I'M USING LINUX MINT MATE WITH WINE..
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\bootstrap.py", line 316, in bootstrap
renpy.main.main()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 578, in main
run(restart)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\main.py", line 143, in run
renpy.execution.run_context(True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\execution.py", line 908, in run_context
context.run()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "renpy/common/00start.rpy", line 207, in script call
call _gl_test
File "renpy/common/00gltest.rpy", line 445, in script
$ __gl_test()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ast.py", line 914, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\python.py", line 2028, in py_exec_bytecode
exec bytecode in globals, locals
File "renpy/common/00gltest.rpy", line 445, in <module>
$ __gl_test()
File "renpy/common/00gltest.rpy", line 359, in _m1_00gltest__gl_test
_gl_performance_test()
File "renpy/common/00gltest.rpy", line 384, in _gl_performance_test
ui.interact(suppress_underlay=True, suppress_overlay=True)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\ui.py", line 297, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2665, in interact
self.start()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 1805, in start
self.set_mode()
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\core.py", line 2045, in set_mode
if draw.set_mode(virtual_size, physical_size, fullscreen):
File "Z:\home\daddy\Documents\Ataegina-0.5-pc\renpy\display\swdraw.py", line 769, in set_mode
self.screen = pygame.display.set_mode((scaled_width, scaled_height), fsflag, 32)
File "src/pygame_sdl2/display.pyx", line 450, in pygame_sdl2.display.set_mode
File "src/pygame_sdl2/display.pyx", line 168, in pygame_sdl2.display.Window.__init__
error: No matching GL pixel format available
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Ataegina 0.5
Sun Aug 25 20:49:05 2024