Anonymousym
Newbie
- Nov 9, 2019
- 87
- 441
- 175
I have this problem, too. I don't see a solution posted. Any suggestions? Thanks.I get to where Palid system is shown in space, and I can view Palid-1 and Palid-2, but I can't do anything. After selecting Palid-2, I clicked Engage Warp. Other than a sound effect, nothing happened. Now the Engage Warp option isn't selectable, and nothing else changed. What am I missing?
I got it working with CT Studios' help. I think this is the update that fixed it:I have this problem, too. I don't see a solution posted. Any suggestions? Thanks.
If it's still not working for you, you can post here again, and I'll be glad to help you.So I managed to replicate the error.
The problems does come from the display speed, it's not a double input, it's just that for some arcane reason, the game wants to go to the next line on the same frame it displays the text box. And I can't add delay to the textboxes, otherwise, it looks quite bad when switching one character box to the other. (a better dev would have Hex coded borders, but I just change the whole image)
In any case... This is the origin of the problem... And I can't fix it, as it's far into the engine code I use, and it's above my paygrade.
So my work around is just to prevent instant speed display. Max speed will be capped at 0.9999 out of 1.
I'll send that out in a bit.
Sorry about that. I didn't test instant speed display, as I never play with that.
I just hope for the people that reported this that you all use instant speed display, and that I didn't miss anything else.
Here's the updated Ver: Mega
You've been great on here.Just so people here know what's up too.
Basically, 1.5 will be the "complete" version, I'll just iron out the bugs that will inevitably pop up due to my terrible coding skills.
1.5 mostly adds the "rest" of the battle system to have something a bit more immersive.
You can still skip the battles, as I know some people don't care for it.
Still, I tried to make them slightly interesting with the tools I had at my disposition.
The "bug" that I know very well is that the camera position "resets" each time dialogue is called during the battles, which is quite ugly. Unfortunately, I'm using the VN system with is "fixed" camera to display the dialogues, and I feel like fixing this particular thing is above my paygrade, so it'll have to stay like that for the moment.
Some movements for "big units" is also not very "elegant". Hope you'll forgive me for that.
Still, if you find anything alse don't hesitate to share it.
All the bugs talked in this thread should have been fixed, but still here again, if you find something new (or old), please report it so I can try to pinpoint the origin of the problem.
Down the line, once I release the game fully on Steam, I hope I'll be able to add a couple of route-ish interactions, with maybe a specific mission focusing on each of the girl, but at this moment in time, it's just above what I can afford time and money wise.
Still, I hope you'll enjoy the game I tried to create, even though it's still quite "rough".
Unfortunately, not to my knowledge. It's not even stored as a variable ans is hard written in the scripts of the game, so it'll be hard to change even if you extract the Unity data.Is there a mod for the character's last name? I don't want to be Lancer.
You continued working on the game despite numerous hardships, when most people would have given up, which says a lot about you as a creator and a person.Just so people here know what's up too.
Basically, 1.5 will be the "complete" version, I'll just iron out the bugs that will inevitably pop up due to my terrible coding skills.
1.5 mostly adds the "rest" of the battle system to have something a bit more immersive.
You can still skip the battles, as I know some people don't care for it.
Still, I tried to make them slightly interesting with the tools I had at my disposition.
The "bug" that I know very well is that the camera position "resets" each time dialogue is called during the battles, which is quite ugly. Unfortunately, I'm using the VN system with is "fixed" camera to display the dialogues, and I feel like fixing this particular thing is above my paygrade, so it'll have to stay like that for the moment.
Some movements for "big units" is also not very "elegant". Hope you'll forgive me for that.
Nevertheless, if you find anything alse don't hesitate to share it.
All the bugs talked in this thread should have been fixed, but on the chance you find something new (or old), please report it so I can try to pinpoint the origin of the problem.
Down the line, once I release the game fully on Steam, I hope I'll be able to add a couple of route-ish interactions, with maybe a specific mission focusing on each of the girl, but at this moment in time, it's just above what I can afford time and money wise.
Still, I hope you'll enjoy the game I tried to create, even though it's still quite "rough".
"I hope I'll be able to add a couple of route-ish interactions, with maybe a specific mission focusing on each of the girl, but at this moment in time, it's just above what I can afford time and money wise." YES YES YES YES YESJust so people here know what's up too.
Basically, 1.5 will be the "complete" version, I'll just iron out the bugs that will inevitably pop up due to my terrible coding skills.
1.5 mostly adds the "rest" of the battle system to have something a bit more immersive.
You can still skip the battles, as I know some people don't care for it.
Still, I tried to make them slightly interesting with the tools I had at my disposition.
The "bug" that I know very well is that the camera position "resets" each time dialogue is called during the battles, which is quite ugly. Unfortunately, I'm using the VN system with is "fixed" camera to display the dialogues, and I feel like fixing this particular thing is above my paygrade, so it'll have to stay like that for the moment.
Some movements for "big units" is also not very "elegant". Hope you'll forgive me for that.
Nevertheless, if you find anything alse don't hesitate to share it.
All the bugs talked in this thread should have been fixed, but on the chance you find something new (or old), please report it so I can try to pinpoint the origin of the problem.
Down the line, once I release the game fully on Steam, I hope I'll be able to add a couple of route-ish interactions, with maybe a specific mission focusing on each of the girl, but at this moment in time, it's just above what I can afford time and money wise.
Still, I hope you'll enjoy the game I tried to create, even though it's still quite "rough".
It isn't.Iis it possible to become a pirate?
If so, how can I do It?
not prloblemIt isn't.
The game is already long enough that I can't put branches into it, otherwise, I'd still need to work on this game for years.
Let's see, how do I put itHey, this game looks interesting. I just have a question, how is the harem like in this game? At this point in the game, do the women know that they are in a harem and accepts that they are in a harem? Is there actual romantic relationship progress and does the Mc take the time to keep his harem happy with them knowing that they are in a harem? I don't mind at all if the game is a slow burn or not, I just don't want to read about constant relationship drama that never gets solve.
I want it to actually feel like a real harem, where the Mc has official multiple girlfriends at the same time. It's just not to my taste when a harem game has the Mc be annoyingly dense about the women's feelings, or that the Mc be with multiple love interests and the love interests never interacts with each other and the Mc never mentions that he is with other women, or there's no actual romance and just sex. I especially just find it a bore when the Mc can't deal with the jealously of the love interests and it's just constant drama and fighting. I just don't find the love interests having constant jealous spats with each other entertaining at all. I also really hate it when harem games just has a bunch of casual sex or friends with benefits and little to no romance, I don't care for sex scenes at all, I'd rather actual romance progression.
I see, so I guess there's not really much romance within the harem? Is there only romance with the pilot and mechanic? I'm not really into harems were its just sex friends and the romance isn't across the entire harem.Let's see, how do I put it
The game puts sex as VERY CASUAL stuff they do(where the competitive sex)and MC as Captain in the story is a very Heavy Womanizer not dense(sometimes), but it's your choice, wanna have sex or harem with a new girl Captain encounter
I think the main Captain harem is the Pilot and the mechanic girl...maybe the scientist(she doesn't care about relationships, she just wanna eat you)and the merchant girl imo
The post above summed it up pretty well.I see, so I guess there's not really much romance within the harem? Is there only romance with the pilot and mechanic? I'm not really into harems were its just sex friends and the romance isn't across the entire harem.
Hey, i probably won't "port it". Too much work for something i can't monetize in any way shape or form.Hey, noob here, so....can we android peasants get some crumbs and an android port? Pretty please?