CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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_Utakata_

Active Member
Jun 18, 2019
716
1,268
Same here Trying to open deck i get
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/places/hotel/grace/room.rpy", line 21, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script
call screen hotel_lobby
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/places/hotel/grace/room.rpy", line 21, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpyc", line 140, in script call
�?T����?!���钸?����W���l
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpyc", line 328, in script call
՟�';i�?c��&r��;K�I Ey2}�gQ�"ʞ�Ey*���Va����(Ov[�6� !�xd��|�%�u:���s�z}�D�=vai���@�z
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script
call screen hotel_lobby
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3332, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3744, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3744, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "renpy/ast.py", line 189, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

Windows-10-10.0.19041
Ren'Py 7.5.0.197n
Astral Lust 0.2.1c.4K
Sun Jan 2 11:16:03 2022
```
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,020
4,919
Same here Trying to open deck i get
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/places/hotel/grace/room.rpy", line 21, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script
call screen hotel_lobby
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/places/hotel/grace/room.rpy", line 21, in script call
call screen hotel_grace
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/characters/lexi/speak.rpyc", line 140, in script call
�?T����?!���钸?����W���l
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/characters/alice/speak.rpyc", line 328, in script call
՟�';i�?c��&r��;K�I Ey2}�gQ�"ʞ�Ey*���Va����(Ov[�6� !�xd��|�%�u:���s�z}�D�=vai���@�z
File "game/places/hotel/alice/room.rpy", line 18, in script call
call screen hotel_alice
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lexi/room.rpy", line 19, in script call
call screen hotel_lexi
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script
call screen hotel_lobby
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3136, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3332, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3744, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 575, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3744, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 10, in execute
screen DecksMenu(xdecks = decks, opened_deck = _current_deck):
File "game/combat/decks/DecksMenu.rpy", line 23, in execute
button:
File "game/combat/decks/DecksMenu.rpy", line 27, in execute
frame:
File "game/combat/decks/DecksMenu.rpy", line 32, in execute
hbox:
File "game/combat/decks/DecksMenu.rpy", line 105, in execute
fixed:
File "game/combat/decks/DecksMenu.rpy", line 109, in execute
if persistent.storage_zoom[0] == "L":
File "game/combat/decks/DecksMenu.rpy", line 146, in execute
vpgrid id "crds":
File "game/combat/decks/DecksMenu.rpy", line 154, in execute
for xca2 in xdecks.storage:
File "game/combat/decks/DecksMenu.rpy", line 156, in execute
use base_card(xca2,
File "renpy/ast.py", line 189, in evaluate
kwargs[k] = renpy.python.py_eval(v, locals=scope)
File "renpy/python.py", line 2276, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2269, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/combat/decks/DecksMenu.rpy", line 157, in <module>
zooms = (persistent.storage_zoom[0], persistent.storage_zoom[0]),
AttributeError: 'tuple' object has no attribute 'name'

Windows-10-10.0.19041
Ren'Py 7.5.0.197n
Astral Lust 0.2.1c.4K
Sun Jan 2 11:16:03 2022
```
I guess it is the Problem oF Patch. No Problems Here. (I did a Clean install)
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,020
4,919
Still getting a crash, I think its related to setting alice to find battle cards. Trying to recover my game but last save is 1 period before it triggers the card find.

Anyone know what the console command is to set the task timer variable? I assume its Alice.<something>. I cant figure it out cause its in a string, not sure if there is a command to view the whole string in the console.
Better to wait for update
 

spamblah

Newbie
Dec 12, 2017
47
74
After some testing, I get no errors. Solution, DO NOT send alice to get battle cards. To be safe I STOPPED ALL TASKS from all girls. Havent gotten any errors and Im on day 75.
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,291
After some testing, I get no errors. Solution, DO NOT send alice to get battle cards. To be safe I STOPPED ALL TASKS from all girls. Havent gotten any errors and Im on day 75.
Haveing Grace cook and Lexi and Mina fetcxh Resources and finally have Alice Upgrade my coat never produced any errors
 

Blob

Member
May 7, 2017
280
343
same here with the error. Getting it after every combat now. I can press ignore but after that I'm stuck, can't advance the scene, so the game has pretty much become unplayable.
At first I thought it was an issue with the cheat mod but deleting it didn't help either.
 

_Utakata_

Active Member
Jun 18, 2019
716
1,268
Weird part is Game worked fine Did alot of combat completed the story part of the update But i needed some items for some events And let the woman do same task while getting material and went to do some battles And suddenly i got the error
 

Somple

Newbie
Feb 6, 2019
50
56
Same problem with the cards error here, getting it after every combat. I can press ignore but after that I'm stuck, can't advance the scene, so the game has pretty much become unplayable.
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,020
4,919
Same problem with the cards error here, getting it after every combat. I can press ignore but after that I'm stuck, can't advance the scene, so the game has pretty much become unplayable.
Slice card problem fixed. I think all cards are working now
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,020
4,919
Weird part is Game worked fine Did alot of combat completed the story part of the update But i needed some items for some events And let the woman do same task while getting material and went to do some battles And suddenly i got the error
Developer knows about that problem. Wait for next update
 

YogSothoth1982

Devoted Member
Jun 26, 2018
8,485
11,675
Lexi doesn't want to be part of the harem, at least in the sense that I like it: all the LIs know it and they don't care or even like it (it isn't necessary, but it's a plus).

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I'm sure that playing self-delusion thinking that she is the only one is something that I don't like to do. Either she accepts it fully or she doesn't interest me. By now Lexi has lost much of my interest in her.

I also don't like that MC is Mina's option B. I was thinking whether to reject her or not ... for now I have said yes, but if I'm not convinced as it continues, I guess I will load and go for the other way.
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
5,020
4,919
Lexi doesn't want to be part of the harem, at least in the sense that I like it: all the LIs know it and they don't care or even like it (it isn't necessary, but it's a plus).

You don't have permission to view the spoiler content. Log in or register now.

I'm sure that playing self-delusion thinking that she is the only one is something that I don't like to do. Either she accepts it fully or she doesn't interest me. By now Lexi has lost much of my interest in her.

I also don't like that MC is Mina's option B. I was thinking whether to reject her or not ... for now I have said yes, but if I'm not convinced as it continues, I guess I will load and go for the other way.
Alice is my favourite!!
 
  • Like
Reactions: YogSothoth1982

Evangelion-01

Devoted Member
Apr 12, 2018
10,827
7,291
Lexi doesn't want to be part of the harem, at least in the sense that I like it: all the LIs know it and they don't care or even like it (it isn't necessary, but it's a plus).

You don't have permission to view the spoiler content. Log in or register now.

I'm sure that playing self-delusion thinking that she is the only one is something that I don't like to do. Either she accepts it fully or she doesn't interest me. By now Lexi has lost much of my interest in her.

I also don't like that MC is Mina's option B. I was thinking whether to reject her or not ... for now I have said yes, but if I'm not convinced as it continues, I guess I will load and go for the other way.
Lexi and Mina are very close... you might be able to soften her position by includeing her into your "games".
My greater problem are her selfdestructive tendencies.
 
  • Like
Reactions: YogSothoth1982

YogSothoth1982

Devoted Member
Jun 26, 2018
8,485
11,675
Alice is my favourite!!
She's also my favorite.

Mina is too lesbian for my tastes.

In the end there was no promise to Lexi. I may lose a trust point, but promising that goes against how I like the MC's relationship with the LIs to be.

Grace... I think that she is a nice LI and it's fine that she's innocent, but she has taken it a bit to the extreme.

About Savenia... When I advance further in her story I will be able to comment, for now I don't know much


By the way, what exactly is this card for?

Screenshot_5.png
 

_Utakata_

Active Member
Jun 18, 2019
716
1,268
I actually love the combat system in this game I got like 6 bleed cards and a 1 card does alot of dmg that somtimes just insta kills a enemy if you play your hand right
 
  • Like
Reactions: Daehorn
4.10 star(s) 59 Votes