this too prolly since 1 update left.Looks like steam version will get a lot of graphical updates
You have to download the apk and rpa. Install the apk, permit storage, and close the app. Then copy the rpa to the folder shown.Im trying to enter act 2 but I got this instead. What do I do? I'm a mobile player.
Edit:Nvm. I figured it out.
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you could do another femdom ending, but put the protagonist as a fuck toy, for all the women.You must be registered to see the links
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So folks, I hope to have some more endings to add to Act II during this month of August.
If there's a specific ending you would like to see, just let me know, I might find it interesting and add it for real... Who knows?
You send her to live with breditha ?Thank you very much! And finally, how do I open the ending of the Mida (it's like the 12th ending), otherwise I tried it several times, I don't succeed?
that starts when she comes to tower and culminates when hjard and "sis" have sex with her.Please remind me how to start a relationship with Jen (a centaur girl)? I didn't have any moments with her. I know that in the 12th ending she can join our "fun" together with Mida and Isabella. How to do it?
Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
ALL-IN-ONE:
Act I: None; Act II: v1.0.0 (6-22-2024)
Notes:
OVERALL
- Size of the mod got a little too big.
- This mod has the three previous mods all included. So if you want to use all of them for whatever reason, this is the only one you should have to download.
Please let me know if you have any issues, complaints, or suggestions. I'll try to take everything into consideration.
Note: The mods for Act I are not compatible with versions further than 0.5.0 and vice versa.
I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.Just started playing this game and have gotten up to the imp/farm bit. Why do so many of the green choices in this mod seem like the 'wrong' choice, like, the description you've given suggests green is generally positive, but i've found them to be either stupid or outright bad half the time... i can't even see them being suggested for extra content, following them simply makes the MC out to be a gullible dumbass...
Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?I did note that the color-coding isn't meant to be a definitive way of choosing your answer and to focus on the wording more. If you really want me to, I can use a more neutral color and let you decide which answer you want.
I'm looking over the variables and I see what you mean. For the earlier parts of Act I, I believe The Team did most of the coloring for the choices, and I didn't really change them when I took over. I do see that agreeing with the imp gives the variable 'dealimp' while the other answer choice does nothing. Looking through both Act I and II, it looks like the variable is only really used for changing some dialogue with Ayna (whether you look like a dumbass or not lol). So yes, I personally would not use green for that one.Yep, and i definitely took that to heart, but i still figured the green options would lean towards a more positive outcome, many of them lead to outcomes that, whilst not negative, certainly don't come across as superior to the other choices. Like, for just one example, the imp, the green option makes the deal with him, which results in the MC being called a dumbass for falling for such a basic trick, and yet the other option rejects the imp's offer and quickly results in the same outcome, just without the MC being dumb and laughed at... the other option would make sense as the green one there, don't you think?
I should note, i'm playing a good guy but dominant in bed MC, at this point this game seemingly has more complexity in its variables than i thought it did when i wrote my first comment so i don't know if that changes thing such that the green options are more positive as a neutral or bad guy playthrough.
That honestly sounds like a good idea, as i've continued to play i've had numerous instances of scratching my head at the green choices... Some situations that have a green choice really shouldn't have any color, they either change nothing, quickly loop back after slightly altered dialogue or are just a personal choice of flavoring, then you've got a good number where, like i've said previously, the green choice is just not a 'green' choice... can't honestly understand what the reasoning was for the previous mod maker deciding to highlight them, they're not wrong subjectively, but objectively it feels like they were trying to troll players.On a slightly related note, I was going to go back and completely revamp all of the walkthrough mods when this game gets completely finished.