- Apr 26, 2018
- 250
- 955
Also, I'm trademarking "Pussy Collect-A-Thon"
This is just my simple opinion:Oh, this thing again... Alright... For the time seventh billion and one.
For you specifically certain elements of the game might feel as padding, because you don't enjoy them.
To others, said elements are just more enjoyable content. This is personal taste, it's not an objective truth.
In the same manner that some players consider dialogues padding (yes, I actually get this "critique" too), because they don't like to read, they want the next piece of content to drop with barely no text or stop like they are playing a Banjo-Kazooie pussy collect-a-thon.
This is further proven by the fact that many players want me to expand on the dungeon game specifically, in fact many of the new additions (spells, shops, new artefacts, etc) were added precisely because they were suggested several times. By players.
So unless you are going to tell me that "those people tastes are wrong and mine are right" you do not own the "Cocacola Secret Formula" of what elements make or break a good game, you are just another guy treating their personal tastes/opinions as objective truths.
the full "banjo-kazooie pussy collect-a-thon" has a little more oomph imoAlso, I'm trademarking "Pussy Collect-A-Thon"
No worries, I have a lot of years of experience hearing the old "DO THE GAME FOR ME!" hidden as "critique".Don't mind the trolls, they're trying to impose themselves over you, the creator of the game, which is the one who chooses what the game content will be, not them
I wish it was that easy, but it isn't. Minigames have a lot of interactions that affect outside the minigame, so I would have to account for said interactions and add them all on the skipping, and not only that but it would make reworking or improving any minigame harder because it will make new interactions appear that I now have to also add to the skipping. Partial skipping makes this even harder.You could, however, create a "skip minigame" button, but with the caveat that then you don't get any ingredients, gems and other stuff, furthermore you can create an NPC vendor, that sell all of those, but with a steeper price tag
First of all, apologies.Thanks god I have Phil9999 to tell me what the "point" of my own game is, and to remember me that my "developer pride" blinds me from making a game "excellent"
Understanding "excellent" as "that caters to arbitrary personal tastes"
Hmmm... now that you explain it like that, it makes sense and clarifies some doubts that I had regarding that aspects, thanks for the insightNo worries, I have a lot of years of experience hearing the old "DO THE GAME FOR ME!" hidden as "critique".
I just find these funny to reply due to how demanding and entitled they are, while at the same time trying to play the whole "I'm humble, it's for the greater good" shenanigans.
I wish it was that easy, but it isn't. Minigames have a lot of interactions that affect outside the minigame, so I would have to account for said interactions and add them all on the skipping, and not only that but it would make reworking or improving any minigame harder because it will make new interactions appear that I now have to also add to the skipping. Partial skipping makes this even harder.
And that's just the surface stuff, there's much more, it's just a mess trying to go there.
Instead, I'm looking for ways to reach some questline ingredients outside of the dungeon, so people who don't like the dungeon have other avenues to complete said questlines.
To put an example, it is planned for the Super Creamy Milk to be an item found in the Duchess mansion once it's added to the game.
To be fair, it's not that much of an spoiler at this point, we've thrown art of almost all the Mansion characters publicly before (On Twitter mostly)Hmmm... now that you explain it like that, it makes sense and clarifies some doubts that I had regarding that aspects, thanks for the insight
And well... Hot Damn boy!!! we got spoilers from the Author... ha ha ha ha ha!!!
Now I'm more interested in seeing what the Duchess would look like, and how the story would unfold, thank you buddy
Gentleman, you had my curiosity… but now you have my attention
I do like the latest additions to the dungeons, but I don't quite get the "trade Epox for x" statues, as their prices seem WAY out of wack. Maybe I just don't understand how the price tag works, but they seem to casually ask for an hour worth of Epox grind off the bat.This is further proven by the fact that many players want me to expand on the dungeon game specifically, in fact many of the new additions (spells, shops, new artefacts, etc) were added precisely because they were suggested several times. By players.
So unless you are going to tell me that "those people tastes are wrong and mine are right" you do not own the "Cocacola Secret Formula" of what elements make or break a good game, you are just another guy treating their personal tastes/opinions as objective truths.
The statues take a base value + % of current Epox in hand. They are supposed to be a last resort, not an easy healing resource. Otherwise someone could farm epox and trivialize exceptionally long runs.I do like the latest additions to the dungeons, but I don't quite get the "trade Epox for x" statues, as their prices seem WAY out of wack. Maybe I just don't understand how the price tag works, but they seem to casually ask for an hour worth of Epox grind off the bat.
Speaking of expanding the dungeon specifically, I'm not sure who else agrees or whether this is already on your horizon, but I would love to see second sex scenes with the dungeon girls where we follow up on the dialogue teases from the first encounter. Like how one of the cerberus girls mentions she wants to fuck us but never gets a chance in that first scene, or how the succubus says if we mention her name we'd have more control over her (leading to perhaps bondage doggystyle, handcuffs facefuck, just spitballing here - seems like she'd love it).This is further proven by the fact that many players want me to expand on the dungeon game specifically
I wish I could pamper every single one of those characters with scenes and storylines of their own, but sadly it would not only take a lot of time, but easily spiral into the "but what about X?" because everyone is going to have a favorite.Speaking of expanding the dungeon specifically, I'm not sure who else agrees or whether this is already on your horizon, but I would love to see second sex scenes with the dungeon girls where we follow up on the dialogue teases from the first encounter. Like how one of the cerberus girls mentions she wants to fuck us but never gets a chance in that first scene, or how the succubus says if we mention her name we'd have more control over her (leading to perhaps bondage doggystyle, handcuffs facefuck, just spitballing here - seems like she'd love it).
You give them such great characterisation in a single scene, and it'd be great to follow up on the natural continuation of the dynamic between their personality and ours.
Very fair point! Looking forward to exploring the Manor content.I wish I could pamper every single one of those characters with scenes and storylines of their own, but sadly it would not only take a lot of time, but easily spiral into the "but what about X?" because everyone is going to have a favorite.
There's definitely something hot af about combat leading to sexI do find solace in the fact that some of them ended leaving quite a strong impression, and will likely use/expand on those concepts in future endeavors.
That Duchess and her maid... Hmmm hmmm hmmmVery fair point! Looking forward to exploring the Manor content.
There's definitely something hot af about combat leading to sex
do you have a working save before this update?Full Gallery Saves for 0.25.0:
View attachment 1985055
Save 1: Save in the Brothel (Click the girl sitting in the chair next to the bar to see her scenes)
Save 2: Ki-Ki/Luna Scene (click on heart)*
Save 3: Ivy/Scarlet Scene (click on heart)
Installation: Place extracted folder in Users/USERNAME/AppData/Local
*Not working for some reason but I'm keeping it just in case it's something on my end.
https://f95zone.to/threads/aurelia-v0-25-0-mirthal.11657/post-8396613 (the link that is striked out points towards a save for v.0.24.2d).do you have a working save before this update?