fitty543

Member
Nov 29, 2024
228
206
172
if your here Astghik id reccomend not hiring a voice actress. most games that have those end up being anoying and distracting. id atleast focus money towards animations(non sex ones count too) and the normal sex sounds in H scenes. just my 2 cents. i feel you will get more value out of that then voice acting. unless you have a super hot chick on speed dial ready to throw down them lines in a phone sex voice lol
 

astghik

Newbie
Donor
Game Developer
Jul 31, 2025
35
373
53
if your here Astghik id reccomend not hiring a voice actress. most games that have those end up being anoying and distracting. id atleast focus money towards animations(non sex ones count too) and the normal sex sounds in H scenes. just my 2 cents. i feel you will get more value out of that then voice acting. unless you have a super hot chick on speed dial ready to throw down them lines in a phone sex voice lol
We have a few in mind, the voice files will have a separate control so our players can just mute the voices without impacting anything else if they want. But that's down the road closer to the final release on Steam
 

f45450

Member
Oct 21, 2021
467
369
213
https://f95zone.to/sam/planned_tags-v2.html

The updated tag list (pending site updates that a single person is trying to do outside of their job) does include separate tags for impregnation. You're welcome to paint whatever picture of the site devs you'd like, but I'd encourage you to try and be less pessimistic.
Won't hold my breath as this list (to be released soon™) floats up literally every year since
Aug 12, 2021
As you may or may not be aware, the site will go through a big upgrade at some indeterminate point in the future
 

chiefkilic

Member
Jul 1, 2017
197
494
238
So, I managed to complete the game, so now for my review. I have to say it's worse than I thought. The main character is as dumb as a doorknob. No reasonable person would make any of his decisions. First, he lets a stranger into the house, then he lies to his landlady about the stranger, who didn't even provide any proof to show she was telling the truth. She didn't even show her ID to prove she was who she claimed to be. Then, for whatever reason, he tells his landlady that the stranger is his cousin, which makes absolutely no sense. Then he's almost killed by a robot, wakes up, and instead of resting, he wants to go to the high-rise in his underwear. Then he goes to the gym in his underwear and talks to people there, still in his underwear. Then he goes outside even though he knows how dangerous it is, just to buy flowers. He almost gets killed there too. After the date, he wants to go out again, this time with two women, even though they know it's dangerous. They go Gathering food without weapons, then being rescued by a fat policeman, he then makes a deal with a woman and spies on the port or whatever place it was, still without weapons and without taking the girls home beforehand.


Why on earth is the MC written so stupidly? Everything he does makes no sense; only small children or mentally challenged people would behave like that. On top of that, all the women immediately hit on the MC, for whatever reason. Apparently, they're into dumb wannabe men. Even the landlady wants the MC's penis, even though her husband has only been missing for 48 hours. She throws herself at him. And to top it all off, the MC has a really weird penis—way too big, and the tip looks like an oversized mushroom. This makes the blowjob animation look so strange. I was rolling on the floor laughing when I saw that.


To say something positive for once, the graphics are good, the animations are also good, even if the blowjob looks strange thanks to the huge penis. .

The only thing that urgently needs changing is the script; maybe hire someone who has a better understanding of human behavior. The script's foundation is good, but the way the characters behave is stupid, and that applies not only to the main character but to all characters in the gameTo say something positive for once, the graphics are good, the animations are also good, even if the blowjob looks strange thanks to the huge penis. The only thing that urgently needs changing is the script. Maybe hire someone who has a better understanding of human behavior. The script's foundation is good, but the way the characters behave is stupid, and that applies not only to the main character but to all the characters in the game. They all act like characters in a cheap teen horror movie, like, "Let's split up so the killer can kill everyone one after the other," instead of sticking together and working against the killer. It's all just awful. On top of that, the humor is boring, but humor is subjective. I can only give a maximum of two stars because I feel sorry for the developer, and he contacted me and practically begged me to change the rating.And as I already wrote, if the developer changes the script and alters the characters' personalities into something even remotely believable, the game could be truly booming. Currently, all the women behave the same; you can only tell them apart because they look different. Character-wise, they're all equally dumb as a doorknob and obsessed with the MC for no reason. The MC hasn't done anything to make a woman like him; quite the opposite, in fact. The MC just does stupid things. So, the graphics are good, the animations are good, and the story could be good too, but not with such poorly written characters. Hire a different writer. Whoever is currently writing it has no idea how people behave believably. It seems more like it was written by a child. No offense.translated with Google.
 

astghik

Newbie
Donor
Game Developer
Jul 31, 2025
35
373
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The blowjob animation looks really creepy
They will be reworked one last time closer to release. Originally they were made in Blender 4.5 but we render in blend 5.0 which created a discrepancy in the morph keys. They're not to bad right now, but yeah they'll get even better in the lip area
 

Vortex@

Pure Harem King
Donor
Jun 28, 2022
996
3,122
448
Doing the vn in Daz, then doing the animations in another breaks the immersion of the story. Looks like I'm playing two different vn's. Doesn't look good at all. Looks like it goes into a honey select vn, then back to Daz. The whole thing should made in one or the other. It'd actually be better to not have animations if the dev can't figure them out in Daz. Story wise I have no issues, as long as mc grows into his role and becomes more of a man. Most mc's starting out are dimwits. Also, it's a fantasy. Everything doesn't need to be realistic, use you imagination

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Last edited:

Hahah5555

Newbie
Aug 16, 2021
58
61
145
Doing the vn in Daz, then doing the animations in another breaks the immersion of the story. Looks like I'm playing two different vn's. Doesn't look good at all. Looks like it goes into a honey select vn, then back to Daz.
I think my post was deleted by mistake, but just wanted to say I think the dev is redoing the Yushu animations (he made a note of that in the 0.1 release). Also the 0.3 release animations looked great, I think those were blender
 
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SafeForSure

Member
Mar 19, 2025
356
1,135
203
Doing the vn in Daz, then doing the animations in another breaks the immersion of the story. Looks like I'm playing two different vn's. Doesn't look good at all. Looks like it goes into a honey select vn, then back to Daz. The whole thing should made in one or the other. It'd actually be better to not have animations if the dev can't figure them out in Daz. Story wise I have no issues, as long as mc grows into his role and becomes more of a man. Most mc's starting out are dimwits. Also, it's a fantasy. Everything doesn't need to be realistic, use you imagination

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Developer is getting a new graphics card and rework these issues he said. Apart from these issues the women look really good they all are different especially Mia is amazing. Only thing I don't like are Olivia her insane breasts and Lucy also looks like she gets a hernia before the age of 25 but facial expressions and style I really like.
 
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Vortex@

Pure Harem King
Donor
Jun 28, 2022
996
3,122
448
Developer is getting a new graphics card and rework these issues he said. Apart from these issues the women look really good they all are different especially Mia is amazing. Only thing I don't like are Olivia her insane breasts and Lucy also looks like she gets a hernia before the age of 25 but facial expressions and style I really like.
why would he need a new video card when he has 4? That much power he can crank out a daz animation in no time

1768015791493.png
 
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LinkBox88

Member
Feb 22, 2020
381
796
309
Just reading through these comments makes me realize how both devs/creators and consumers are having to navigate a new reality where half the people have severe reading comprehension and aversion issues and the other half are legacy readers from when reading standards were much higher. The divide in the comments is really just the divide between readers and non-readers. Porn games are the part of the Venn diagram where those two sides meet and live together.

Non-readers (I include ESL or readers that are not native speakers in this category) don't hate good writing as much as they aren't really able to appreciate the difference between good and bad. For them, writing quality is based on simplicity and being able to understand without having to read through too much text. The visuals are how they buy in and suspend disbelief. They are defending this game in the comments because they like the production values and sex scenes/scenarios. They might actually acknowledge the writing is bad but they don't see what the big deal is with that and are frustrated that harsh criticism of the writing might discourage its development. This demo skews younger and treats these games more as an introduction to sex. A good portion of this demo is liable to quit reading for sexual gratification once they become sexually active.

Readers live or die by the quality of the writing. There's no amount of quality visuals and hot sex scenes that can salvage a game with bad writing. For them suspending disbelief and achieving immersion depends on the scenario, behavior/motivation of the characters and the dialogue ringing true. Great visuals/art is always appreciated but to them it's moreso flavor rather than carrying the story. It's considered wasted on a game with bad writing. They are in the comments for this game not understanding how anybody can look past things like a flimsy premise or illogical and unrealistic behavior and motivations. This demo skew older and treats these game more like a substitute for sex they never got or used to have. They might be here to stay (or at least until their sex drive completely dies).

I actually think these two demos have mostly always been around. What has changed is who these porn games are made for (and made by) over time as the reading comprehension of society at large has deteriorated. Traditionally, porn games(especially visual novels) catered more to the reader camp, which made sense since the visuals/CGs were more primitive and sparsely featured so you had to drive the story with text (and voice acting). There wasn't enough there in general to interest non-readers. The writing was professional as games were being made at the corporate level.

Over time, as the visual component improved dramatically, the product became more attractive to non-readers and homebrew development became more accessible to potential creators. Now that the tent of consumers included both readers and non-readers, both sides started butting heads for influence over the product being made (in a very similar way to how people fight for influence over the inclusion/exclusion of tags/fetishes in games). In fact, I consider most of the discourse(both criticism & shilling) in this forum to be coming from a place of reacting to what is being offered in an attempt to influence what gets made. It makes sense since most of the discussion is about games still in development and thus still subject to changes. Positivity is an encouragement to the dev to keep going and negativity is an appeal for dev to make changes. The best written games have people complaining that it's boring because there's too much text, leading to resentment from readers that consider those games rare and to be treasured. Some poorly-written games are getting blasted and written-off by readers, leading to resentment from non-readers that appreciate the other elements of the game.

I tend to think the readers are noisier, since they tend to also be more into writing then non-readers and thus more likely to volunteer an opinion in written form. They are also noisier because there's just so few very well-written games being offered, so they are both protective of those few and frustrated at the lack of others. They might hope their noisiness might divert attention and production away from poorly written games to better written ones.

Non-readers are less noisy but probably more numerous. To them, there are probably many more games they consider ''playable'' or ''good enough'' and if they don't feel that way it's not because of the writing. They are less frustrated with the games themselves and more frustrated with the discourse (which makes sense since they are on the less noisy side). They are worried the mountains of negativity they are seeing on games they like might discourage the dev or affect their vision.

In general, I count myself more on the reader side (you might have guessed from this word vomit) but I do think that camp is the more deluded one. I can kind of understand being protective of well-written games when they are being criticized for being wordy. But to think criticizing poorly-written games might lead to better writing is just foolishness. Those games existing and being developed isn't taking away from anything else. Good writing isn't a choice being made by the dev (like say including/excluding a tag/fetish might be). It's purely a product of their ability to write ( and read). On the flip-side, some good writers ARE dumbing down their work to cater to a more illiterate audience but I would argue that even then the writing remains good (just not as rich or dense). I a lot of readers are probably under the impression that there are less well-written games out there than there used to be but I don't think that's the case. There was never that many of those, there's just a lot more low effort/quality writing homebrew stuff then there used to be, mostly because the barrier for entry is so low.

I guess I don't really have a point to make just these random observations. Thank you for coming to my Ted Talk!
 
Aug 16, 2023
266
420
247
Just reading through these comments makes me realize how both devs/creators and consumers are having to navigate a new reality where half the people have severe reading comprehension and aversion issues and the other half are legacy readers from when reading standards were much higher. The divide in the comments is really just the divide between readers and non-readers. Porn games are the part of the Venn diagram where those two sides meet and live together.

Non-readers (I include ESL or readers that are not native speakers in this category) don't hate good writing as much as they aren't really able to appreciate the difference between good and bad. For them, writing quality is based on simplicity and being able to understand without having to read through too much text. The visuals are how they buy in and suspend disbelief. They are defending this game in the comments because they like the production values and sex scenes/scenarios. They might actually acknowledge the writing is bad but they don't see what the big deal is with that and are frustrated that harsh criticism of the writing might discourage its development. This demo skews younger and treats these games more as an introduction to sex. A good portion of this demo is liable to quit reading for sexual gratification once they become sexually active.

Readers live or die by the quality of the writing. There's no amount of quality visuals and hot sex scenes that can salvage a game with bad writing. For them suspending disbelief and achieving immersion depends on the scenario, behavior/motivation of the characters and the dialogue ringing true. Great visuals/art is always appreciated but to them it's moreso flavor rather than carrying the story. It's considered wasted on a game with bad writing. They are in the comments for this game not understanding how anybody can look past things like a flimsy premise or illogical and unrealistic behavior and motivations. This demo skew older and treats these game more like a substitute for sex they never got or used to have. They might be here to stay (or at least until their sex drive completely dies).

I actually think these two demos have mostly always been around. What has changed is who these porn games are made for (and made by) over time as the reading comprehension of society at large has deteriorated. Traditionally, porn games(especially visual novels) catered more to the reader camp, which made sense since the visuals/CGs were more primitive and sparsely featured so you had to drive the story with text (and voice acting). There wasn't enough there in general to interest non-readers. The writing was professional as games were being made at the corporate level.

Over time, as the visual component improved dramatically, the product became more attractive to non-readers and homebrew development became more accessible to potential creators. Now that the tent of consumers included both readers and non-readers, both sides started butting heads for influence over the product being made (in a very similar way to how people fight for influence over the inclusion/exclusion of tags/fetishes in games). In fact, I consider most of the discourse(both criticism & shilling) in this forum to be coming from a place of reacting to what is being offered in an attempt to influence what gets made. It makes sense since most of the discussion is about games still in development and thus still subject to changes. Positivity is an encouragement to the dev to keep going and negativity is an appeal for dev to make changes. The best written games have people complaining that it's boring because there's too much text, leading to resentment from readers that consider those games rare and to be treasured. Some poorly-written games are getting blasted and written-off by readers, leading to resentment from non-readers that appreciate the other elements of the game.

I tend to think the readers are noisier, since they tend to also be more into writing then non-readers and thus more likely to volunteer an opinion in written form. They are also noisier because there's just so few very well-written games being offered, so they are both protective of those few and frustrated at the lack of others. They might hope their noisiness might divert attention and production away from poorly written games to better written ones.

Non-readers are less noisy but probably more numerous. To them, there are probably many more games they consider ''playable'' or ''good enough'' and if they don't feel that way it's not because of the writing. They are less frustrated with the games themselves and more frustrated with the discourse (which makes sense since they are on the less noisy side). They are worried the mountains of negativity they are seeing on games they like might discourage the dev or affect their vision.

In general, I count myself more on the reader side (you might have guessed from this word vomit) but I do think that camp is the more deluded one. I can kind of understand being protective of well-written games when they are being criticized for being wordy. But to think criticizing poorly-written games might lead to better writing is just foolishness. Those games existing and being developed isn't taking away from anything else. Good writing isn't a choice being made by the dev (like say including/excluding a tag/fetish might be). It's purely a product of their ability to write ( and read). On the flip-side, some good writers ARE dumbing down their work to cater to a more illiterate audience but I would argue that even then the writing remains good (just not as rich or dense). I a lot of readers are probably under the impression that there are less well-written games out there than there used to be but I don't think that's the case. There was never that many of those, there's just a lot more low effort/quality writing homebrew stuff then there used to be, mostly because the barrier for entry is so low.

I guess I don't really have a point to make just these random observations. Thank you for coming to my Ted Talk!
Just an FYI: Forum moderators will often delete comments that are off-topic and since you did not address Aurora Protocol at all in that impressively lengthy post, so this might qualify.

I am not making a statement about anything you said (haven't been able to muster the strength and mental fortitude required in order to read it yet) but this looks like something that would be better suited for General Discussions or Off Topic threads.
 
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4.00 star(s) 27 Votes