Xeronion

New Member
Mar 6, 2019
5
1
I really love the game so far the only complaint i have is that enemys take to long to move especially when there are like 20 of them and you need to watch every single one of them move
 
Aug 27, 2018
38
9
I can see this growing into the type of porn game that doesn't even need porn to be enjoyable. Focusing on the gameplay (what I personally see as the main draw) and story/text-only scenes after an initial foundation of image scenes would be a good way of allowing the game to passively pick up steam. If I could, I would definitely donate to your subscribestar, but as it stands my only way of repaying you would be posting low quality memes on your Discord, should you choose to set one up. Still, I hope this game becomes the banger it's shaping up to be even from this early stage in development.
 
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thevoid089

Forum Fanatic
Jan 29, 2020
4,749
5,432
Hyena Games After I play the demo, I think the next update you should:
_Lower the difficulty of Bounty hunting, even when I choose the easy bounty the enemy's fleet still have at least 3 TANK ship that could take 5-6 hit to kill while they can 1 shot my own ship with ease. During the first playthrough I didn't know how powerful those ship are and choose to taking the bounty quest first and got myself stuck with being killed over and over again, because I decide to overwrite my save and didn't have tank ship to deal with those
_Allow to upgrade your already had ship, make it easier for players to not grinding just to buy some ship. They could upgrade the weak ship so that it could increase the power and defense for bounty hunt
_Put the Retreat button so that during the battle if your side didn't have any ship anymore you can choose to flee so that people that accidently overwrite their save would not be frustrate getting stuck with the unwinable battles and had to delete their save and start over from the begin again
 

Hyena Games

New Member
Oct 12, 2020
12
69
Hyena Games After I play the demo, I think the next update you should:
[...]
Hi there,

- You've got a very good point about the possibility of getting stuck on an unwinnable battle by erasing your save before the fight. I'll see if I can put in either a retreat function inside the battle itself, or a way to retreat right after you save (so you can just reload and select retreat if you realise you simply can't win). And in any case I'll put a recommendation to save on a second slot.

- On that particular battle (the easy level one with the 3 R0k + the bunch of PWNs) though, it's actually perfectly winnable with only your MC and your 5 initial PWNs (I made sure all the easy battles are winnable without buying any new drone). Basically you can destroy the first wave of PWNs without losing any unit by checking their attack range and waiting right outsie of them. Once that's done it's all a matter of separating the 3 enemy R0k by leading two of them away with two of your PWNs and ganging on the last one with the MC and the rest of the team (the AI is dumb as a brick and this particular enemy unit is extremely slow, so you can control the engagement). I can probably put together a small video of the battle if that helps you salvage your save.

- I really don't think the easy bounties are all that complicated once you get the hang of the way the battle system works, even with your starting team, but the game does makes a terrible job of explaining it. I'll work on a proper tutorial for the next update.

Anyway, thank you for your feedback. And if others out there also think things are too hard or obscure at the start, please do feel free to ad to that: it's hard evaluating the difficulty of a game you spent a lot of time building, so I'll gladly take that kind of feedback.
 

thevoid089

Forum Fanatic
Jan 29, 2020
4,749
5,432
Hi there,

- You've got a very good point about the possibility of getting stuck on an unwinnable battle by erasing your save before the fight. I'll see if I can put in either a retreat function inside the battle itself, or a way to retreat right after you save (so you can just reload and select retreat if you realise you simply can't win). And in any case I'll put a recommendation to save on a second slot.

- On that particular battle (the easy level one with the 3 R0k + the bunch of PWNs) though, it's actually perfectly winnable with only your MC and your 5 initial PWNs (I made sure all the easy battles are winnable without buying any new drone). Basically you can destroy the first wave of PWNs without losing any unit by checking their attack range and waiting right outsie of them. Once that's done it's all a matter of separating the 3 enemy R0k by leading two of them away with two of your PWNs and ganging on the last one with the MC and the rest of the team (the AI is dumb as a brick and this particular enemy unit is extremely slow, so you can control the engagement). I can probably put together a small video of the battle if that helps you salvage your save.

- I really don't think the easy bounties are all that complicated once you get the hang of the way the battle system works, even with your starting team, but the game does makes a terrible job of explaining it. I'll work on a proper tutorial for the next update.

Anyway, thank you for your feedback. And if others out there also think things are too hard or obscure at the start, please do feel free to ad to that: it's hard evaluating the difficulty of a game you spent a lot of time building, so I'll gladly take that kind of feedback.
Thank you for your respone, I think that the bounty quest even with Easy level should have a first match that as easy as the tutorial battle just like how the Mining quest have different reward so that any players who are still unfamiliar with the combat could win fast and learn more about strategic and how to deal with them without get too many ally ships destroyed.
Not just that but maybe before taking the quest the old lady could show you the infos of your enemy like how many ships they had, what type of ship the enemy would use in combat, the dmg and def of those ship,.... so that the player could understand and check back his formation to see if he has enough power to take and complete the hunt. For example if I choose to do Easy quest first the lady could bring up the infos is that the enemy have 6 PWNs and 3ROks, and that PWN are easy to kill but ROk would take hit couple times so be careful
Overall I did taking the quest again and only use PWN, it take sometime but I think I found a good strategy to deal with them now (still resulting with all my ship being destroyed and my main ship remain with 1 more shot to death, but I won)
 

Hyena Games

New Member
Oct 12, 2020
12
69
Congrats on winning that one! I did some more testing yesterday and I think it's quite clearly the toughest of the easy ones to take on with your starting team. But then as soon as you get your first BSP it becomes the easiest, since the enemy has no ranged or fast unit whatsoever and barely outnumbers you.

I also did some more thinking on the whole tutorial thing, and I think I'll stick it right at the end the old lady intro. Basically she'll want to "test" you before giving you real bounties, and if you accept you'll be taken through explanatory screens about unit types and basic tactics (range checking and positionning to get the first strike, maybe a bit about baiting the AI to split groups). After that you'll get thrown in an easy level mock battle as you suggest, where you'll have to use what you just learned. Still thinking on that, but maybe I'll put in a reward for completing the tutorial... the first BSP might make sense, since having that first ranged unit opens your options a lot in the early game. I'll of course make the whole thing skippable.
 
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VEHX

Member
Jun 14, 2018
499
377
Keeping an eye out on this, if not solely for the art work. It's been a while since I have seen something good. More than once I found a game with an interesting gameplay and premise only to find their female characters looking like something outta stick art/house of the dead style.
 

VEHX

Member
Jun 14, 2018
499
377
One thing I would suggest to the devs;

While the devs have the foresight to include the ability to see how far enemy unit can travel when selecting it, they did not include the ability so see how far ranged enemy units can shoot. This is annoying because unless you are doing alot of cargo missions to get the necessary money, you arent going to have your own units of the same class to check it out at the start of some bounty quests . So there is a lot of double guess as to whether an artillery drone will 1 shot your entire fleet from 3 squares away.

Hopefully this will be rectified in subsequent patches in main quests whereby you either get certain drones for free at the start to experiment or we get a simulation mission where by we can try out all the drones for free against a non-threatening enemy unit.
 

anon500

New Member
Mar 24, 2018
8
0
So its a pretty good game so far. Like some of the others, I would echo the suggestion for a retreat option. I also like the idea of an initial test. I would suggest putting a bsp in that battle, since while that ship is described as having a ranged attack, I had no idea of how much range the attack had until I faced it in a battle. Having the tutorial to experience that range would be nice.

I was wondering, is a battlesuit supposed to take up one of the 6 roster spots for battle? It might be difficult to take many/any people with you, and I assume we are going to get 5-6 companions at some point.

Anyways, love the game so far and can't wait for the next update.
 

Hyena Games

New Member
Oct 12, 2020
12
69
One thing I would suggest to the devs;

While the devs have the foresight to include the ability to see how far enemy unit can travel when selecting it, they did not include the ability so see how far ranged enemy units can shoot.

[...]
Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.

[...]
is there more content after noble 4 quest?
I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.

So its a pretty good game so far. Like some of the others, I would echo the suggestion for a retreat option. I also like the idea of an initial test.
[...]
I was wondering, is a battlesuit supposed to take up one of the 6 roster spots for battle? It might be difficult to take many/any people with you, and I assume we are going to get 5-6 companions at some point.

Anyways, love the game so far and can't wait for the next update.
Thank you!

Proper, optional tutorial is in the works, and will give the player an overview of every basic unit and a few tactics to deal with them. There'll be multiple mock battles involved. And a reward to ease the early game. Also working on that retreat option.

Battlesuits are supposed to take a spot in your 6 units team, yes, but aside from the MC they are not locked in your team and you can switch them out and in at will. They are straight upgrades from unmanned drones (with Karolin being a slightly tankier and faster R0K, for example), but losing them in battle means game over, so it's supposed to put the player in front of a tactical choice: bring the best unit he cannot afford to lose, or bring the lesser one he'll be able to sacrifice if he needs to.

And while you'll definitely get more ladies on your side later on, they won't necessarily all become a playable units. Their backgrounds and personalities will mostly be chosen through brainstorming sessions and polls on subscribestar, so I can't say for sure how many will end up on the battlefield, but for example the one I'm working on right now would have no logical reason to know how to pilot a battlesuit and will have to help you and take her place in the story in other ways.
 

anon500

New Member
Mar 24, 2018
8
0
Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.


I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.



Thank you!

Proper, optional tutorial is in the works, and will give the player an overview of every basic unit and a few tactics to deal with them. There'll be multiple mock battles involved. And a reward to ease the early game. Also working on that retreat option.

Battlesuits are supposed to take a spot in your 6 units team, yes, but aside from the MC they are not locked in your team and you can switch them out and in at will. They are straight upgrades from unmanned drones (with Karolin being a slightly tankier and faster R0K, for example), but losing them in battle means game over, so it's supposed to put the player in front of a tactical choice: bring the best unit he cannot afford to lose, or bring the lesser one he'll be able to sacrifice if he needs to.

And while you'll definitely get more ladies on your side later on, they won't necessarily all become a playable units. Their backgrounds and personalities will mostly be chosen through brainstorming sessions and polls on subscribestar, so I can't say for sure how many will end up on the battlefield, but for example the one I'm working on right now would have no logical reason to know how to pilot a battlesuit and will have to help you and take her place in the story in other ways.
Ok, That sounds really interesting. It sounds like you have a good idea about the use of additional battlesuits, without making it feel like we can never take all our people on a mission. That sounds like an interesting gameplay decision for us players, and with what is already there, I imagine the gameplay itself will stay and become more interesting as you add more content.

about showing the range of a unit, I understand that may be difficult, but I was wondering if you couldn't state the range in the description that is given for the unit when the engineer/upgrade guy gives a description of all the units? It would be nice to know the actual range (in terms of squares) of the ranged units. For that matter, it might make sense to also add in the movement range for all the units as well, if it doesn't make the text too clunky. I just hope you provide a way for the player to be able to figure out the range somewhere outside of battle, just so its easier to understand what the units we are getting will be like.

Again, it sounds like you have some interesting gameplay decisions lined up for us, and I really think what you have so far is interesting. I can't wait until you flesh it out with more missions and characters.
 

VEHX

Member
Jun 14, 2018
499
377
Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.


I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.



Thank you!

Proper, optional tutorial is in the works, and will give the player an overview of every basic unit and a few tactics to deal with them. There'll be multiple mock battles involved. And a reward to ease the early game. Also working on that retreat option.

Battlesuits are supposed to take a spot in your 6 units team, yes, but aside from the MC they are not locked in your team and you can switch them out and in at will. They are straight upgrades from unmanned drones (with Karolin being a slightly tankier and faster R0K, for example), but losing them in battle means game over, so it's supposed to put the player in front of a tactical choice: bring the best unit he cannot afford to lose, or bring the lesser one he'll be able to sacrifice if he needs to.

And while you'll definitely get more ladies on your side later on, they won't necessarily all become a playable units. Their backgrounds and personalities will mostly be chosen through brainstorming sessions and polls on subscribestar, so I can't say for sure how many will end up on the battlefield, but for example the one I'm working on right now would have no logical reason to know how to pilot a battlesuit and will have to help you and take her place in the story in other ways.
Try playing advanced wars from nitendo, they managed to balance ranged units by giving them minimum ranges and they can't fire immediately after moving.
 

Kilr@

New Member
Aug 25, 2020
9
3
I just discovered this game and I love it (tbs, sci-fi and female opponents...).

When is next update ?:love:
 
5.00 star(s) 2 Votes