Tiron2020

Newbie
May 8, 2020
34
12
135
Please remind me how to start a relationship with Jen (a centaur girl)? I didn't have any moments with her. I know that in the 12th ending she can join our "fun" together with Mida and Isabella. How to do it?
 

cxx

Message Maestro
Nov 14, 2017
77,989
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Please remind me how to start a relationship with Jen (a centaur girl)? I didn't have any moments with her. I know that in the 12th ending she can join our "fun" together with Mida and Isabella. How to do it?
that starts when she comes to tower and culminates when hjard and "sis" have sex with her.
 

Bingoogus

Forum Fanatic
Sep 5, 2021
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ALL-IN-ONE:
Act I: None; Act II: v1.0.0 (6-22-2024)
Notes:
  • Size of the mod got a little too big.
  • This mod has the three previous mods all included. So if you want to use all of them for whatever reason, this is the only one you should have to download.
OVERALL
Please let me know if you have any issues, complaints, or suggestions. I'll try to take everything into consideration.
Note: The mods for Act I are not compatible with versions further than 0.5.0 and vice versa.
Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...
 

STJay

Member
Jan 12, 2020
320
2,358
479
Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...
I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.
 

Bingoogus

Forum Fanatic
Sep 5, 2021
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I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.
Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?

I should note, i'm playing a good guy but dominant in bed MC, at this point this game seemingly has more complexity in its variables than i thought it did when i wrote my first comment so i don't know if that changes thing such that the green options are more positive as a neutral or bad guy playthrough.
 

STJay

Member
Jan 12, 2020
320
2,358
479
Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?

I should note, i'm playing a good guy but dominant in bed MC, at this point this game seemingly has more complexity in its variables than i thought it did when i wrote my first comment so i don't know if that changes thing such that the green options are more positive as a neutral or bad guy playthrough.
I'm looking over the variables and I see what you mean. For the earlier parts of Act I, I believe The Team did most of the coloring for the choices, and I didn't really change them when I took over. I do see that agreeing with the imp gives the variable 'dealimp' while the other answer choice does nothing. Looking through both Act I and II, it looks like the variable is only really used for changing some dialogue with Ayna (whether you look like a dumbass or not lol). So yes, I personally would not use green for that one.

On a slightly related note, I was going to go back and completely revamp all of the walkthrough mods when this game gets completely finished.
 

Bingoogus

Forum Fanatic
Sep 5, 2021
4,467
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On a slightly related note, I was going to go back and completely revamp all of the walkthrough mods when this game gets completely finished.
That honestly sounds like a good idea, as i've continued to play i've had numerous instances of scratching my head at the green choices... Some situations that have a green choice really shouldn't have any color, they either change nothing, quickly loop back after slightly altered dialogue or are just a personal choice of flavoring, then you've got a good number where, like i've said previously, the green choice is just not a 'green' choice... can't honestly understand what the reasoning was for the previous mod maker deciding to highlight them, they're not wrong subjectively, but objectively it feels like they were trying to troll players.
 
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Bingoogus

Forum Fanatic
Sep 5, 2021
4,467
13,889
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So what's up with using or not using the soulstone? Tried searching the thread and came up very very little. I'm playing a goodie-good boy and it seems to be a mind control enabling macguffin, so i presume i should be resisting it at every turn?
 

DaddyWhoreMaker

New Member
Dec 14, 2021
10
3
46
I'M USING LINUX MINT MATE WITH WINE..

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 578, in main
run(restart)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\execution.py", line 908, in run_context
context.run()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2665, in interact
self.start()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 1805, in start
self.set_mode()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\swdraw.py", line 769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag, 32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.5
Sun Aug 25 20:49:05 2024
 
Last edited:

Pgsurprise

Member
Nov 27, 2022
405
418
141
So what's up with using or not using the soulstone? Tried searching the thread and came up very very little. I'm playing a goodie-good boy and it seems to be a mind control enabling macguffin, so i presume i should be resisting it at every turn?
It's been a while, but if I understand your question, I think generally it gives you dark points.

Addendum: I may be confusing using the soul stone with using the dark one's power. But, if you use it on the bookworm (for example) she gets pissed and affects the relationship.
 
Last edited:
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DaddyWhoreMaker

New Member
Dec 14, 2021
10
3
46
I'M USING LINUX MINT MATE WITH WINE..

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 578, in main
run(restart)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\execution.py", line 908, in run_context
context.run()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2665, in interact
self.start()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 1805, in start
self.set_mode()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\swdraw.py", line 769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag, 32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available

Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.5
Sun Aug 25 20:49:05 2024
need a quick fix guys
 

7empest5teele

Well-Known Member
Dec 23, 2019
1,296
904
292
Every time I have played this from Day One, I tend to choose the Ying playthrough being a decent guy.
This time I decided to switch it up completely, finishing with a Yang path for total corruption, The MCs Main girl walks the same alignment path, just like any Bonny would for her Clyde.

The dragon was ONE of the most significant change in this playthrough, the dark spikes all over is like an extra layer of functionable armor, and I seem to prefer it to the white old one (I think it looked like the Neverending Story one maybe?)
It appears that I miss a great deal less playing this path, than I do playing a decent guy, and SO many possible ends on the Dark Path.

I am going to play it again with the Light endings and do a better comparison.
}See, THIS is why I will ALWAYS play Virtual Novels with the choices MEANING something over Kinetic Novels where you only have the Illusion of choice.
It takes a great deal more effort to make a Virtual one, and its SO worth the playthroughs, like those "Choose your own adventure" novels I used to read as a youth.

So, I would like to find MANY more that have the actual path directed by the MCs choices, so many more Virtual Novels if anyone can list some, granted I most likely have played some of them if they are popular selections here, but who knows, I might find some really good gems with a decent story and impressive renders/ animation to add on the list of "Incredibles".
 
Last edited:
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