agriasoaks

Member
Oct 11, 2019
274
107
Never mind the bug doesn't show up again when I reload and retried the game again. It's good game nice to see strategy and space rpg got made from rpgmaker mv.
 
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songoffun

Member
Jun 13, 2017
188
729
Looks like this could be one to keep an eye on. I'll give it a few more updates before starting.
 

FletchlingDD

Member
Dec 4, 2018
110
315
Wow, this is a pretty solid game in its earliest version, having no known bugs in my playthrough yet. The only minor problems it got are just the spelling errors, I will look forward for the next update(s).
 

Hyena Games

New Member
Oct 12, 2020
12
69
It's nice seeing there is a public out there for my game, so thank you all for your feedback!

To answer some of it:
  • Yes, the art is indeed glorious. I'm commissioning it from AwesomeOrange. You may want to direct some compliments, accolades and votive offerings straight at his hentai foundry account, as I believe that's where he is most likely to see them.
  • Glad I apparently didn't let any game breaking bug slip by. Still, if you find anything strange and have a bit of time, feel free to report it there (even if it only happens once, you never know what you stumbled upon). I can only do so much play-testing alone and every little bit helps.
  • Even more-so with typos. English isn't my native tongue and I know I still make a lot of mistakes, so I'll gladly rectify any weirdness you point out in the game's text (quoting part of the sentence should be enough for me to pinpoint it).
  • Lastly, I've read both praise and doubt on the gameplay so far, both of it very succinct. Please do feel free to elaborate on that if you have the time. Tell me what works, what does not, if things are too hard/too easy, if you feel a unit is overpowered, anything really. I'm trying to make something fun all on my own, so outside perspective is always valuable.
 

dariussama123

Newbie
Dec 23, 2018
60
26
- Amazing art,
- Real game play mechanics (come on dudes, we are here for adult games not just porn),
- Premising tags.

I still didn't played the game, however "whole idea" catch my attention.
 
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T51bwinterized

Well-Known Member
Game Developer
Oct 17, 2017
1,456
3,479
Alright. Hyena Games

Cracks Knuckles

- Don't put your credits in the intro. The first five minutes of a game are where you have your highest bounce rate, and adding padding to the front will probably cost you players/patrons. That "Game Space" is basically your msot valuable real-estate and you shouldn't be putting anything in there that isn't engaging.

Suggestion: Just put your credits at the end. It's worth it.

- I like the combat system a good deal. This is high praise for an H-game. It's clearly very "Fire Emblem" inspired and I happen to like that gameplay. I also got to do a decent amount of tactical thinking.

- If there's an element I didn't like about it, it's that the units you control felt disposable and genric...of course because they are generic drones. But, in a game like this you don't want to make your units feel personality less because it removes some of the flavor of "character" from combat.

Suggestion: Give each of the different attack pods "programmed personalities". You can keep it simple and have them give occasional lines of dialogue when scoring kills/when damaged. It would make combat more "narratively" fun. If you want to go the extra mile, you can have the personalities be "Female" and have different reactions to the MC. Like one who calls the MC Daddy or another whose businesslike. Etc Etc.

- Didn't like the use of drugs in the sex scene that much. Too fast acting. Too dramatic a personality change. It's Cheating. I like to say that "Drugs is the cheap way of writing personality change" because you don't have to spend time on character psychology. It's not that using drugs to mind control/affect a woman isn't a kink of mine. It is. But, it's only really good if made slow acting/resistible. Also if what's really driving the change in the psychology and wants of the subject.

Suggestion: At least going forward, make the drug a resistible aphrodisiac. That way you can give captured women more narratively well-constructed corruption arcs as they fight or don't fight against inevitable subjugation.

- There is a weird thing where after scenes end you need to click advance again before stuff happens. Makes the VN conversations feel more disjointed. Not a fan.

- I am unsure what you're going for with the screen shakes during the sex scene. It felt very haphazard, like an attempt to replicate animation. Just write the sex scene. Yes, it's not that easy to do for a first timer, but sex scene writing is a valuable skill for any game in this genre, and it baffles me why you would not use all the erotic tools at your disposal. It's like playing football and refusing to do extra-pointers.

Suggestion: Just write the sex scene. It doesn't have to be that long. But, give the audience more then just comical screen shaking. If you are the writer and want pointers, feel free to DM me later.

- So design thought. It *seems* from the intial build that plans for "already captured" women is basically to keep them as trophies afterwards. Seems like something of a waste to me considering they already have art assets. If you aren't already doing so, I recommend you consider a more robust and involved mechanic/role for them.

Suggestion: Too complex to talk about here. DM me if you are curious.
 

Hyena Games

New Member
Oct 12, 2020
12
69
Thank you T51bwinterized, that's the kind of detailed feedback I've been hoping for. Some of it I found sound, some of it I didn't quite agree with, some of it is mostly due to the early stage the game is in and should find answers in a few updates. But most importantly all of it had me thinking on my design choices, and that's always good!
 

dariussama123

Newbie
Dec 23, 2018
60
26
- So design thought. It *seems* from the intial build that plans for "already captured" women is basically to keep them as trophies afterwards. Seems like something of a waste to me considering they already have art assets. If you aren't already doing so, I recommend you consider a more robust and involved mechanic/role for them.
I especially liked this part.

Suggestions:

- If you add "faster mode" to game play section (space wars) it would be amazing (animations took unnecessary amounts of time, maybe you can make them faster). I seriously liked core game play concept.

- I skipped writing after first minutes (maybe you can add quest bar & logs for people like me).

- In my opinion you should check writing at introduction part (It's long).

- It seems like this game will turn into some kind of "harem + pokemon + waifus + chess" or something like that, maybe new skins for "collectibles".

-How about corruption phase? For example you can make phases step by step;
I) Captured,
II) Bla Bla + writing & creative stuff,
III) "I will work for you" phase,
IV) CG,
V) Accepting to do something (wearing, doing, giving, lying...), list goes like that. You may check other games like Noxian Nights and Something Unlimited.



- You should make space map at the bar accessible from menu when player goes to space ship.

- At CG room I saw "video income", great idea. Maybe you can use it at later for new events.

- Maybe you can add a core game loop like;
I) Do generic sandbox quests & things,
II) Collect something,
III) Grind (exp + stats, whatever),
IV) After improving return main quest line). If you thinking about making a loop like that don't forget to add more quest types!

- It may seems weird, but don’t afraid of add something different. Different characterizations, bad jokes, tropes… Just make sure it’s not damage total experience, like bad mini games or something like that. You can check YouTube for examples.

- However aware of kinks you add, you may find yourself suffocating around *many & weird* tags.

At the end I like it! It can turn into something very good.
Last time I write this amount of sentences was an exam at University. I hope my grammar isn't caused much trouble to you:p.
 

dariussama123

Newbie
Dec 23, 2018
60
26
I should add, I am not dev or something. These were my ideas and I guess some of them can be useful for you or save your time in future.
 

FletchlingDD

Member
Dec 4, 2018
110
315
Welp, I'll take back on what I said on never encountered on any type of bug(s). Because I discovered that I can get myself semi-out of bounds through the each side of the circle door.

And this is where I got myself inside the walls in the hangar...
The red outline is where is the place I phased through walls, hope this'll be fixed in the next update.

1605066084303.png
 
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Hyena Games

New Member
Oct 12, 2020
12
69
Welp, I'll take back on what I said on never encountered on any type of bug(s). Because I discovered that I can get myself semi-out of bounds through the each side of the circle door.
(...)
Fffff- I mean, thank you! Will be fixed in the next release.

Edit : To answer quickly about the game side loops above. There are already some in place, as you can do repeatable fetch quests + repeatable battles from the bar to get money, which in turn lets you upgrade both your drone roster (to be able to take on harder main quests) and your cells (to unlock more scenes and passive income, and eventually more stuff that's not in yet -so yes, more interactions with the ladies planned, though the whole thing will indeed feel a bit backward compared to usual corruption patterns). That money does not have much of a use so far though, since the next main character and associated main quest are not in yet, so all you need the money for is for your first cell upgrade, and maybe to get a few more drones to try to beat the one medium repeatable I put in).
 
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s0ld1er

New Member
Aug 5, 2018
4
2
I have to say.. I really like the music in this game. The art is very nice and the game itself was a nice experience. Good luck with this dev.
 
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TheJollyOllyMan

New Member
Oct 1, 2018
7
7
This looks like a great mix of good gameplay and an art style not often seen. Really looking forward to seeing this progress. Good luck!
 

leety

New Member
Nov 27, 2017
3
1
Updating from 0.1 to 0.1a. I tried to start a new mission, only to find that the game crashed upon trying to get a new mission.

I am instead getting TypeError Cannot read property length of undefined.
 
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Reactions: Hyena Games

JJ993

New Member
Jan 26, 2018
8
21
As a suggestion - you could make the use of the aphrodisiac pheromones optional (e.g. present the player with the choice to either use or not use them during the scene). For those that don't want the unrealistic/sudden complete submission the option would be there to just proceed with old school domination/non-con and those that prefer instant corruption could choose to deploy the pheromones?
 

Hyena Games

New Member
Oct 12, 2020
12
69
Updating from 0.1 to 0.1a. I tried to start a new mission, only to find that the game crashed upon trying to get a new mission.

I am instead getting TypeError Cannot read property length of undefined.
You are absolutely right, got another report along those lines. I thought saves would be compatible as long as you don't open the mission log itself, but since I also had to put hooks to the log inside the mission dialogues old saves won't work as soon as you try to do, well, any mission really. I updated the changelog in the first post to reflect that. Sorry about the inconvenience, and thank you for reporting.

Any chance the girl's will be in a slave outfit?
I do have more ideas for scenes with alternate outfits and more original situations (like, see that closed building in the station plaza? Could be anything in there!). But that would mean more commissions, and right now I'm mostly funding those myself, so I need to prioritize. And my top priority is to get to 4 female characters, 3 scenes each, as I consider that to be the bare minimum to make the game worth playing. So, it's a strong maybe, but far in the future.

As a suggestion - you could make the use of the aphrodisiac pheromones optional (e.g. present the player with the choice to either use or not use them during the scene). For those that don't want the unrealistic/sudden complete submission the option would be there to just proceed with old school domination/non-con and those that prefer instant corruption could choose to deploy the pheromones?
Well, that would mean a lot of alternative writing, plus the flow of events in character development would make a lot less sense without it (things just go too fast). And last but not least, I have a whole background in mind around the MC's species and toxin deal that I'd kinda need to scrap. So, while technically possible (I mean, everything is really), I'd really need a crowd in arms banging at my door to actually go through with that kind of change.
 

Monsaic

Member
Aug 5, 2018
100
122
Nice game so far. actual gameplay. yes! the art is nice. Just hoping for mor interactions with the prisoners instead of single scene pictures. and a tutorial for drones would be nice instead of asking for all types explanations...
 
5.00 star(s) 2 Votes