- Sep 10, 2021
- 5,019
- 4,918
No chance. Not needed tooCan you make a full HD android version please?
I have no problem if the games size is over 3GB
No chance. Not needed tooCan you make a full HD android version please?
I have no problem if the games size is over 3GB
In some Events it's unavoidable.Anyway to progress without fighting? I lose every battle. I never even come close to winning. Do I have to fight?
People gave me this same advice for gwent in a game called witcher 3. Totally unrelated to these type of games but I still was unable to beat it even when the qwent difficulty was at the lowest. I'm not good at strategy based combat.In some Events it's unavoidable.
it's important to pick your fights and Upgrade your deck. try training at home until you maxed out the 6 stats.
try useing the workbenches in the forge to craft cards like "take cover".
try searching for easy enemies in order to upgrade your deck if you lack resources and don't be afraid to discard weaker cards
base rule in this game... use atleast 1 defence card each turn and try to defeat the enemy quickly... once you are faceing stronger enemies switch to defending more and useing cards like poison, bleeding and wekening the enemy (or in other words switch to play the long game), if you are low on health make sure to heal and defend... always keep a lookout for stronger cards and drop the weaker ones... the less cards you have the more likely it is for you to draw the desired card.People gave me this same advice for gwent in a game called witcher 3. Totally unrelated to these type of games but I still was unable to beat it even when the qwent difficulty was at the lowest. I'm not good at strategy based combat.
Take Cover is op, grants 10 defence and 20 dodge (I think) at the cost of 2 actionsDefensive cards in this game sucks...
Block is useless: too few points per cost.
Armor is even worse: too few reliable cards, too low bonuses per cost.
Best cards are the ones the weakens enemies (they deal halved damage) and the ones that Stun (too bad they don't work with boss creatures).
EDIT: in my experience, Poison and Bleeding sucks as hell ... totally unreliable.
You need a dozen turns to apply enough stacks to have them deal DECENT damage, while using Strenght and Empower you can get enough damage on normal attacks to obliterate every opponent.
In a dozen turns I can get over 100 strenght, which means that cards like the one the costs 1 and hit twice deal 212 damage.
212 damage with cost 1.
Most strong enemies I encountered were dead long before this or powerfull enough to kill me before I had a chance to build up those stats thoughIn a dozen turns I can get over 100 strenght, which means that cards like the one the costs 1 and hit twice deal 212 damage.
212 damage with cost 1.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script call
call screen hotel_lobby
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 28, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/functions/tasks/turnin.rpy", line 4, in script
$ tasks.complete()
File "game/functions/tasks/turnin.rpy", line 4, in <module>
$ tasks.complete()
File "game/functions/tasks/Tasks.rpy", line 208, in complete
z.function(task = z, *z.args, **z.kwargs)
TypeError: task_alice_combat_gear() takes at least 1 argument (0 given)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script call
call screen hotel_lobby
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/combat/battle/Battle_labels.rpy", line 28, in script call
python:
File "game/combat/battle/Battle_labels.rpy", line 20, in script call
call screen holder_screen
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/functions/tasks/turnin.rpy", line 4, in script
$ tasks.complete()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/functions/tasks/turnin.rpy", line 4, in <module>
$ tasks.complete()
File "game/functions/tasks/Tasks.rpy", line 208, in complete
z.function(task = z, *z.args, **z.kwargs)
TypeError: task_alice_combat_gear() takes at least 1 argument (0 given)
Windows-10-10.0.19041
Ren'Py 7.5.0.197n
Astral Lust 0.2.1e
Wed Mar 2 01:12:44 2022
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script call
call screen hotel_lobby
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/expansions/vault/chest.rpy", line 9, in script call
call screen storage_materials()
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/functions/tasks/turnin.rpy", line 4, in script
$ tasks.complete()
File "game/functions/tasks/turnin.rpy", line 4, in <module>
$ tasks.complete()
File "game/functions/tasks/Tasks.rpy", line 208, in complete
z.function(task = z, *z.args, **z.kwargs)
TypeError: task_alice_combat_gear() takes at least 1 argument (0 given)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/pc.rpy", line 12, in script call
call screen pc
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/player/room.rpy", line 38, in script call
call screen hotel_player
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/places/hotel/lobby/room.rpy", line 14, in script call
call screen hotel_lobby
File "game/functions/qol/auto_rest.rpy", line 10, in script call
call room_player_bed.rest(show_dialogue = False) from _call_room_player_bed_rest
File "game/places/hotel/expansions/vault/chest.rpy", line 9, in script call
call screen storage_materials()
File "game/places/hotel/lobby/room.rpy", line 13, in script call
call task_turnin from _call_task_turnin_3
File "game/functions/tasks/turnin.rpy", line 4, in script
$ tasks.complete()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/functions/tasks/turnin.rpy", line 4, in <module>
$ tasks.complete()
File "game/functions/tasks/Tasks.rpy", line 208, in complete
z.function(task = z, *z.args, **z.kwargs)
TypeError: task_alice_combat_gear() takes at least 1 argument (0 given)
Windows-10-10.0.19041
Ren'Py 7.5.0.197n
Astral Lust 0.2.1e.4K
Wed Mar 2 09:43:46 2022
Just avoid crafting cards for 1 time only use to avoid this errorHmm, sorry was just comparing the two errors.
Last time this happened, I installed the higher res version and was able to continue the game. This time I guess not.
Opened up a save that was just a couple hours old and so far it seems to work, so I guess I didn't lose too much.
oh well.............
Cheers All
Hmm, that's interesting. Thanks a lot for the help.Just avoid crafting cards for 1 time only use to avoid this error
Indeed, that's why poison and bleeding are useless, cause unlike Streght, they deal RIDICOULUS damage if don't prepare them for 12 turns at least.Take Cover is op, grants 10 defence and 20 dodge (I think) at the cost of 2 actions
Most strong enemies I encountered were dead long before this or powerfull enough to kill me before I had a chance to build up those stats though
this strategy will fail you against more than 2 enemies though.Indeed, that's why poison and bleeding are useless, cause unlike Streght, they deal RIDICOULUS damage if don't prepare them for 12 turns at least.
As for strenght, keep powering up for 5-6 turns and you have enought power to obliterate everything.
Defense cards are just useless. The only one I use is the one that gives 14 block and 1 armor at 2 action cost.
Take Cover is bad ... dodge is just too probabilistic to be reliable.
Much better some Stun, so that you can keep 1 opponent from attacking (usually they do more than 10 damage) so 1 Stun > 10 Block.
really ? -2 HP each turn ... wow, it would take only 14 turns to kill the weakest bandit !this strategy will fail you against more than 2 enemies though.
If batteling up to 4 enemies you are better of with a defensive combat style until you kill atleast 1 enemy
bleeding +poison atleast -2 HP each turn