- Oct 11, 2019
- 290
- 113
Never mind the bug doesn't show up again when I reload and retried the game again. It's good game nice to see strategy and space rpg got made from rpgmaker mv.
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I especially liked this part.- So design thought. It *seems* from the intial build that plans for "already captured" women is basically to keep them as trophies afterwards. Seems like something of a waste to me considering they already have art assets. If you aren't already doing so, I recommend you consider a more robust and involved mechanic/role for them.
Fffff- I mean, thank you! Will be fixed in the next release.Welp, I'll take back on what I said on never encountered on any type of bug(s). Because I discovered that I can get myself semi-out of bounds through the each side of the circle door.
(...)
You are absolutely right, got another report along those lines. I thought saves would be compatible as long as you don't open the mission log itself, but since I also had to put hooks to the log inside the mission dialogues old saves won't work as soon as you try to do, well, any mission really. I updated the changelog in the first post to reflect that. Sorry about the inconvenience, and thank you for reporting.Updating from 0.1 to 0.1a. I tried to start a new mission, only to find that the game crashed upon trying to get a new mission.
I am instead getting TypeError Cannot read property length of undefined.
I do have more ideas for scenes with alternate outfits and more original situations (like, see that closed building in the station plaza? Could be anything in there!). But that would mean more commissions, and right now I'm mostly funding those myself, so I need to prioritize. And my top priority is to get to 4 female characters, 3 scenes each, as I consider that to be the bare minimum to make the game worth playing. So, it's a strong maybe, but far in the future.Any chance the girl's will be in a slave outfit?
Well, that would mean a lot of alternative writing, plus the flow of events in character development would make a lot less sense without it (things just go too fast). And last but not least, I have a whole background in mind around the MC's species and toxin deal that I'd kinda need to scrap. So, while technically possible (I mean, everything is really), I'd really need a crowd in arms banging at my door to actually go through with that kind of change.As a suggestion - you could make the use of the aphrodisiac pheromones optional (e.g. present the player with the choice to either use or not use them during the scene). For those that don't want the unrealistic/sudden complete submission the option would be there to just proceed with old school domination/non-con and those that prefer instant corruption could choose to deploy the pheromones?