I like the premise and the overall look, the existence of skill trees is also a good omen. But the public version is anything but an enticing demo and I gave up partway through.
Right off the bat, you can hardlock yourself in the very first scene if you do Exit Room -> Change Outfit. The Exit button does not pop up again. The unintuitive placement of said button is another topic, by the way.
The game has big issues with pacing. There's way too much idle and not particularly clever chatter about nothing in particular that's just boring to read through. The pirates section is completely on rails and composed almost entirely of "a wild pirate appears", over and over. There are some spell skillchecks, but these are basically the matter of picking the one that says it's the easiest. There's no choice to be made anywhere.
The combat is dreadful from a mechanics standpoint. Once again, there's only one way to play - summon a critter, resummon it once it's dead. If it's still live and kicking, cast yellow spell. Over and over again. If the argument is that this is only so early on when you don't have any perks unlocked, then that part should be done with quickly, not stretched into a dozen battles. The dice rolling animation is neat, I agree, but it stops feeling neat after the fifth time you've seen it. Waiting for the thing to finally settle is just pointless downtime that will eventually add up to literal hours in what would be a full playthrough. I found myself alt-tabbing for enemy turns. This is not something you want the player to do in a game. I appreciate you putting an option to speed up the rolls, but - a.) it's still way too slow; b.) it apparently randomly toggles itself off sometimes when a fight starts. And why on earth do I have to click "roll damage pls" on a hit? It's not like I have to make a call there, this should be automatic.
In the end, I gave up before completing the ship part. I ended up clicking too fast past dialogue and accidentally picked a hard skillcheck instead of the easy one (the bit where you free the pink girl). No matter. A few fights ensued, I'm back at the same skillcheck. Except the one I had picked is marked as failed and greyed out, and the other... is orange, but marked as failed too. And unclickable. Which means I'm hardlocked out of continuing. Once more. Since I couldn't bring myself to reload and watch all the dice roll around all over again, I gave up.
I don't mean to shit on your project since a lot about it looks fine, actual effort went into it and I assume it opens up nicely past the intro section, but all the issues above had unfortunately made me bounce right off. Fingers crossed you address them.