out some sort of exception error (via cmd) and the launcher hangs afterwards whenever I try to launch the Editor with the game already running or vice versa.
I've never actually tested this, but QtEdit does have a pregnancy option in the Advanced tab when you have a card selected. You could try loading up your class save in QtEdit, selecting the pregnant card, pressing Select None in the advanced tab to uncheck everything, and then check Pregnancy only. Then press the Import button directly below and find the card that was originally used when adding the character to the class and open it. Then hit Save next to the card in QtEdit on the left side, or Save All Changes at the top. In theory this would import the Pregnancy status from the original card i.e. no pregnancy.I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.
Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
In theory, but I've never tested this and I'm not sure it would work correctly since modules are usually set to initialize when the card is added to the class. If you want to try, open up the card in AA2Edit, add the module (either Irresponsible to the guy, or Pregnancy to the girl) and save the card. Then load up your class save, find the character you're modifying, go to the Advanced tab, Select None and then check "AAUnlimited data". Then select Import directly below and find the card that you added the module to and open it. Then hit Save on the card in the class list on the left or Save All Changes.Is there a way to insert modules into a in-progress save?
I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.
Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
Actually, i just remembered. By now i think you just removed the girl from the roster, but there *should* be a way of zero-ing the pregnancy risk counter in QtEdit:I've never actually tested this, but QtEdit does have a pregnancy option in the Advanced tab when you have a card selected. You could try loading up your class save in QtEdit, selecting the pregnant card, pressing Select None in the advanced tab to uncheck everything, and then check Pregnancy only. Then press the Import button directly below and find the card that was originally used when adding the character to the class and open it. Then hit Save next to the card in QtEdit on the left side, or Save All Changes at the top. In theory this would import the Pregnancy status from the original card i.e. no pregnancy.
In theory, but I've never tested this and I'm not sure it would work correctly since modules are usually set to initialize when the card is added to the class. If you want to try, open up the card in AA2Edit, add the module (either Irresponsible to the guy, or Pregnancy to the girl) and save the card. Then load up your class save, find the character you're modifying, go to the Advanced tab, Select None and then check "AAUnlimited data". Then select Import directly below and find the card that you added the module to and open it. Then hit Save on the card in the class list on the left or Save All Changes.
I'd back up your save before trying either of those things.
Yeah just add the module to your character, then go to QTEdit load up your class save, go to your character, go to the advanced tab, hit the import button with everything checked is fine (should be by default), and choose your new save for the character with the module on. Then you can just hit save in the corner of your character or the save all changes.Is there a way to insert modules into a in-progress save?
Thats interesting. I though characters put in the game are, in a manner of speaking, set in stone - apart from minor tweaks to their traits or preferences, you couldnt do more, especially in terms of modules.Yeah just add the module to your character, then go to QTEdit load up your class save, go to your character, go to the advanced tab, hit the import button with everything checked is fine (should be by default), and choose your new save for the character with the module on. Then you can just hit save in the corner of your character or the save all changes.
If you already enabled the Windows 10 fixes, try upgrading dgVoodoo2 per this post by Grim.Everything is fine but there's a little fps drop when i'm in conversation, more fps drop when i'm in H Scenes. Anyone experiencing the same thing and any idea how to fix it?
The game runs fine with the new dll, but I'm hesitant to say it fixed the problem since I've only been testing with it for less than a day, and the crashing has always been intermittent for me. I figure if I can go a week or more without crashing then I'll call it solved.
If you want to try it as well:
1. Make a backup of AAUnlimited/lib/dgd3d9.dll. I just added a .bak extension to mine and left it in the folder.
2. Download dgVoodoo2_82_4.zip from here:You must be registered to see the links
3. Copy D3D9.dll from MS/x86 in the zip file you downloaded and paste it into AAUnlimited/lib, and then rename it to dgd3d9.dll so it matches the old dll name.
Sorry for being vague on that. I think I downloaded the 2020 minippx. Because many of the new character cards don't work (clothing or invisible hair errors) I will try to install the new one. I will let you know of any problems, thank youSleepW4lker "A long time ago" is too vague to provide you with a definitive answer: a month ago? A year? 3 years? The game went through several iterations, including unofficial ones (AAU), and even some file format changes. Also, could you clarify what the word "worth" is supposed to indicate? More content? Better performance? Modding complexity? What would be the "not worth" side of things?
Having said that, it would most likely be a safe bet to start from scratch, especially if you plan on adding custom content like mods and user-created cards. As long as you pay attention to instructions on the tsukiyo page the Modern Guide links to - you should be up and running in no time. In the event of hiccups, though - welcome back.
P.S. ignore the Mini version linked in OP of this thread: it was obsoleted by MiniPPX, which is being kept up to date and provided at the aforementioned tsukiyo page.