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Grim

Active Member
Aug 17, 2016
914
631
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I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
I've never actually tested this, but QtEdit does have a pregnancy option in the Advanced tab when you have a card selected. You could try loading up your class save in QtEdit, selecting the pregnant card, pressing Select None in the advanced tab to uncheck everything, and then check Pregnancy only. Then press the Import button directly below and find the card that was originally used when adding the character to the class and open it. Then hit Save next to the card in QtEdit on the left side, or Save All Changes at the top. In theory this would import the Pregnancy status from the original card i.e. no pregnancy.

Is there a way to insert modules into a in-progress save?
In theory, but I've never tested this and I'm not sure it would work correctly since modules are usually set to initialize when the card is added to the class. If you want to try, open up the card in AA2Edit, add the module (either Irresponsible to the guy, or Pregnancy to the girl) and save the card. Then load up your class save, find the character you're modifying, go to the Advanced tab, Select None and then check "AAUnlimited data". Then select Import directly below and find the card that you added the module to and open it. Then hit Save on the card in the class list on the left or Save All Changes.

I'd back up your save before trying either of those things.
 
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Monosomething

Well-Known Member
May 24, 2019
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I forgot to turn the Safe Day cheat on and now I have a save where the next morning the girl delivers the news and gets me the pregnancy end.

Any way I can circumvent this? Turning on the Safe Day cheat doesn't work retroactively and not sure what to tweak in AA2QtEdit, if it can even do that.
I've never actually tested this, but QtEdit does have a pregnancy option in the Advanced tab when you have a card selected. You could try loading up your class save in QtEdit, selecting the pregnant card, pressing Select None in the advanced tab to uncheck everything, and then check Pregnancy only. Then press the Import button directly below and find the card that was originally used when adding the character to the class and open it. Then hit Save next to the card in QtEdit on the left side, or Save All Changes at the top. In theory this would import the Pregnancy status from the original card i.e. no pregnancy.


In theory, but I've never tested this and I'm not sure it would work correctly since modules are usually set to initialize when the card is added to the class. If you want to try, open up the card in AA2Edit, add the module (either Irresponsible to the guy, or Pregnancy to the girl) and save the card. Then load up your class save, find the character you're modifying, go to the Advanced tab, Select None and then check "AAUnlimited data". Then select Import directly below and find the card that you added the module to and open it. Then hit Save on the card in the class list on the left or Save All Changes.

I'd back up your save before trying either of those things.
Actually, i just remembered. By now i think you just removed the girl from the roster, but there *should* be a way of zero-ing the pregnancy risk counter in QtEdit:

Untitled.png

As you can see, i can edit it as i please (and save afterwards), so give that a try, if you havent removed the chick yet.

EDIT: *facepalms* Of course. This little list might not tell you anything, but these are seats from 0 to 24 - add 1 to each, and you will know which slot to edit, based on where YOU are on the roster.
 

Wjeidwfwef

New Member
Nov 22, 2020
8
13
54
Is there a way to insert modules into a in-progress save?
Yeah just add the module to your character, then go to QTEdit load up your class save, go to your character, go to the advanced tab, hit the import button with everything checked is fine (should be by default), and choose your new save for the character with the module on. Then you can just hit save in the corner of your character or the save all changes.
 
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Monosomething

Well-Known Member
May 24, 2019
1,913
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Yeah just add the module to your character, then go to QTEdit load up your class save, go to your character, go to the advanced tab, hit the import button with everything checked is fine (should be by default), and choose your new save for the character with the module on. Then you can just hit save in the corner of your character or the save all changes.
Thats interesting. I though characters put in the game are, in a manner of speaking, set in stone - apart from minor tweaks to their traits or preferences, you couldnt do more, especially in terms of modules.
 

Siayrin

Newbie
Sep 10, 2017
17
14
30
Man what a blast from the past, I also spent so many hours on the first game, too bad it takes a nuclear engineering degree to install that one. Bless the people that have kept this one alive.
 
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Kokabeto

Newbie
Nov 2, 2020
50
47
127
Everything is fine but there's a little fps drop when i'm in conversation, more fps drop when i'm in H Scenes. Anyone experiencing the same thing and any idea how to fix it?
 
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JustAl

Active Member
Jan 28, 2022
683
823
158
Everything is fine but there's a little fps drop when i'm in conversation, more fps drop when i'm in H Scenes. Anyone experiencing the same thing and any idea how to fix it?
If you already enabled the Windows 10 fixes, try upgrading dgVoodoo2 per this post by Grim.

The game runs fine with the new dll, but I'm hesitant to say it fixed the problem since I've only been testing with it for less than a day, and the crashing has always been intermittent for me. I figure if I can go a week or more without crashing then I'll call it solved.

If you want to try it as well:
1. Make a backup of AAUnlimited/lib/dgd3d9.dll. I just added a .bak extension to mine and left it in the folder.
2. Download dgVoodoo2_82_4.zip from here:
3. Copy D3D9.dll from MS/x86 in the zip file you downloaded and paste it into AAUnlimited/lib, and then rename it to dgd3d9.dll so it matches the old dll name.
 

SleepW4lker

Member
Feb 9, 2020
346
130
184
I downloaded the Game a long time ago and now I see that there is a new Modern AA2 guide-2024 Edition. Is it worth downloading and installing this again?
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,599
1,364
358
SleepW4lker "A long time ago" is too vague to provide you with a definitive answer: a month ago? A year? 3 years? The game went through several iterations, including unofficial ones (AAU), and even some file format changes. Also, could you clarify what the word "worth" is supposed to indicate? More content? Better performance? Modding complexity? What would be the "not worth" side of things? :unsure:

Having said that, it would most likely be a safe bet to start from scratch, especially if you plan on adding custom content like mods and user-created cards. As long as you pay attention to instructions on the tsukiyo page the Modern Guide links to - you should be up and running in no time. In the event of hiccups, though - welcome back. :)

P.S. ignore the Mini version linked in OP of this thread: it was obsoleted by MiniPPX, which is being kept up to date and provided at the aforementioned tsukiyo page.
 
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SleepW4lker

Member
Feb 9, 2020
346
130
184
SleepW4lker "A long time ago" is too vague to provide you with a definitive answer: a month ago? A year? 3 years? The game went through several iterations, including unofficial ones (AAU), and even some file format changes. Also, could you clarify what the word "worth" is supposed to indicate? More content? Better performance? Modding complexity? What would be the "not worth" side of things? :unsure:

Having said that, it would most likely be a safe bet to start from scratch, especially if you plan on adding custom content like mods and user-created cards. As long as you pay attention to instructions on the tsukiyo page the Modern Guide links to - you should be up and running in no time. In the event of hiccups, though - welcome back. :)

P.S. ignore the Mini version linked in OP of this thread: it was obsoleted by MiniPPX, which is being kept up to date and provided at the aforementioned tsukiyo page.
Sorry for being vague on that. I think I downloaded the 2020 minippx. Because many of the new character cards don't work (clothing or invisible hair errors) I will try to install the new one. I will let you know of any problems, thank you :)
 

SleepW4lker

Member
Feb 9, 2020
346
130
184
SleepW4lker "A long time ago" is too vague to provide you with a definitive answer: a month ago? A year? 3 years? The game went through several iterations, including unofficial ones (AAU), and even some file format changes. Also, could you clarify what the word "worth" is supposed to indicate? More content? Better performance? Modding complexity? What would be the "not worth" side of things? :unsure:

Having said that, it would most likely be a safe bet to start from scratch, especially if you plan on adding custom content like mods and user-created cards. As long as you pay attention to instructions on the tsukiyo page the Modern Guide links to - you should be up and running in no time. In the event of hiccups, though - welcome back. :)

P.S. ignore the Mini version linked in OP of this thread: it was obsoleted by MiniPPX, which is being kept up to date and provided at the aforementioned tsukiyo page.
Ohh yes and another question to completely delete the old version of the game, just delete the folder and that's it? no other instance is required. records or folders hidden in Roaming. What could cause incompatibility?
 

Tsugumi

Well-Known Member
Oct 16, 2018
1,599
1,364
358
SleepW4lker If Add/Remove Programs section of your OS does not contain the game - yep, just delete the game folder. Current version is definitely portable and does not install anything; back in 2020 - I cannot say, I started playing the game in 2022 and am unaware of how things worked prior to that.

Small experiment you could try: if you are sure that your old version of the game is the PPX version and feel adventurous, you could try keeping that folder and simply updating as per their instructions. That might actually be enough to get you up and running. Chances are, AAU is going to work just fine. The catch is, if you have any mods attached to that old version - they are extremely likely to be outdated (clothing ones - guaranteed). In other words, if you add no more custom content to the old version - it will probably work, but if you do start adding stuff - probably going to hiccup eventually.

Still, bear in mind that the above is more "try if you feel like it" than anything - at the end of the day, I would go with "start from scratch" either way, since I would be adding user-created character cards for sure.
 

Zadke

Member
Nov 21, 2017
325
686
306
there's a mod that make male char into futa. Does that mod will still work with aa2 mini?
I think the futa starter pack has a readme you should read, if not just do some reverse engineering in a recent futa card and youre done
 

Khami514

Newbie
Jun 19, 2017
36
14
85
I think the futa starter pack has a readme you should read, if not just do some reverse engineering in a recent futa card and youre done
this is the mod i was talking about:
its on bottom made by futaboy
 

reyonathrow

Newbie
Nov 27, 2019
35
13
132
this is the mod i was talking about:
its on bottom made by futaboy
Now that's a blast from the past. Judging by the file names, these packs look like they're meant to be used with the illusion Wizzard. Alas, at the end of the day they are still just compressed archives, so that shouldn't be an issue.

I tried downloading the assets from the webpage you linked but was unsuccessful (clicking on the files results in a failed file retrieval; has the file host deleted them?), so I can only guess here. But knowing Futaboy, the mod is probably a set of hard model replacements, similar to their Fleshy Dildo mod (which I still have, and have posted about in this thread before). If you're somehow able to retrieve the files, you should be able to deploy them by adding them as part of a sets folder that mimics the original game's relevant file structure.

Even if you manage to get this set up, though, you may want to temper your expectations. Old mods like this are often prone to bugs and demand very strict conditions to work correctly.
 
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