stark23

Newbie
Apr 6, 2019
24
19


View attachment 3906086

So folks, I hope to have some more endings to add to Act II during this month of August.

If there's a specific ending you would like to see, just let me know, I might find it interesting and add it for real... Who knows?
you could do another femdom ending, but put the protagonist as a fuck toy, for all the women.
 

7empest5teele

Well-Known Member
Dec 23, 2019
1,243
845
Hey I am fixated on my favorite girl in this game, who is just a side character.
Kanmi is Ryos (My second favorite character) right hand, and I can't seem to get enough of her/them.
Any chance Kanmi or Kanmi/ Ryo will have bigger roles in the near future?
 
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Tiron2020

Newbie
May 8, 2020
29
9
Please remind me how to start a relationship with Jen (a centaur girl)? I didn't have any moments with her. I know that in the 12th ending she can join our "fun" together with Mida and Isabella. How to do it?
 

cxx

Message Maestro
Nov 14, 2017
68,924
34,946
Please remind me how to start a relationship with Jen (a centaur girl)? I didn't have any moments with her. I know that in the 12th ending she can join our "fun" together with Mida and Isabella. How to do it?
that starts when she comes to tower and culminates when hjard and "sis" have sex with her.
 

Bingoogus

Engaged Member
Sep 5, 2021
3,718
10,084
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ALL-IN-ONE:
Act I: None; Act II: v1.0.0 (6-22-2024)
Notes:
  • Size of the mod got a little too big.
  • This mod has the three previous mods all included. So if you want to use all of them for whatever reason, this is the only one you should have to download.
OVERALL
Please let me know if you have any issues, complaints, or suggestions. I'll try to take everything into consideration.
Note: The mods for Act I are not compatible with versions further than 0.5.0 and vice versa.
Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...
 

STJay

Member
Jan 12, 2020
316
2,253
Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...
I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.
 

Bingoogus

Engaged Member
Sep 5, 2021
3,718
10,084
I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.
Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?

I should note, i'm playing a good guy but dominant in bed MC, at this point this game seemingly has more complexity in its variables than i thought it did when i wrote my first comment so i don't know if that changes thing such that the green options are more positive as a neutral or bad guy playthrough.
 

STJay

Member
Jan 12, 2020
316
2,253
Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?

I should note, i'm playing a good guy but dominant in bed MC, at this point this game seemingly has more complexity in its variables than i thought it did when i wrote my first comment so i don't know if that changes thing such that the green options are more positive as a neutral or bad guy playthrough.
I'm looking over the variables and I see what you mean. For the earlier parts of Act I, I believe The Team did most of the coloring for the choices, and I didn't really change them when I took over. I do see that agreeing with the imp gives the variable 'dealimp' while the other answer choice does nothing. Looking through both Act I and II, it looks like the variable is only really used for changing some dialogue with Ayna (whether you look like a dumbass or not lol). So yes, I personally would not use green for that one.

On a slightly related note, I was going to go back and completely revamp all of the walkthrough mods when this game gets completely finished.
 

Bingoogus

Engaged Member
Sep 5, 2021
3,718
10,084
On a slightly related note, I was going to go back and completely revamp all of the walkthrough mods when this game gets completely finished.
That honestly sounds like a good idea, as i've continued to play i've had numerous instances of scratching my head at the green choices... Some situations that have a green choice really shouldn't have any color, they either change nothing, quickly loop back after slightly altered dialogue or are just a personal choice of flavoring, then you've got a good number where, like i've said previously, the green choice is just not a 'green' choice... can't honestly understand what the reasoning was for the previous mod maker deciding to highlight them, they're not wrong subjectively, but objectively it feels like they were trying to troll players.
 
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Bingoogus

Engaged Member
Sep 5, 2021
3,718
10,084
So what's up with using or not using the soulstone? Tried searching the thread and came up very very little. I'm playing a goodie-good boy and it seems to be a mind control enabling macguffin, so i presume i should be resisting it at every turn?
 

DaddyWhoreMaker

New Member
Dec 14, 2021
10
2
I'M USING LINUX MINT MATE WITH WINE..

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 578, in main
run(restart)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\execution.py", line 908, in run_context
context.run()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2665, in interact
self.start()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 1805, in start
self.set_mode()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\swdraw.py", line 769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag, 32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.5
Sun Aug 25 20:49:05 2024
 
Last edited:
4.10 star(s) 181 Votes