Hi there,Hyena Games After I play the demo, I think the next update you should:
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Thank you for your respone, I think that the bounty quest even with Easy level should have a first match that as easy as the tutorial battle just like how the Mining quest have different reward so that any players who are still unfamiliar with the combat could win fast and learn more about strategic and how to deal with them without get too many ally ships destroyed.Hi there,
- You've got a very good point about the possibility of getting stuck on an unwinnable battle by erasing your save before the fight. I'll see if I can put in either a retreat function inside the battle itself, or a way to retreat right after you save (so you can just reload and select retreat if you realise you simply can't win). And in any case I'll put a recommendation to save on a second slot.
- On that particular battle (the easy level one with the 3 R0k + the bunch of PWNs) though, it's actually perfectly winnable with only your MC and your 5 initial PWNs (I made sure all the easy battles are winnable without buying any new drone). Basically you can destroy the first wave of PWNs without losing any unit by checking their attack range and waiting right outsie of them. Once that's done it's all a matter of separating the 3 enemy R0k by leading two of them away with two of your PWNs and ganging on the last one with the MC and the rest of the team (the AI is dumb as a brick and this particular enemy unit is extremely slow, so you can control the engagement). I can probably put together a small video of the battle if that helps you salvage your save.
- I really don't think the easy bounties are all that complicated once you get the hang of the way the battle system works, even with your starting team, but the game does makes a terrible job of explaining it. I'll work on a proper tutorial for the next update.
Anyway, thank you for your feedback. And if others out there also think things are too hard or obscure at the start, please do feel free to ad to that: it's hard evaluating the difficulty of a game you spent a lot of time building, so I'll gladly take that kind of feedback.
Congrats on winning that one! I did some more testing yesterday and I think it's quite clearly the toughest of the easy ones to take on with your starting team. But then as soon as you get your first BSP it becomes the easiest, since the enemy has no ranged or fast unit whatsoever and barely outnumbers you.(...)
Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.One thing I would suggest to the devs;
While the devs have the foresight to include the ability to see how far enemy unit can travel when selecting it, they did not include the ability so see how far ranged enemy units can shoot.
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I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.[...]
is there more content after noble 4 quest?
Thank you!So its a pretty good game so far. Like some of the others, I would echo the suggestion for a retreat option. I also like the idea of an initial test.
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I was wondering, is a battlesuit supposed to take up one of the 6 roster spots for battle? It might be difficult to take many/any people with you, and I assume we are going to get 5-6 companions at some point.
Anyways, love the game so far and can't wait for the next update.
Ok, That sounds really interesting. It sounds like you have a good idea about the use of additional battlesuits, without making it feel like we can never take all our people on a mission. That sounds like an interesting gameplay decision for us players, and with what is already there, I imagine the gameplay itself will stay and become more interesting as you add more content.Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.
I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.
Thank you!
Proper, optional tutorial is in the works, and will give the player an overview of every basic unit and a few tactics to deal with them. There'll be multiple mock battles involved. And a reward to ease the early game. Also working on that retreat option.
Battlesuits are supposed to take a spot in your 6 units team, yes, but aside from the MC they are not locked in your team and you can switch them out and in at will. They are straight upgrades from unmanned drones (with Karolin being a slightly tankier and faster R0K, for example), but losing them in battle means game over, so it's supposed to put the player in front of a tactical choice: bring the best unit he cannot afford to lose, or bring the lesser one he'll be able to sacrifice if he needs to.
And while you'll definitely get more ladies on your side later on, they won't necessarily all become a playable units. Their backgrounds and personalities will mostly be chosen through brainstorming sessions and polls on subscribestar, so I can't say for sure how many will end up on the battlefield, but for example the one I'm working on right now would have no logical reason to know how to pilot a battlesuit and will have to help you and take her place in the story in other ways.
Try playing advanced wars from nitendo, they managed to balance ranged units by giving them minimum ranges and they can't fire immediately after moving.Yeah, that one has been bothering me for a while. But, believe it or not, it's actually surprisingly tricky to implement. So while I'd rather not make any promises I'm not sure I'll be able to uphold, I do know the game would play better that way and am trying to get there.
I believe you've seen everything in the main story. Maybe missed some random repeatable battles (there are 3 easy and 3 medium right now), but that aside you'll have to wait for 0.2.
Thank you!
Proper, optional tutorial is in the works, and will give the player an overview of every basic unit and a few tactics to deal with them. There'll be multiple mock battles involved. And a reward to ease the early game. Also working on that retreat option.
Battlesuits are supposed to take a spot in your 6 units team, yes, but aside from the MC they are not locked in your team and you can switch them out and in at will. They are straight upgrades from unmanned drones (with Karolin being a slightly tankier and faster R0K, for example), but losing them in battle means game over, so it's supposed to put the player in front of a tactical choice: bring the best unit he cannot afford to lose, or bring the lesser one he'll be able to sacrifice if he needs to.
And while you'll definitely get more ladies on your side later on, they won't necessarily all become a playable units. Their backgrounds and personalities will mostly be chosen through brainstorming sessions and polls on subscribestar, so I can't say for sure how many will end up on the battlefield, but for example the one I'm working on right now would have no logical reason to know how to pilot a battlesuit and will have to help you and take her place in the story in other ways.
Don't know but really hoping its soon, I really like this game as wellI just discovered this game and I love it (tbs, sci-fi and female opponents...).
When is next update ?