Mirthal, I'm sorry that I pissed you off with my comments today. I know it's annoying to see people like me making comments about you not finishing the game because of Patreon money. If it's any consolation, I did review Aurelia 5/5 here, and I paid several months to your Patreon, and I'm always recommending Aurelia everywhere as I think it's a great game. So I'm not a hater or troll who is just whining from the sidelines, I'm a huge fan of the game who is disappointed after seeing a mountain of dungeon content and minigames instead of finishing the main plotline.
You keep satirically using words like "GREEDY", while I had no intention of attacking your character. The way I see it, you're creating and selling games - it's a business, and there's nothing wrong with making money. I genuinely think that the Patreon model is incentivizing the prolonged development for many games, Aurelia included ("prolonged" in negative connotation here, as opposed to actually finishing the games). That's a flaw of the system, not a character flaw of game developers. If I was personally earning $10k per month on Patreon for a single-project Patreon account, I would definitely try to find ways to prolong the development, and I don't consider myself to be an evil or greedy person.
You posted some numbers with the implication that the way to maximize revenue would be to release the game on Steam as soon as possible. You made it sound like the Steam revenue stream will shrink or disappear if the Patreon development is prolonged. That's not going to happen. If Aurelia stays longer in Patreon development, then the Steam revenue will simply come later. That Steam money is not gonna evaporate into thin air, you just get it later. So it seems to me that the way to maximize revenue would be to prolong development to collect Patreon money, while polishing the game such that it will ensure great reviews on Steam upon release, and finally, release the game on Steam as late as possible. (I don't pretend to know exactly what is the optimal time point to finish the game for maximizing revenue. Of course there are many factors are at play, like how much the game is gaining or losing interest across time, when is the game fully polished to have great reviews on Steam, etc. The optimal timepoint is not going to be "delay release indefinitely", I'm not claiming that.)
I would just love to see Aurelia finished, I didn't want to bash on you or anything like that. You've said that you're focusing on the important stuff now, and that's great to hear. And if that truly was the case then perhaps my comments were entirely unwarranted. Sorry to have pissed you off like this, and sad to see this was enough to get me banned from your Discord. I'm just gonna sit on the sidelines and stop commenting on Aurelia altogether, I don't wanna be a thorn at your side. I wish you all the best and I'm planning to buy the game when it's finished.