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boneh_ead

Newbie
Jan 30, 2020
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Hope the dev is doing alright, would love some kind of update or even confirmation about the status of this project. My best wishes to him.
 

Karnewarrior

Engaged Member
Oct 28, 2017
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Those are pretty good. Having worked with Kk before though, I have a couple suggestions:

-You should consider applying a filter. Koikatsu's default look is not very good, especially if it's well-lit enough to be visible. It doesn't necessarily have to be a filter applied in-engine, if you have some image-editing software of your own. Hell, an AI could probably do an acceptable job at it. You should experiment with various looks and post some of your favorites for feedback from the public, find something you and other people can agree on.

-The default Kk poses and animations are a little bit stale. Posing and especially animating in that engine is... Not fun... But if you want to create something particularly striking you'll need to put in that work. That's why I generally advise against the norm for H Visual Novels, which is a full CG render for every different pic in the VN. It's okay to use sprites and backgrounds!
 
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Jul 27, 2018
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206
Those are pretty good. Having worked with Kk before though, I have a couple suggestions:

-You should consider applying a filter. Koikatsu's default look is not very good, especially if it's well-lit enough to be visible. It doesn't necessarily have to be a filter applied in-engine, if you have some image-editing software of your own. Hell, an AI could probably do an acceptable job at it. You should experiment with various looks and post some of your favorites for feedback from the public, find something you and other people can agree on.

-The default Kk poses and animations are a little bit stale. Posing and especially animating in that engine is... Not fun... But if you want to create something particularly striking you'll need to put in that work. That's why I generally advise against the norm for H Visual Novels, which is a full CG render for every different pic in the VN. It's okay to use sprites and backgrounds!
Thanks for the feedback. I do hope to try out some new poses/animations in the future to spice things up a bit. Do you have any recommendations for filters that you've used in the past that enhance the default KK look?
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,288
3,005
418
I've seen some softer lighting ones used to pretty good effect. The mods should be able to be found on the forums over at Hongfire. If you got the game from there you probably already have their patch, which IIRC includes a couple.

Alternatively, you can use the Huggingface WebUI to use a stable diffusion model. Just feed the image into the model using the img2img UI, making sure that the image itself is given pretty high precedence so the AI doesn't just overwrite it. My profile image is an example of this method, although I used GPT for this one not the huggingface UI. GPT will flip out if you give it anything more racy than bootyshorts however so I don't recommend using Dall-E for much. Getting it set up can be a little complicated, though.

If you do go AI, make sure you specify a medium to avoid running into the same issue from the other side (most AIs have their own generic-shit quality to them). My personal favorites are colored pencil or marker, but they can do stuff like oil paints, watercolor, wood print, sepia film, all kinds of stuff. It'll help the images look unique which is the goal.

Finally, you could simply take the images into photoshop, paint.net, or GIMP and use the basic filters provided out of the box with those. That's what I did for the aborted project I was working on, and the results were... Well, it's not the best option, but it's dead simple and is still a step up compared to raw KK screenshots.


The goal is just to soften out the monotonous KK look, so basically any filter is going to improve things at least slightly. Really, you'll have to figure out what tone you want the game to have first, and then find a filter that fits that tone for you.
 
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5.00 star(s) 1 Vote