PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
prr_big_3.jpg

Overview:
“Innocence isn’t lost—it’s unraveled.”
In Ashes of Purity, you play as Tyler, a confident outsider whose unexpected arrival disrupts the balance of a quiet, conservative household. Though he doesn’t live under the same roof, his growing influence seeps into their daily lives—through words, gestures, and decisions that seem harmless at first.
Each member of the family hides unspoken desires and insecurities. Tyler’s role is not to destroy—but to reshape, slowly and deliberately, what they believe to be true about themselves and each other.​

Thread Updated: 2025-05-26
Release Date: 2025-05-24
Developer: PurerWorks -
Censored: No
Version: 0.1.0
OS: Windows, Linux, Mac
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Win/Linux: - - - -
Mac: - - - -

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Bob69

Uploading the World
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Donor
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Mar 2, 2019
18,645
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PurerWorks Congratulations on your first release! Good luck!

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rKnight

Message Maven
Jun 12, 2017
12,090
175,738
sissitag.jpg
Finally, a game where the protagonist doesn't have to be the sissy, but instead feminizes someone else. (y)


Girl: "Ew, pervert! Did you just get a boner... Can't you control that thing?!"
MC: "I do not command him, I'm simply his HUMBLE GUIDE."

6(4).jpg
THX for the share...
 
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PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
I'm following this thread and open to all feedback or bug reports.

The game is free and always will be.
If you'd like to support development, you can join my Patreon for early access (up to 10 days before public release) and test builds — and maybe soon on SubscribeStar as well.

Thanks for playing!
 
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fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,177
4,451
Screenshot (503).png



Like, before you continue with this go through your script and delete all these weird stage directions in front of 80% of your dialogue, what even is that? This is not how writing works. Either relay what you want to say through dialogue alone, make your renders help you or use narration. Don't just put (IT'S MEANT THIS WAY) before every single line.
 
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PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
View attachment 4879116



Like, before you continue with this go through your script and delete all these weird stage directions in front of 80% of your dialogue, what even is that? This is not how writing works. Either relay what you want to say through dialogue alone, make your renders help you or use narration. Don't just put (IT'S MEANT THIS WAY) before every single line.

Since this is more like a psychological novel, I believe that capturing the characters' moment-to-moment emotions is important. It would be difficult to visually convey every specific emotion in all dialogues. For example, in the example you gave, to visually express both pleasure and guilt at the same time, I would have to spend four times as long on the render compared to usual. Still, I’ll work on finding another way to express these emotions through dialogue instead. Thank you for your suggestion.
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,177
4,451
I believe that capturing the characters' moment-to-moment emotions is important. It would be difficult to visually convey every specific emotion in all dialogues.
So every other game before you was wrong by not using this technique? Your game is the first ever where somebody figured out that you need to put bracket instructions before sentences?

You're supposed to capture your character's moment to moment emotions through dialogue and narration, not weird stage directions. Like it's not even that much extra work. Nobody does 5 renders per sentence to display the incredibly complex and surely deep emotions in every line. You just write it out. But "(Cool)" isn't it.

It's pretty obvious that you are new at writing because half of your lines already kind of express what your putting in brackets. And for the other half you should just make some narration lines instead.

Let's practice. We'll start with the very first line the MC says.

The sun shines brightly on a tranquil summer afternoon.
Ella, Lily's landlady, lies on her chaise longue by the poolside,
basking in its warmth.
She tries hard to maintain her composure as she watches Tyler arrive at their house.


Screenshot (506).png

I actually don't know what (Cool) is supposed to mean, is it like he's "chill" or is it like he's cold and unemotional? I don't know, because you didn't write it out and used some weird stage direction and assumed I would get what that means.

Why don't you spend the extra minute and just write a narration line before the dialogue if you think that you need it to convey the mood and your meaning? Let's try that now.

The sun shines brightly on a tranquil summer afternoon.
Ella, Lily's landlady, lies on her chaise longue by the poolside,
basking in its warmth.
She tries hard to maintain her composure as she watches Tyler arrive at their house.
Tyler strolls up to her as if he owns the place, giving her a lecherous look.

Tyler: Hey, Ella. Ready to do some gardening?

Again, I don't know if that matches what you're going for, because your writing doesn't tell me what you're going for. But do it more like this and less (Cool).
 

PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
So every other game before you was wrong by not using this technique? Your game is the first ever where somebody figured out that you need to put bracket instructions before sentences?

You're supposed to capture your character's moment to moment emotions through dialogue and narration, not weird stage directions. Like it's not even that much extra work. Nobody does 5 renders per sentence to display the incredibly complex and surely deep emotions in every line. You just write it out. But "(Cool)" isn't it.

It's pretty obvious that you are new at writing because half of your lines already kind of express what your putting in brackets. And for the other half you should just make some narration lines instead.

Let's practice. We'll start with the very first line the MC says.

The sun shines brightly on a tranquil summer afternoon.
Ella, Lily's landlady, lies on her chaise longue by the poolside,
basking in its warmth.
She tries hard to maintain her composure as she watches Tyler arrive at their house.


View attachment 4880245

I actually don't know what (Cool) is supposed to mean, is it like he's "chill" or is it like he's cold and unemotional? I don't know, because you didn't write it out and used some weird stage direction and assumed I would get what that means.

Why don't you spend the extra minute and just write a narration line before the dialogue if you think that you need it to convey the mood and your meaning? Let's try that now.

The sun shines brightly on a tranquil summer afternoon.
Ella, Lily's landlady, lies on her chaise longue by the poolside,
basking in its warmth.
She tries hard to maintain her composure as she watches Tyler arrive at their house.
Tyler strolls up to her as if he owns the place, giving her a lecherous look.

Tyler: Hey, Ella. Ready to do some gardening?

Again, I don't know if that matches what you're going for, because your writing doesn't tell me what you're going for. But do it more like this and less (Cool).
You're being way too aggressive, my friend. Try being a bit more cool and laid-back. Trust me, life would be pretty rough for someone who goes around acting like that.
 

fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,177
4,451
You're being way too aggressive, my friend. Try being a bit more cool and laid-back. Trust me, life would be pretty rough for someone who goes around acting like that.
Aggressive? I could have just posted "lol this looks like shit" and went about my day. I'm trying to help you.
 
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Paradox004

New Member
Apr 14, 2025
4
15
I hate playing with set names, so I put in URM to rename Tyler and could no longer save. Got the typical Ren'Py error with "rollback" or "ignore" options. Deleted URM and still had the problem. Idk if you can somehow fix compatibility with URM... that seems hard (Idk how to code), so I think you should just make it so we can rename Tyler.
 

PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
I hate playing with set names, so I put in URM to rename Tyler and could no longer save. Got the typical Ren'Py error with "rollback" or "ignore" options. Deleted URM and still had the problem. Idk if you can somehow fix compatibility with URM... that seems hard (Idk how to code), so I think you should just make it so we can rename Tyler.
Thank you for your feedback. I can add the option to rename characters in the settings. Additionally, I have no objections to the use of URM. If I find an efficient way to implement this support, it may be included in the next update.
 
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Edhinor

Newbie
Jun 3, 2022
83
408
I was going to post a review but decided against as I do not want to penalize the game this early in development. To be honest, at the moment I think this deserves a 3 as a maximum.

I will start with the good first.... I like the story, with a guy corrupting a family that is not his own and then having the choice of being a bastard. I like sharing in games and I love the idea of controlling these women and being able to share them and pimp them later on, so all of that really makes me want to like this game. I also like that the women are realistic looking and have normal breasts, hopefully you will also give us the option of having pubic hair? (I hate that 95% of females in these games are shaved.... but I understand that you may not be able to do that as it might require too much work).

Now... why would I rank this a 3 maximum at the moment? someone else said it already in this thread, I think it can be better summarized as "show, don't tell" . I understand that having to convey emotions through the faces in the renders can be very difficult, and that is how I took the emotional messages between brackets in front of the dialogues or thoughts of the characters, I understand why you do that and how it would be a lot of work to do otherwise but.... combining that with the description of how manipulative Tyler is, instead of showing us.... makes it lose a lot of strength.

I do not like slow burn games, but I think in this case you have rushed a bit your story, we are told, in an exposition, that Tyler bullied Lilly's brother, and manipulated her to date her, and that he manipulates the mother as well, we are told he is cold, cunning... etc, however we do not see this. The first scene with the mother you "say" how she falls to his manipulation, but all his actions are "hey, shall I help you with sunscreen?" and then "bam!" tits are out and he is masturbating her. They are then caught by Lilly and again he "manipulates her" but you do not show us this, you just tell us he does.

Again, all of this just reduces the impact of the story. A lot. You are making basically each scene a new "chapter". Do not rush that, take maybe a first chapter and make it as long as the whole game is right now, and introduce the characters, show us in some short sequence of renders how Tyler bullies the brother, then show us how he meets Lilly and starts manipulating her, if he is so cunning and manipulative, show us how he makes it so Lilly wants to date him, does she know about the bullying? is she sacrificing herself for her brother? again, if you show us in a scene that is 20-30 renders where she sees Tyler bullying her brother, and then you tell us how she feels about this... it would have more impact.

Then, once you have established the characters and you have shown us, not told us, how they reach what is now the start the game, take another full chapter to show how Tyler corrupts the mother. Again, this doesn't need to be months of slow burn if you want a faster pace for your game (I like that you that, by thew way) , but give us enough visual information so we can see how he is working the mother, does he keep Lilly in the shadows? if she knows about the brother's bullying is Tyler then flirting with her mother in a more direct way? is he being subtle or forceful? how does he keep Lilly stringing along with his plan?

Finally, you jump to that scene in his room, why is Lilly there? there is no build up, no tension, he just starts touching her and from there he moves to showing her she has been recorded.... it feels rushed and removes a lot of hotness from the action.

Again, I like the story, but at this moment your descriptions are carrying too much of the weight of storytelling and creating arousal on the reader. They are not bad, and they are another tool to use in order to move the story along. But your story would be more effective with a bit more room to breathe, a bit more visual aids to tell the story, chapters that are several scenes long, and letting us, the reader, interpret a bit more what is happening on the screen instead of feeding us an exact description of the feelings and thoughts of each action.

I hope this was useful and please do not take it as an attack, as it wasn't meant like one.
 
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PurerWorks

New Member
Game Developer
Apr 18, 2022
11
27
I was going to post a review but decided against as I do not want to penalize the game this early in development. To be honest, at the moment I think this deserves a 3 as a maximum.

I will start with the good first.... I like the story, with a guy corrupting a family that is not his own and then having the choice of being a bastard. I like sharing in games and I love the idea of controlling these women and being able to share them and pimp them later on, so all of that really makes me want to like this game. I also like that the women are realistic looking and have normal breasts, hopefully you will also give us the option of having pubic hair? (I hate that 95% of females in these games are shaved.... but I understand that you may not be able to do that as it might require too much work).

Now... why would I rank this a 3 maximum at the moment? someone else said it already in this thread, I think it can be better summarized as "show, don't tell" . I understand that having to convey emotions through the faces in the renders can be very difficult, and that is how I took the emotional messages between brackets in front of the dialogues or thoughts of the characters, I understand why you do that and how it would be a lot of work to do otherwise but.... combining that with the description of how manipulative Tyler is, instead of showing us.... makes it lose a lot of strength.

I do not like slow burn games, but I think in this case you have rushed a bit your story, we are told, in an exposition, that Tyler bullied Lilly's brother, and manipulated her to date her, and that he manipulates the mother as well, we are told he is cold, cunning... etc, however we do not see this. The first scene with the mother you "say" how she falls to his manipulation, but all his actions are "hey, shall I help you with sunscreen?" and then "bam!" tits are out and he is masturbating her. They are then caught by Lilly and again he "manipulates her" but you do not show us this, you just tell us he does.

Again, all of this just reduces the impact of the story. A lot. You are making basically each scene a new "chapter". Do not rush that, take maybe a first chapter and make it as long as the whole game is right now, and introduce the characters, show us in some short sequence of renders how Tyler bullies the brother, then show us how he meets Lilly and starts manipulating her, if he is so cunning and manipulative, show us how he makes it so Lilly wants to date him, does she know about the bullying? is she sacrificing herself for her brother? again, if you show us in a scene that is 20-30 renders where she sees Tyler bullying her brother, and then you tell us how she feels about this... it would have more impact.

Then, once you have established the characters and you have shown us, not told us, how they reach what is now the start the game, take another full chapter to show how Tyler corrupts the mother. Again, this doesn't need to be months of slow burn if you want a faster pace for your game (I like that you that, by thew way) , but give us enough visual information so we can see how he is working the mother, does he keep Lilly in the shadows? if she knows about the brother's bullying is Tyler then flirting with her mother in a more direct way? is he being subtle or forceful? how does he keep Lilly stringing along with his plan?

Finally, you jump to that scene in his room, why is Lilly there? there is no build up, no tension, he just starts touching her and from there he moves to showing her she has been recorded.... it feels rushed and removes a lot of hotness from the action.

Again, I like the story, but at this moment your descriptions are carrying too much of the weight of storytelling and creating arousal on the reader. They are not bad, and they are another tool to use in order to move the story along. But your story would be more effective with a bit more room to breathe, a bit more visual aids to tell the story, chapters that are several scenes long, and letting us, the reader, interpret a bit more what is happening on the screen instead of feeding us an exact description of the feelings and thoughts of each action.

I hope this was useful and please do not take it as an attack, as it wasn't meant like one.
I actually agree with most of what you said. However, since I don’t have a lot of time to dedicate to the game, some parts of the story—especially in the beginning—move a bit quickly. The story isn’t meant to be slow-paced; it will accelerate quickly as it progresses. That’s simply because I don’t have the time. Real-life responsibilities keep me busy, and although I’d love to focus more on my personal projects, daily needs get in the way. That’s also why I’m releasing this project completely for free. I don’t want to disappoint anyone, nor do I want to give up on my own project.

This is my first game project, and I know I still have a lot to improve. But you can be sure I’ll continue making adjustments and improvements as I go.

The outlines of the story’s chapters are already complete (though dialogues and renders aren’t ready yet). I have a pretty clear idea of what happens in each part.

The game will have around 40–45 chapters total, released over roughly 15–20 updates. And as mentioned, the story will progress quickly in most parts. It’s a visual novel, so the focus is on storytelling—not gameplay—but I’m still aiming to offer at least 4 to 6 hours of content by the time it’s done.

If I can find more time, I’d love to add more choices and branches. But unfortunately, in some situations, there’s just nothing more I can do.

I’m not saying all this to make excuses — this is simply the reality I have to deal with.

Honestly, I don’t want this project to become another one of those that drags on for 20 months and ends up getting canceled. I’ll do everything I can to finish the story properly.

Maybe, if I find the time later on, I can go back and re-render some past scenes with flashbacks like “3 months ago” or “6 months ago,” as you suggested. I hope you'll still consider giving this project a chance, even if it has some rough edges.

Thank you so much for your support, your comments, and your suggestions.
--
One last note: Since this month’s update is already close to completion, I won’t be able to make many changes to it. However, I’m starting to consider some adjustments for the following updates. Thanks again for your feedback and warnings.
 
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